Stable Meltdown by EvilScotsman
Unstable horses unstabled from an unstable stable


You wake up after a night of ~~drinking~~ working late to find that your prized RADIOACTIVE horse has gotten loose.
Gather up animals around the farm to help you bring it back! But be warned, some of the animals may have other ideas...
Code: Evil Scotsman
Art: Birdy, Mylene, Heiach
Sounds: Jake, Hones

| Link | https://evilscotsman.itch.io/stable-metldown |
| Link | https://evilscotsman.itch.io/stable-metldown |
| Original URL | https://ldjam.com/events/ludum-dare/49/stable-meltdown |
Ratings
| Given | 0🗳️ | 0🗨️ |
Absolutely loved it!
The ArtStyle is veeery good and positive. Love the color you've used.
IT's always good to catch some chickens, hehe
Great entry!
It would have been nice to have the lasso return to you after you've thrown it.
There's a couple quality of life improvements I think would be useful:
1)Either having the animals closer to the radius of the player or having the camera zoomed out further, as the animals always seem to just be out of sight
2)If the stamina arrow shows where the lasso lands
3)There are times when an enemy animal charges at your herd and gets lost in it, which makes it difficult to find which one it is, there also seems to be a snowball effect when the charging enemies will take their own out of the the herd, then those animals will start charging, making you lose the herd very quickly, may be better losing an animal at random instead making it easier to recover.
4) I also managed to cheese my way through the game by being out the the enemy detection or not moving.
There is really great potential here to be a super great game and I managed capture the mutant horse in the end. Solid effort.
I liked the animation and the art
I wish I could un-zoom a bit, also, when you pass behind a building you don't see anything...
Anyway a high production value on this one, those sound effects... Did you do you music too ? If yes well done !
But it seemed to me that towards the end the game gets too hard