鬼心伝 - A Story of Heartful Oni by kiririn51
After lurking around an old office in Japan, we came across a hard drive with the source code to a rather unstable build of a shooter game for the PlayStation 1. After three days it has been ported to modern computers for your enjoyment!
Controls
- Space bar: Advance text/menus
- Z: Primary attack
- X: Hold to lock on to targets. Release to fire a homing attack at all locked targets.
The homing attack has a 3s cooldown.
The bar on the right is your health bar. Defeating enemies fills it back up.


| Web Player | https://comeonandsl.am/dev/LD49/ |
| Original URL | https://ldjam.com/events/ludum-dare/49/a-story-of-heartful-oni |
Ratings
| Overall | 553th | 3.66⭐ | 27🧑⚖️ |
| Fun | 443th | 3.68⭐ | 27🧑⚖️ |
| Innovation | 1466th | 2.38⭐ | 27🧑⚖️ |
| Theme | 1413th | 2.568⭐ | 24🧑⚖️ |
| Audio | 77th | 4.14⭐ | 27🧑⚖️ |
| Humor | 982th | 2.55⭐ | 22🧑⚖️ |
| Mood | 511th | 3.62⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 26🗨️ |
Nice and extremely stylish, though I can't seem to beat two skulls.
Also game does not seem to like when it's scaled (like a webpage). Background stays small while everything else scales as expected.
enjoy it.
I want to win more because it's simple.
I haven't beaten the boss yet, but even if it's GAMEOVER, the BGM is so good that I keep trying.
I think it is appropriate to enjoy competitively with friends.
I don't know the details because the language is different, but I understand the character's expression
I feel it's good to enjoy lightly.
캐릭터성이 훌륭해서 보는맛이 있었습니다, 다만 게임플레이는 아쉬운점이 몇 있었습니다. 피격시의 이펙트가 있으면 좋겠고 타격시의 따로 소리가 나지않아 아쉬웠습니다. 개인적으로는 회피와 대쉬같은 스킬이 추가되었으면 좋겠습니다. 도트로된 캐릭터들은 매우 마음에 들었습니다.
eng.
It was fun to watch because of its excellent character, but there were some regrets about game play. I wish there was an effect of the attack, and it was regrettable that there was no sound at the time of hitting. Personally, I hope that skills such as avoidance and dash will be added. I liked the characters in dots very much.
And
I want you to explain the default key. If we don't know the basic key, we can't enjoy the game.
それに加えて体力が高すぎる敵もいるし永遠とぐるぐる回ってることになりがち。
時には弾が速すぎる気もした。
弾が当たる時とか自機が撃たれる時とかの手応えも不足していると感じた。撃っている撃たれているという実感が来ない。
というわけで2面ボスで諦めた。
あと説明書がほしい。
絵も音楽も逸品。特に絵は食べたいぐらいに好き。
背景も意外と素晴らしかった。ああいう3Dは期待していなかった。
何面あるのかわからないがそもそも3日間で1面以上できたことがすごい。面数を減らしていたらゲーム全体がもっとしっかりしていたのかもしれないが。
This is a very polished presentation in general and the music is incredible. A shame this never got finished for the PS1, though there were so many shmups back then it probably would've gotten lost in the mix.
After that, the end made me heart moved but I never read any text.
ドット風のイラストとゲームデザインが本当に好みでした! ゲームと似合う楽しいBGMも本当に良かったです。 弾幕系ゲームは初めてでしたが、パターンを覚えても骸骨モンスターの攻撃が避けられなかったんです。それでもずっと挑戦したくなるゲームでした。 時間に比べて完成度の高いゲームだと思います! 改善されれば、プレイヤーキャラクターの強化や特殊技術があったらいいなと思います。
Wish I could've read the story! Personally I didn't find the game too hard, although the first time I fought 九尾 I felt I was getting hit for no reason.
Incredible music and art though, as usual for a Sukeban Games game.
このゲーム、ムズイです。一番最初のボスですぐに倒れました。トホホ。
絵や音楽は非常によく出来ていて「マジ四日でこんなの出来るの」とか思ったりしました。それと比べて弾の打つ音は繰り返しが多く、すぐに飽れます。説明書がないため、初めて遊ぶ人には少し学びにくいと思います。特にミサイルの使い方がよく分からなかったので、あまり試しませんでした。「撃たれたという実感が来ない」というコメントがありましたが、こっちも同感。
正直、僕はこういうゲームには苦手なのであまりコメント出来ませんが、まず、敵の打つ弾の速度がすごく速いことに驚きました。少しでも遅くして欲しいとよく思いました。風雪が弾に当たる幅はどれっくらいあるのかも読みにくかったです。僕は弾に当たらないように集中してたため、敵の位置を見ることが難しかったです。画面の下に敵の位置の矢印が欲しい。せめて下手なプレイヤーには無敵モードがいいかも。
この手では風雪君はまー君に会えないけど、「それでもいいや」と考えてゆっくり寝ます。
Locking missile feature is cool but I rarely ever got to use it effectively, except with bosses, which takes some skill. I am good at dodging for most of the game, but the snake girl boss gets me every time, I tried 5 times couldn't go past her :( Pity as according to screenshots there is more to it, will give it another try later.