Unstable Chemistry by Laurari
Welcome to 🥼⚗️ Unstable Chemistry 🧪👨🔬
In this game your labor is to combine all incoming chemical solutions in the proper way so they are not unstable.
Drag and combine them together but... be careful! Follow the instructions so you don't make even more unstable solutions that increase the level of instability of the lab.
Your goal is to stabilize as many flasks as possible before they are processed by our cute solution-processor-robot Queue-A 🤖. Every unstable solution that is being processed will increase the unstable bar, if this bar gets at 100% your game is over and your score will be saved. Talking about the score, each stabilized solution being processed by Queue-A will give you points depending on the flask type.
❔🔍 How many points can you get before Queue-A detects a point of no return of instability? Comment down below to compare highscores!
We hope you enjoy our game and all the others that are being developed during the Ludum! We're eager to check yours!
:warning: Disclaimer: We don't have a colorblind option sadly so please take this into consideration if you want to try the game. Sorry for the inconvenience.
Cheers!
Link to itch.io
https://theepsi.itch.io/unstable-chemistry
How to play
Drag and drop the flasks to make stable solutions. Check the RGB diagram to see what you need to move and the examples in the images below.
You can drag flasks 🧪 to: * Other flasks 🧪 to combine them * The Queue-A machine 🤖 to process them before they reach the end if you don't want to wait * The recycling bin ♻️ to safely dispose of the solution (be patient, it takes some time 😜) * The fridge ❄️ to store them instead of leaving them in the belts

Credits

Gameplay images




| Link | https://theepsi.itch.io/unstable-chemistry |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-chemistry |
Ratings
| Overall | 805th | 3.481⭐ | 29🧑⚖️ |
| Fun | 1111th | 3.077⭐ | 28🧑⚖️ |
| Innovation | 517th | 3.537⭐ | 29🧑⚖️ |
| Theme | 959th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 733th | 3.625⭐ | 30🧑⚖️ |
| Audio | 242th | 3.815⭐ | 29🧑⚖️ |
| Humor | 785th | 2.84⭐ | 27🧑⚖️ |
| Mood | 1131th | 3.038⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 35🗨️ |
One of the biggest issues I had was that I kept forgetting what I needed to mix to get the right solutions. I don't really have any ideas about how to fix that but it should somehow be easier to remember.
I also think it would be really cool to have different difficulties which could easily be just based on the belt speed. Maybe in a post-jam version?
Overall very good job!
Maybe you can show the order of ingredient in the instruction menu, this is stressful to understand when playing !
Thanks a lot for your feedback!!
@darthboseiju thanks!! It is super fun to read the comments because some people are asking for faster belts and others for slower ones xD thanks for playing!! :laughing:
@daspikeyboss nice score!! Our top score has been 1600+ points, but it reaches a point where it is too hard to do them all (intended, of course). The difficutly increases with the points you have. About the suggestion on helping to know what to merge, we tried with the two panels in the middle, as the game is basically following the rock-papers-scisor mecanic with the colors, but we'll definitely try to make it more understandable. :smile:
@loiclegrosfrere thanks!! We have the instructions that clarify the order (there are two pages!!), but we have to add something in game for sure, thanks for playing!! :smiley:
@splitpainter that's exactly what we were after, so thanks so so much for this comment!!! :heart_eyes: