Compo game "Flappy Crow"!! by HIKO_game
Flappy Bird + parry action game
made with PICO-8, a fantasy console.

Controll
arrow -> move
z -> jump
x -> parry, reflection
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Tips: After Second Heart, you Need X key to Parry.
For help, I uploaded playing video on Youtube. https://youtu.be/Yh8Dxr3kkM8 If you need any help, check it.
Enjoy!!
If you reach the goal, please comment your death count!!
If you meet any troubles or bugs, please comment.
| Link | https://hikokyoujurou.itch.io/frappycrow |
| Link | https://www.lexaloffle.com/bbs/?tid=44861 |
| Original URL | https://ldjam.com/events/ludum-dare/49/compo-game-frappy-crow |
Ratings
| Overall | 373th | 3.26⭐ | 27🧑⚖️ |
| Fun | 404th | 3⭐ | 27🧑⚖️ |
| Innovation | 537th | 2.28⭐ | 27🧑⚖️ |
| Theme | 540th | 2.2⭐ | 27🧑⚖️ |
| Graphics | 162th | 3.74⭐ | 27🧑⚖️ |
| Audio | 205th | 3.36⭐ | 27🧑⚖️ |
| Humor | 369th | 2.294⭐ | 19🧑⚖️ |
| Mood | 347th | 3.045⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 32🗨️ |
But omg the game is so hard from the very beginning xD
I really liked the retro art here, and the music was a nice touch. I found the game itself excruciatingly difficult, though. Like, you can't stop? God, that's hard. I ended up trying to stop by alternating left/right quickly, which you can sometimes sorta do. I feel like if you can sort of stop by doing that, the game should just let you stop. I didn't make it very far, but would have liked to see the rest of the game.
@rogual Thank you for playing! The reason I made player cannot stop is I wanted to express auto-scroll in Flappy Bird.
However, yes, it is too hard... I uploaded playthrough video for help. check it.
Also yay, I finally found another PICO-8 compo game besides mine! Cheers! ;D
Flappy bird was hard enough, asking the player to play flappy bird while also making them change direction to avoid being hit, AND timing inputs to pull off parries is way too much.
I like the idea of tweaking the OG flappy bird formula, but I think you should have just added the parry mechanic. Keep the same simple level design of flappy bird so that the player only hast to focus on flying over or under obstacles, but add enemies and projectiles that you can parry.
The game was very well made though. Great job with the art and music
I already gave up after the second checkpoint. :cry:

And it's not as if I didn't try! I wish there was a death-counter. No kidding, I probably died hundreds of times, and made no progress beyond that.
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Soooooo, is the game too hard? Well, whoever is to decide that? :shrug_tone1:
It might be that, or I wasn't determined enough this time. But it sure did wonders to my blood pressure!

It would be great if the state of the cannon could be refreshed after died.
Otherwise, the gameplay is fun, and I like the idea of controlling the direction (Just wish we could stop as well), and the graphics/audio are good for the game.
Congratulations on making it to the LD 49 !:)
I think starting off with relatively easy patterns that match the rough movement of the player without needing to wobble back and forth and then slowly introducing the back and forth mechanic with enough space for errors while the player learns would've been a good intro to what you have here.
Also many times on the very first checkpoint I would flap to start and immediately crash into the ceiling! You have to just barely feather the key to get out of there safely, which makes restarts more punishing than I think you might have intended.
So I think the gameplay could be tweaked a little. But the graphics are quite pretty and very polished, and the music and sound effects are a pleasant addition and add to the game. Good job overall!
The art gives this cyber dystopian feel that fits the brutal gameplay well.
Trying to find the best way to exploit the parry to get to a checkpoint is a delight, and I could see people doing speedruns of this game because of it.
Playing this had me fidgeting in my sit the same way [Clustertruck](https://en.wikipedia.org/wiki/ClusterTruck) did.
It is stressful, but in a fun way.
I think having easier levels in the beginning to teach players the game mechanics would be a good idea, and needing to touch hearts to get the checkpoints is too punishing *in my opinion*.
Are you meant to auto-parry by holding the parry button?
____

If you activate the checkpoint from above you will be too close to the ceiling when you respawn.
In a similar vein: depending on the height you die at you will spawn at a slightly different location.
Lastly, it is possible to parry through the ceiling to get out of bounds.
I thought this game is a little difficult, but actually too difficult. :(
I want to fix bugs and adjust difficulty after jam.
And thanks again for playing!!<3
@ludokultur
Thank you!! I think PICO-8 is a good tool for jams!
@glaikunt
Oh, you did it! Thanks!!
@cromo
Thank you for your feedback! So helpfull!
@ldjq
Thank you for playing and feedback!! I didn't know about Clustertruck, I will check it.
And This glitch... I fix it.
