Bitrot by Maxathon
You are Babbit, hero of the classic platformer Babbit's Grotto.
For decades, you have lived cheerfully as the master of your colorful world on a 3-in-1 cartridge.

Clovers? Eat 'em! Mushrooms? Stomp 'em!

But cartridges don't last forever, and strange things are starting to happen...

What's a deer to do when the world stops making sense?

Controls
:arrow_left: — Left arrow
:arrow_right: — Right arrow
Jump — Space bar
Team
Bitrot was developed by Team Babbit for Ludum Dare 49. The theme was "unstable."
Art & Engineering
David Frankel — davidfrankel.com
Art & UI
Stephanie Shih — eggloaf.carrd.co
Engineering
Stephen Trinh — stephentrinha
Music & SFX
Tommy Pedrini — tommy.la
Chiyoko Yamasato — chiyo.co
Production & Levels
Max Lieberman — Maxathon
| Mac OS | https://davidfrankel.itch.io/bitrot |
| Windows | https://davidfrankel.itch.io/bitrot |
| Web | https://davidfrankel.itch.io/bitrot |
| Original URL | https://ldjam.com/events/ludum-dare/49/bitrot |
Ratings
| Overall | 458th | 3.729⭐ | 50🧑⚖️ |
| Fun | 796th | 3.385⭐ | 50🧑⚖️ |
| Innovation | 1107th | 2.969⭐ | 50🧑⚖️ |
| Theme | 686th | 3.606⭐ | 49🧑⚖️ |
| Graphics | 410th | 3.969⭐ | 50🧑⚖️ |
| Audio | 189th | 3.896⭐ | 50🧑⚖️ |
| Humor | 523th | 3.305⭐ | 43🧑⚖️ |
| Mood | 297th | 3.837⭐ | 48🧑⚖️ |
| Given | 67🗳️ | 85🗨️ |
Are there any secrets to the game we should be aware of? This feels like a game that ought to be RIFE with secrets.
At the very start of the game, the player is greeted with this:

The player has no clue what's below them, and has to take a leap of faith. That's generally regarded as bad design. Keep that in mind in the future.
Other than that, I really like the game! Nice work.
In some ways I'm glad you left it to interpretation. What are the other 2 games? Is Babbit really a game character or is he trapped? The atmosphere really makes you wonder. Very cool!
Due to the ability to jump from walls it felt a little bit too easy, but I definitely had fun. Art and music are spot on. Nice job!
That being said, the graphics and audio were really good! I love the general vibe of "glitching game" you all managed to capture. Good job!
I have some questions : how did you make you screen filter? Is it a texture, or it is computed on the fly in a shader?
I like the references to Mario as the black part at the end of each level ^^
Sometimes I can jump on a enemy, sometimes I die, it is on purpose.
The music is really cool!!!
Maybe one suggestion if I might : Would be nice the level glitches during the level, I don't know if it was planned :)
Some of the enemies are rotated 90 degrees as part of the glitch. In those cases, you just walk into the top of their head to kill them; jumping on them will kill you.
Thanks for your feedback!