Running Keys by LDJam user 270783
In Running Keys your ability to type quickly is put to the ultimate test. The floor is made of bricks that have a letter on them. To advance you have to press the key you are on. But don't take too long, because once the game starts (when the score appears) the floor will start to shake, and after a time it will fall, and if you don't type fast enough the letter on it, you will fall with it.
Feel free to post any bugs/issues/suggestions.
Thank you for playing and I hope you enjoy the game!
The game isn't the most screenshot-friendly game ever (I would never tell that to its face :D), but here are some images,



| Link | https://partialmoon.itch.io/running-keys |
| Original URL | https://ldjam.com/events/ludum-dare/49/running-keys |
Ratings
| Overall | 1307th | 3.037⭐ | 29🧑⚖️ |
| Fun | 1173th | 3⭐ | 29🧑⚖️ |
| Innovation | 753th | 3.296⭐ | 29🧑⚖️ |
| Theme | 1161th | 3.056⭐ | 29🧑⚖️ |
| Graphics | 1338th | 2.5⭐ | 29🧑⚖️ |
| Audio | 961th | 2.346⭐ | 28🧑⚖️ |
| Humor | 1178th | 2.063⭐ | 26🧑⚖️ |
| Mood | 1386th | 2.417⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 36🗨️ |
1600 letters is quite a lot. You must be good at typing. I didn't reach 1600 letters, and I made the game :)
2 ideas: Would have loved to type faster. And maybe add real words to type? That way this game could be used as 10-finger-teach game!
Nonetheless, cool concept. Kudos!
That sound effect + animation makes it pretty satisfying to get keys right
I like your idea of making the blocks fall more quickly the more you play. I'll implement that in a potential Running Keys 2. I think that more variety would help the game a lot, and this is a very good idea for that. And it would be cool to make words appear in a string, I agree. Will think about ways to implement that.
I agree with you and I will have to find a way to make the game let you type faster. Adding some real words is a good idea, as it can add some variety. Thank you for the feedback and for playing my game!
PS: I'm making a 1.5 version with lots of bug fixes and better responsiveness. Hope you play that and enjoy it more when I release it.
I wish the keys were more responsive (e.g. being able to buffer or queue keys up). I think I could have literally gone on forever if I wanted. It feels like the speed the keys fall at is determined by whether or not I'm pressing keys, but as long as I'm pressing (even slowly) I don't think I could have died.