I Want to Summon a Hot Demon but My Pwr Lvl is too Low so the Portal is Unstable by DNAbro
Get ready for some amazing demon summoning action.
Features - Perform repetitive tasks in order to keep the portal open! - Test your obedience in being assigned random tasks. - 7 Total Demons to summon?????? Can you summon them all??? - PNG of a witch girl in the corner, pretend it's animated
Ratings
| Overall | 373th | 3.26⭐ | 27🧑⚖️ |
| Fun | 343th | 3.2⭐ | 27🧑⚖️ |
| Innovation | 228th | 3.44⭐ | 27🧑⚖️ |
| Theme | 185th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 410th | 3.06⭐ | 27🧑⚖️ |
| Audio | 311th | 2.98⭐ | 27🧑⚖️ |
| Humor | 63th | 3.7⭐ | 27🧑⚖️ |
| Mood | 283th | 3.2⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
Initially I thought I had to time the SPACE/ARROW Keys to coincide with set intervals, instead of doing them once every 5/10 seconds and was really struggling. Once I figured it out, it was a much better experience.
Enjoyed the variety of questions, especially the ones that referenced previously provided information.
Nice job, fit the theme really well.
The game itself is quite uncomplicated, and there doesn't really seem to be any penalty for pressing the buttons when you don't have to. Would be nice to have a timer with seconds passing in the corner - the player would not have to sit and count the seconds on his own and the gameplay would feel smoother, I think.
I think I missed something, but I was ever only able to summon one type o demon - the blue one. And once I summoned him, I could not get rid of him to start a different summoning. I tried every button - he just stood there, demanding to be loved :laughing:. The only thing I could do is restart by pressing R.
I really like this concept. The execution could use some work. But it is amazing to me anyway that you were able to make a complete game on your very own in just two days.
@mrbell270 Thanks! My music being called a "clingy melody" makes me really happy. I don't come from any kind of musical background so when I make something I think is good and people agree it makes me happy.
@ruofusun Background music was made without game mechanics in mind, just mood. I wish I had that talent to make something that sounded good and was in line with the beats.
@fabula-rasa Learned about that bug after release but that's the price of a game jam. Thanks for playing!
@kantanloop Thank you! The wanted to see if doing a light novel-esqe title would make people more interested and it seems like it works.
@skyward4d Thanks for playing! I should have made the instructions a bit more clear.
@shp Thank you for playing!
@zachsbutt The demons thank you for summoning them as well!
@joerenglish That was the main inspiration for the title. Thanks for checking it out.
@cratthew I'm sure they had fun with you too lol. Thank you for playing.
@cauldron I didn't have a Mac to test on so I didn't make a build for it cause I would have no way to verify it would work. Sorry about that. I might have to look into it and put something up regardless.
I think it lacks a bit of polishing (some of the commands seems not to work, and the space bar and arrows thing lacks something like a progress bar or a counter), but other than that it's fun! The art is simple but it's ok in my opinion and the music and sounds work well.
Great work! :clap:
It's a really great concept, but it lacks what makes a game... a game. Sure, the controls are there and you do the things as instructed... but it lacks any visual feedback greatly and you could have dedicated more time on that. There's no knowing if you're doing things correctly or wrongly, and the circle getting smaller isn't really any good sign of that. It does give a feeling of imminent failure though. I was trying to pace myself but I don't see the circle getting bigger or any indication of it getting stable.
In the end I do notice I could just spam the inputs to keep it stable. I was expecting to be punished on that. However, it could be a good move not to place any punishment on doing it too early because of the lack of sense of the time passing.
If you ever want to tackle something like this next time, I do suggest the music being 60BPM (1 beat per second) or 120BPM (2 beats per second) to keep track of time for the player.
Interaction and response is key, and response is something that is greatly lacking. Nonetheless, a good job on the entry!