Unstable escape by Tory

[raw]
made by Tory for Ludum Dare 49 (JAM)

About what Finding themselves in a high-rise building in the middle of an earthquake is very dangerous. And making your way through the ruins on the floors, to the rescue on the roof - this is practically impossible. Can you do it?

Control swda - move e - interaction with objects space - jump ctrl- crawl r - drink soda

My Video:

https://youtu.be/Vc1iaI2Tkis

1.png 2.png 3.png

Ratings

Given 31🗳️ 26🗨️

Feedback

Exelution
04. Oct 2021 · 21:24 UTC
Like this voxel graphics, nice job!
Adrian Guevara
05. Oct 2021 · 08:23 UTC
Está chido
Salaen
05. Oct 2021 · 08:33 UTC
Short little adventure. little long for its mechanics, little short for the style and mood.
With a little mit more interaction and more challanges, i definitly would play this for an hour or two. Love the style and the lighting
Sceef
05. Oct 2021 · 08:45 UTC
I like voxels
Lex 4kraba
05. Oct 2021 · 08:55 UTC
@salaen We were planning more levels. Sliding around the house at an angle. And also automatic destruction of the level with an interval. But Monday is not a day off. The main work took a lot of time and effort. Thank you for your feedback :-)
Yaroslav Kravtsov
05. Oct 2021 · 09:45 UTC
Nicely done! I had fun exploring the building.
Itzemii
05. Oct 2021 · 20:30 UTC
I like the mood very much! Nice to be able to zoom in and out!
Quite Good
05. Oct 2021 · 20:36 UTC
Really liked the movement mechanics in this, it felt very smooth. I liked the puzzle aspect using resources to open up new pathways although it was difficult to determine direction on some levels. Gj!
eldogg
05. Oct 2021 · 20:37 UTC
This is beautiful and fun to play, with really nice simple, clear mechanics.

But, Lol I pressed ctrl+w to crawl and it closed the webpage (on chrome ctrl+w closes a tab), maybe rebind ctrl to something else like shift for the web version?

Really cool entry though.
Proxy-Games
05. Oct 2021 · 20:39 UTC
I love the music and graphics on this one, and the physics from the center console falling through the ceiling were a lot of fun. Gameplay is simplistic, but it encourages exploration of the environments which I feel were the highlight here.
Vladimir40a
05. Oct 2021 · 20:46 UTC
Nice graphics. Good sound. The colors in the game are well chosen. But I passed the game without a single can of soda)
g5-leonardo
05. Oct 2021 · 21:02 UTC
At the start, I wasn't undestanding what to do after the first unlocked door, I think it's because of the breakable glass that makes you jump outside of the building. I kept trying to broke the glass and jump outside, until I noticed the light beam coming from the breakable wall. At that point I have understood how to explore the building. This part was for me an "Ah-ah" moment and had make me stayed engaged with the game.

Even if the graphics style is not realistic, jumping outside the building and see the infinite skysphere of Unity breakes the immersion, maybe it can be avoided.

In general was a good game. Nice Job :smile:
xpoho
06. Oct 2021 · 11:37 UTC
Стекла! Они причинили мне столько вреда! Я должен их разбить! Все! До одного! Отвратительные стекла! АААААРГХ!
Duck Reaction
06. Oct 2021 · 16:25 UTC
Nice graphics and character animation.

At the beggining, I found quickly what to do (thanks to the light beam coming from the walls). I've enjoyed to explore the map, and the music help me to keep engaged. But after a while, the game becomme repeatitive and I lost interest.
Controls are smooth and pleasant, maybe the character is little bit too slow. The destruction mechanism works well.

Overall, it's a good game!
Bobi505
06. Oct 2021 · 16:56 UTC
Good job Oleg)
N0rth_A1r
06. Oct 2021 · 18:25 UTC
funny game
Tyler Law
06. Oct 2021 · 18:58 UTC
I love the character animations and in general the map design was really good. It crashed for me for some weird reason when I went to crawl under the rubble on the second floor. Awesome work on everything!
T1h4n
06. Oct 2021 · 19:37 UTC
Breaking windows and jumping around is pretty fun! However, i find this idea better without the use of items. Good job!
Bearacus
06. Oct 2021 · 21:14 UTC
Music and graphics are a big plus for me and the animations on the player model are very clean, good work!
Martin183
06. Oct 2021 · 21:42 UTC
Nice atmosphere and interesting game. Removing the standard skybox and having black background would improve the experience as the camera sometimes pass the walls!
NPr0nn
06. Oct 2021 · 21:47 UTC
Graphics are really well done, the lights works decently and overall is pretty fun, however the camera bugs me bc don't allows 180 degrees turns, and also i got a little lost in what to do
Lex 4kraba
07. Oct 2021 · 03:34 UTC
@npr0nn Unfortunately this is a bug in the browser build. If you open-close the menu, it can be fixed. There was no such thing in the build for windows
Sli
07. Oct 2021 · 06:24 UTC
I had fun exploring. I loved how you made the cracked walls with light coming through. Ctr + W was also an issue for me. It closes the window :(, which is a bummer. Overall good job guys :)
MaximBegunov
07. Oct 2021 · 09:35 UTC
Good game. I liked the atmosphere and the graphics. Good job on the interiors.
kernon
07. Oct 2021 · 13:38 UTC
I love everything about this game.. Except for the fact that I have yet to complete it. Definitely going to be revisiting this one. Thanks so much for putting this together!
fortey
08. Oct 2021 · 05:25 UTC
I liked the models and animation very much. I smashed all the glass with pleasure. The game is good, it was interesting to wander around.
thedude3600
08. Oct 2021 · 18:55 UTC
Cool Game! I liked the animation for jumping quite a bit! Small issue I had was crouching while moving. The CTRL + W combo closes the tabs in my browser so I had to restart a few times XD. But other than that, no issues. Good job!
Tulkas
08. Oct 2021 · 19:04 UTC
Great job dude! Overall good selection of music, nice voxels and the exploration was quite fun. But God, that glass breaking sound scared me good xD.
aevek
08. Oct 2021 · 19:10 UTC
Fun exploration game! I liked the art a lot and the music choice really added to the experience. I'm not sure why I had to press to interact with every pickup though, it slowed me down and was occasionally a little frustrating when I don't know why I wouldn't want to pick it up. The level design was great at finding new ways to force me to find certain things in different orders, but at first I had a hard time figuring out which actions consumed which pickups (axe or hammer). Maybe editing the prompt text to say "cut using axe" or "smash with hammer" or adding an icon below each prompt to display which tool is consumed? With those minor tweaks I think you'd have a very enjoyable game about escaping a collapsing building here.
Denzil Gomes
09. Oct 2021 · 09:59 UTC
Nice animation on the character, and its satisfying to break through walls, I think I couldn't get up one of the ceilings though. Perhaps something else should be introduced to the "find something and progress loop" to keep it engaging throughout? Regardless good entry and well done for getting that all in
Lex 4kraba
09. Oct 2021 · 13:59 UTC
@aevek Hints were planned like that, but they simply forgot :-(
With the key, the hint works like this
Falawiska
10. Oct 2021 · 11:30 UTC
Nice graphics, nice animations and matching music. It was really fun fighting my way to the top. The challenge wasn't too great as the objects reappear after death and the inventory is saved. Great game!!

![Screenshot 2021-10-10 133012.png](///raw/ba2/04/z/47fb8.png)
VPhyre
13. Oct 2021 · 06:03 UTC
An excellent game. The whole scene creates an incredible mood!

I really liked the graphics. This "pixel art 3D" style is something that fits well with the game's proposal.

The sound is quite nice, especially the music that helps keep the game's incredible mystery mood. One point of improvement I can suggest is that you just mute things a little bit by breaking especially the sound from the glass which was a little loud (I was wearing headphones).

The gameplay is interesting. It's nice to explore the scenery to try to find items, keys or even the right place to go. The action of destroying parts of the scenery makes the gameplay even more fun. And the controls themselves are very polished.

Finally, it was a great job!
pedrocoden
15. Oct 2021 · 18:44 UTC
wow, the graphic is amazing!
Ava Skoog
21. Oct 2021 · 18:25 UTC
This is neat! The character feels quite good to control and I like the mysterious mood the lighting and music set. Actual gameplay seemed a bit easy, like most of the time you only needed to drink a soda and super jump out the window and walk through the building or on top of the roof to find the exit? 😅 And I didn't seem to lose hammers when breaking stuff? Definitely did use keys! I think this could be really cool with some more development after the jam.