Sir BaLancelot by FabDynamic
Sir BaLancelot
Plot
You are Sir BaLancelot on a quest for the Holy Grail. The graphics are simple but colorful.
There are 10 levels filled with Unstable obstacles. The final level is in a castle! Your goal is to obtain the Holy Grrrrrail as quickly as you can. The game will store your best (lowest) time so you can try to beat it the next time you play.
Move to the right and collect the Star (or the Holy Grail if you can find it!)
Highscores
Update: thanks to feedback from friendly players I thought I would mention that there is a timer and a high score (which saves in your browser) so you may try to beat your previous time and get through in a faster time.
In this game (as in golf) technically its the lowest score that wins. If you skip levels it adds a bunch of time.
My best friend's son Harry beat the game in just 577s! Can you get a faster time? Let me know in the comments.
Ludum Dare 49 Details
All of the obstacles are unstable stacks of physics objects.
The music, graphics, textures, and code was all made by me in the last two days (during the jam).
Tools: I used Unity 2019.4.24f1, garageband for the music, a simple texture generator that I wrote in SmartBasic on iPhone for the block pattern textures.
Source Code: All of the source code that I wrote in the linked Unity folder is MIT licensed (see LicenseForSourceCode.txt in the zip).
The Graphics and music can be reused under the Creative Commons Attribution license CCBY4.0 (see LicenseForArtandMusic.txt in the zip).
The Source Code zip file is less than 15MB and is a trimmed Unity 2019.4.24f1 project. It doesn't use many advanced unity features of Unity 2019 (or 2020 or 2021 obviously) so it should be pretty widely compatible with LTS versions. Let me know if you have any problems getting the unity project up and running. There is probably only a few hundred lines of code. The way I did it ended up being fairly simple.
Modifying the game should be easy. the code has some entropy in it but there is not much there. To add a new level: copy a level scene, add it to the build list, and add it to the datadata class to say where it should take you when you beat the new level.
Controls:
- Arrow keys left and right move
- Space bar jumps when you are on the ground or up against a wall
- r restarts the level
- n advances to the next level for practice
- m mutes the audio
- v toggles volume between 100,75,50,25%

| Link | https://fabdynamic.itch.io/sir-balancelot |
| Link | https://fabdynamic.itch.io/sir-balancelot |
| Original URL | https://ldjam.com/events/ludum-dare/49/sir-balancelot |
Ratings
| Overall | 297th | 3.427⭐ | 43🧑⚖️ |
| Fun | 182th | 3.61⭐ | 43🧑⚖️ |
| Innovation | 491th | 2.634⭐ | 43🧑⚖️ |
| Theme | 398th | 3.2⭐ | 42🧑⚖️ |
| Graphics | 475th | 2.725⭐ | 42🧑⚖️ |
| Audio | 176th | 3.438⭐ | 42🧑⚖️ |
| Humor | 178th | 3.068⭐ | 39🧑⚖️ |
| Mood | 261th | 3.237⭐ | 40🧑⚖️ |
| Given | 56🗳️ | 59🗨️ |

Unfortunately only the last level felt like it fit the theme,
All other first levels I could just jump over the blocks and get to the finish.
The last level the mountain of block that helped me get up was unstable,
so I had to pay attention. Very beautiful and satisfying to watch and play,
I think this could turn into a nice mobile game.
@dobryn Thanks! Sorry that it doesn't run on that device. I appreciate you taking the time to leave a comment anyway and let me know that you tried. :)
Game feels very satisfying.
Wall climbing with space is a bit too broken though, makes game too easy.
@TimeLoad You are right for starters I would have liked to introduce a character model and backgrounds and more decorations. and @alan001 thank you! you are right. the lighting is odd. Perhaps someday I'll find myself in full command of lighting aesthetics. At least I already know a few things I can do to tighten up the lighting in the sequel. I'm impressed you found that wall lol. Thank you both for playing it and for stopping back by to leave your comments!
Pros:
- It's so abstract I can't even
- Yet it's so funny
- Don't have time to read text, gotta go fast
- I liked the music!
Cons:
- Balancelot should've been a cube :see_no_evil:
Cool game!
@picttarge thank you! I think I can tighten up that jumping mechanic and level design to optimize the encouragment/discouragement of the sailing (at least to a degree). Thank you for playing it and I'm glad you made it through.
@morris Thank you! I'm glad you enjoyed the lore. I like games with lore like that and am glad I could work that in. Thank you for your feedback about the jump, and thank you for playing!
@mikoziq wow 238.69! Thats the current record! If anyone has beat that record they haven't posted it here :) Thank you so much for your pros and cons comments. I actually love that idea about Sir Balancelot being a cube and perhaps I can work that mechanic into the sequel!
Thank you all for playing and coming back to leave a comment :)
I really apreciate games that allow me to just wreak havoc, and while it doesn't seems to be a particulary effective strategy here, it seems fun as well.
The graphics are quite simples, hoewver they work in the premise of the game. I also really dig the soundtrack (dum, dumdumdum, dumdumdum, dumdumdum!)
Had a great time stuck in level 9 just taking the block towers down and don't really caring about getting to the objective.
Congrats for the excellent job on this game!

@bflatinteractive wow great score! thank you so much for your comments. I particularly appreciate your remark about Sir Balancelot's personality. I'm glad you had fun and appreciate you coming back to leave this comment!
@human-writes-code Thank you! This means a lot to me. You are right about more variety in obstacles being beneficial and I will be including that in Sir Balancelot 2: The Lost Levels and wow the exploding or sticky blocks are great ideas thank you!
@djee Thank you for playing and coming back to leave a comment here. 171.79 is a great score way to go!
@2kah Wow thank you for playing and coming back to leave that kind comment! That means a lot to me.
@schuster Thank you! yeah you're right theres some vibes from both of those games in here. Thanks again!
@candlesan Thank you for playing and coming back to leave this comment! I will! :)
@sethjmoore thank you so much and wow what a score! Unless I'm very much mistaken you have the current record!
In terms of gameplay, I feel a higher difficulty would improve the game (more in linelike the last level). Being able to jump while touching the blocks sideways might be too permissive for example.
The music ties in really nice with the theme of the game. Although I didn't really feel the theme of the jam really well, but that's probably because of the way I played.
Anyway, this was my score after three tries:

Good job :)
I balanced a lot
Nice small platformer with satisfying physics.
I liked the camera perspective a lot (wide angle, staying on the ground), it was a very refreshing take on the side-3d-platformer.
The music and graphic design reminded me of the oldschool JazzJackRabbit2 which also featured INTENSE colors and ABSTRACT graphics sometimes
Story bits were enough to keep me interested in the next level :D
I kept spamming space to get maximum height, thanks to this I didn't have to carefully balance on the platforms - not sure if that's the intended way to play but sure it felt good
Also: I appreciate that physics did not break or bug out! Everything worked OK. A lot of games featuring physics and a lot of objects often get weird and buggy, this was not the case for me
my time below:
