The bone's line by Jungle
This game is an outburst... It's real. People from my country are forming huge lines to collect (and eat) bone carcasses rejected by butchers and markets.
A survey came out recently that stated that more than 110 million people in my country are "food unstable". This means that more than half of people across the country do not know if they are going to eat the next day.
THE GAME: "The bone's line" is a narrative waiting simulador inspired in real facts. Get your place in the queue to get food donatives. Talk to others and try to advance and get closer spots.
CONTROLS: MOUSE TO SELECT OPTIONS
CREDITS: All assets are original and made by me (Swami Abdalla-Santos) within 48 hours at LD49. Music are AI generated and customized by me.
SOCIAL: Facebook Page Twitter Page
SCREENSHOTS:




Ratings
| Overall | 137th | 3.771⭐ | 26🧑⚖️ |
| Fun | 375th | 3.08⭐ | 27🧑⚖️ |
| Innovation | 146th | 3.7⭐ | 27🧑⚖️ |
| Theme | 165th | 3.88⭐ | 27🧑⚖️ |
| Graphics | 35th | 4.22⭐ | 27🧑⚖️ |
| Audio | 31th | 4.02⭐ | 27🧑⚖️ |
| Mood | 3th | 4.46⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 26🗨️ |
I also think the gameplay fits the message very well as well. It directly has to do with the message, which truely brings the point home. The art and music were great as well. Good job!
Focusing exclusively in the game, i like the graphics and sounds. I'm not sure if i "like" the game's core mechanic of choicing in order to get through the line, but i can't really think of something different that you done. I fact, it's surprising that you can make a game based in such sad reality.
Congrats for one more jam!
The message you transmitted through the game is really impactant. I wasn't aware of this before so I was kinda shocked by the reveal of what the character fought for.
Great game!
The mood, the dialogue and the graphics we're all a 10/10 for me, you deserve it
(+) selfmade grafics, personally I like the other women's idle animation where their neck grows & shrinks
(+) all the characters texts felt like actual and genuine small talk
(-) I don't think the player choices matter, although the other characters are nice to you, so the player character can proceed
I just have one suggestion: I think that you could have saved the impact and reveal for the end, and not give the spoiler from the start. I think it would be just some changes to the text, and obviously, to the title of the game.
Massa demais, Suamito! E parabéns demais por conseguir concluir compo, é foda pra caralho, e ficou tudo muito coeso e atmosférico.