Unstable Alchemist by SneakyLemon

Important: You don't take fall damage while not carrying any potions (all potions are greyed out)!
Controls:
- WSAD to move
- Press S to drop down platforms
- Hold Space to prepare potions (up to 3)
- Press the left mouse button to throw potions at the mouse cursor
- Press R to restart
If you're carrying at least one potion you take fall damage and are more likely to explode when colliding with things.
Assets used:
- https://tinyworlds.itch.io/free-pixel-font-thaleah
- https://rvros.itch.io/animated-pixel-hero
- https://rottingpixels.itch.io/castle-platformer-tileset-16x16free
- https://bakudas.itch.io/generic-dungeon-pack
- https://nicolemariet.itch.io/pixel-heart-animation-32x32-16x16-freebie
- https://kyrise.itch.io/kyrises-free-16x16-rpg-icon-pack
- https://astrobob.itch.io/animated-pixel-art-skeleton
- some particles I bought from the Unity asset store a long time ago
- sounds from fmod.io
| Link | https://lrozanski.itch.io/unstable-alchemist |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-alchemist |
Ratings
| Given | 5🗳️ | 10🗨️ |
Some suggestions:
* the skeleton should not kill instantly.
* Red potions on the floor are traps, they should not be the same color as the player's potion.
* Keep the space key for jumping and use another key to load the potion.
The idea is good, but from my point of view it's a bit too difficult x)
Some things are not immediately obvious and add to the difficulty of the game: like falling does dammage, how to attack (having a mouse reticulum might make it more obvious) and that potions are not collected they kill you (maybe showing the first skeleton trip over potions might help + have some kind of blinking animation when taking damage, or giving the life indicators more space on the screen...).
Acid insta-kills you, but that's the only thing that does. Skeletons don't kill instantly (and if they do it's a bug I haven't found :stuck_out_tongue: , though I have just checked to make sure) and each potion only takes one heart of damage. If a potion hits you and you're carrying another potion, you take two hearts of damage.
I feel like it would be uncomfortable to jump using the space bar and WSAD, while you only have to hold it for a little bit to make potions. You can't really use arrow keys, the mouse, and make potions at the same time. I could perhaps solve that by making the right mouse button make potions though. The controls could use some work for sure.
Thanks for checking it out! And yeah, it's too hard. I didn't have the time to balance it properly.