CyberMayan by dx0ne

[raw]
made by dx0ne for LD34 (JAM)
Tried something with Two buttons control.

In this game as in life follow these simple rules:
Choose your path carefully. Don't turn back.
Avoid bad guys. Or cheat them.
Collect files and get to the glowing exit.

It's unfinished - didn't have time for levels and some features are missing/disabled. Also programmer art warning.
Will do post-LD update for sure at http://dx0ne.itch.io/cybermayan

Turn Left - Z/LMB/LT
Turn Right - X/RMB/RT

//EDIT
If you get a "VCRUNTIM140.dll is missing" error, grab the VC++ redistributables from https://www.microsoft.com/en-us/download/details.aspx?id=48145

Ratings

Coolness 93% 2
Overall(Jam) 3.32 525
Audio(Jam) 2.95 541
Fun(Jam) 3.55 214
Graphics(Jam) 3.79 317
Humor(Jam) 2.45 627
Innovation(Jam) 3.04 579
Mood(Jam) 3.19 535
Theme(Jam) 3.77 428

Feedback

Jeroen Kappé
14. Dec 2015 · 21:38 UTC
Very nice game, well dome!!
stevepctech
14. Dec 2015 · 21:41 UTC
I liked the concept and execution.
Lancelot Gao
15. Dec 2015 · 01:12 UTC
Good job!
x92rwzb
17. Dec 2015 · 14:48 UTC
Cool game, well done
CatOnMars
17. Dec 2015 · 15:09 UTC
Nice and fun puzzler!
The graphics are stylish and moody.
I like it!
Well done :)
tantumgames
17. Dec 2015 · 15:23 UTC
Like the design of the game and the gameplay is nice, good work
timeshapers
17. Dec 2015 · 16:45 UTC
Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.
Dreyan
18. Dec 2015 · 11:35 UTC
Nice use of the two buttons theme, and while there are only three levels, they are very well executed! Great job (:
tompudding
18. Dec 2015 · 12:05 UTC
Looks amazing, particularly the glowing and the quick turns. Great idea too, I would have liked to see more levels. CYBER!
Ancient_Pixel
18. Dec 2015 · 12:37 UTC
A bit short, very short^^ but nice shader work!
HuvaaKoodia
18. Dec 2015 · 16:14 UTC
That's some pretty programmer art you got going there.

The game mechanics are solid, like Pac-Man with puzzles. The two button controls are well implemented to top it off.

Too bad there are only a few levels; I would have loved to play more.
HUMANICS
18. Dec 2015 · 17:44 UTC
won't start:
---------------------------
UE4Game-Win64-Shipping.exe - Entry Point Not Found
---------------------------
The procedure entry point __std_terminate could not be located in the dynamic link library VCRUNTIME140.dll.
---------------------------
OK
---------------------------
Nega Drive
20. Dec 2015 · 16:30 UTC
Neat mechanics, interesting fusion of a Pacman style arcade game with puzzle elements. Cool presentation as well, maybe tone down the bloom effects a little? They seem a bit overblown at times. Nice colour choices though. Fun stuff!
el_kloklo
20. Dec 2015 · 17:10 UTC
To be polished, with more level, and it'll be good for commercial release.
Mantlair
20. Dec 2015 · 18:05 UTC
Couldnt play because my pc is 32 bit. SAD
lurils
20. Dec 2015 · 19:30 UTC
Really nice game, also I think you did chose a great aesthetic did the best with what you had \o
🎤 dx0ne
21. Dec 2015 · 13:43 UTC
Thanks everybody for kind words and encouragement. Will definitely do postLD update and then try to strike deal with Disney to make a movie and toy line based on this ;)

@HUMANICS:
Try installing https://www.microsoft.com/en-us/download/details.aspx?id=48145

@Mantlair
Uploaded 32bit version on itch.io. Not sure if this is allowed jame wise so maybe don't rate it.
pkenney
22. Dec 2015 · 02:57 UTC
Unique look and concept! The final puzzle was great, but kind of a tease because then I wanted to play more. But that's a good thing!

I did find it a little tough with the controls. They accept an input to turn at ANY time, but the play space is broken up into these discrete blocks. I guess what I'm saying is I often turned before the corner and got stuck and died and had to retry. If the controls just "buffered" my turn command until a turn was actually possible it would have done what I meant to do automatically and maybe felt a bit smoother.

The final room with all the files was kind of fun to jam out in for a minute, too, and the text being integrated into the game space was a nice touch. Nice work but of course I would have liked to see some more levels.
HUMANICS
22. Dec 2015 · 09:18 UTC
@dxOne: That did the trick!
Strike
23. Dec 2015 · 11:13 UTC
Pacman revisited with puzzle element, god concept. I believed
I had to collect all files in order to complete the level and that's why I kept failing on the last level. I almost gave up, but before doing so, I tried to see what happens if I reach the end without collecting everything, and that's how the game ended. After so much effort, it was pretty disapointing and I really wanted to play more. You had a lot of potential to build way more levels but I believe you ran out of time, since it is quite a challenge to build interesting puzzles. Very strong graphical identity. It was very pleasant to play. Good work !
NirabazGAMES
24. Dec 2015 · 20:18 UTC
pretty game, well done :)
Benjamin
28. Dec 2015 · 12:34 UTC
Hey I would have play 10-15 more level of this. You should have invest 2-3h for leveldesign. The effect is nice.
A Flat Miner Studios
28. Dec 2015 · 18:27 UTC
Very nice looking, but definitely could have used more levels (even at the expense of giving something else up).
Oye Beto
31. Dec 2015 · 04:38 UTC
Goal glow is excessive in my opinion.

The last level design was clever, I would've like to see more levels.

I had fun trying to collect all the folders on the "thanks for playing" screen, it could be a level :P