Shades of Deception by AMastryukov
When a shady gambler is found dead, a sinister conspiracy begins to unravel.
Discover clues, interrogate suspects and find out who is behind this mysterious killing.

Controls: - [E],[LMB] to interact - [Tab] to toggle notebook
Programmers: - Alex Mastryukov - Zuhair Ghias - Eelis Koivusaari - Mahad Gul - John Marman
Artists: - Axel Kuomaa - Angelo Hizon - Michael Milani - Ceyhun Yanikdag - Tina Zhang
Sound Design: - Andy Gardner
| In-Browser WebGL | https://amastryukov.itch.io/shades-of-deception |
| Link | https://github.com/AMastryukov/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/game-name |
Ratings
| Overall | 60th | 4.151⭐ | 75🧑⚖️ |
| Fun | 333th | 3.705⭐ | 75🧑⚖️ |
| Innovation | 460th | 3.534⭐ | 75🧑⚖️ |
| Theme | 1104th | 3.243⭐ | 76🧑⚖️ |
| Graphics | 111th | 4.439⭐ | 76🧑⚖️ |
| Audio | 49th | 4.23⭐ | 76🧑⚖️ |
| Humor | 324th | 3.634⭐ | 73🧑⚖️ |
| Mood | 37th | 4.37⭐ | 75🧑⚖️ |
| Given | 223🗳️ | 178🗨️ |



I almost got stuck after having found all the evidence. I couldn't find any way to dismiss my notepad. I figured it out after switching back to the game page and re-reading the controls. It would have been nice to have all the controls shown on screen in game.
Afterwards, I made it through the rest of the story. Impressive number of sets for 72 hours. Loved the ending twist.
One question remains. Is there more than one ending? Could I have survived longer?
Did not get how it connected to the jam theme except of the ending tho. Also controllers a bit confusing, it took a while to figure out how to start interrogation.
Noir rules em all.
Seriously though, probably the best narrative I've played in an LD game ever. I loved how the mystery developed and the (spoiler!!!) twist at the end.
The audio mixing could use some work though, in almost every dialogue scene one person was too loud and the other was too quiet.
I think the issues I had with the mouse bugging out was either my mouse settings or browser (Vivaldi).
- Cell shaded like graphics very appealing. Characters were very cool to look at, though some more animation would have been nice.
- The whole audio direction was great. Really added to the atmosphere. Also all that voice acting was nice and really did add to the mood.
- Love the names just all around.
- And that ending! We don't often find a full story around here.
My only complaints are mostly things related to it being a jam game. Regardless here they are:
- Gameplay wise, it needed a bit more. I liked we could rotate the items, that was immersive, but I don't think there was a point to it, which was disappointing.
- Looking around for evidence was pretty simple, and if that's the main game then that needs to be more difficult; maybe have stuff better hidden with perhaps a puzzle aspect to finding things.
- I felt a bit sluggish as well, and would have liked a bit more speed.
Overall this game kept me playing from start to finish, and the polish level is SO high. I don't if you intend to pursue it more, but the style and atmosphere really feels like it needs to be explored more, and I'd be super curious how you'd extend the gameplay.
Edit: I thought the gameplay ended after all the evidence was collected. Did not realize you could actually go interrogate the suspect. Would be nice to get a reminder about which controls to use to so that could continue to the interrogation.
went back and managed to play the whole game. Enjoyed it and yes, the end was a wonderful twist!
I went through the apartment door and fell out of the map at one point, but it is a testament to this game that I sped through the game again so I could finish it. Nice work all!
The atmosphere reminds me of The Wolf Among Us, great work!
The art and audio are really good.
The only whing was that I couldn´t finish it. I was not able to find the 9th object :(
Congratulations for the entry!
The graphics, audio work, and story are all incredibly impressive for the short timeframe. My single issue would be with the lackluster connection to the theme. I can't figure out what it is I was delaying. Other than that though, awesome game. Good job!
Perhaps having to select options to state as your reason to present a certain object could make it more interesting.
Great experience though, great work!
You did a great job there. My favorite entry so far.
Graphics are amazing, gameplay is simple, yet effective. Mood is insane.
Congratulations!
I really enjoyed playing your entry.
The mood, the level, the music and dialogs where all very nice (I especially liked the puns).
I only have two complains (they're nitpicks really):
- I got myself stuck looking for the exit in the interrogation room for quite a while, because I couldn't find the door which was hidden in the shade.
- Sometime the audio level goes from quiet to very loud
Nonetheless, this is by far the best submission I've played so far.
I was wondering if there was a second ending ? I played the game twice trying to collect all the evidences again in the last room, but got the same ending again.
Anyway, good job for your entry.
We have slowly grown out team over time, but at our previous peak we had 6 members. It was definitely a challenge to manage, and we've conducted postmortems to improve our workflow for next time around.
We might consider pursuing it as a full title (with the obvious narrative change to avoid it being predictable and stale) at some point in the future.
@cyzaine @okamit I agree that in terms of gameplay it was a bit simplistic. I would have loved to add connections to evidence, additional types of evidence (fingerprints, digital) but alas, the limitations of our workflow kept us from achieving such great mechanics. We have made plans to address our shortcomings in this regard, and hopefully our future entries will be more comprehensive. For this time, we chose to approach the game as a narrative-based experience instead of giving players an actual challenge (which would be difficult to balance).
@picapica @the-fazzo first level has a notorious piece of evidence that about ~40% of players miss, and ~60% of players find immediately, and that is the glasses beside the body. In total, there are 9 pieces of evidence in the first level: two right at the start, two beside the trash can in front to the left, one in the corner behind the two dumpsters, one in the small alleyway, and three beside the body. The car is interactable, but it is not a piece of evidence, as you must first collect all small items first before the car becomes available. I suggest you give it another try, as you are missing about 70% of the game!
@the-enigma Thank you for playing! There are some issues with WebGL builds that occur on some browsers and setups that don't occur on others. It sucks big time but I'm not sure what can be done on our end to resolve them. In terms of which evidence is relevant during interrogations, the Suspects tab in your Notebook (TAB) can provide some details to help you navigate (e.g. Luca Verdere has a "sweet tooth", and you find a box of half-eaten donuts at the garage, etc)
@eptwalabha Unfortunately, there is no second ending. The last room does not require you to collect any evidence, just the one piece of evidence that Benny tells you about (looking behind the painting).
One nitpick: Rotating evidence doesn't feel right, I think the rotation axes should be parallel to the screen instead. Also, the connection to the theme feels a bit tenuous. But that didn't really detract from the game. Great job!
Great art direction--nice and simple, but gritty and brooding at the same time, which fit in great really well with the music and sound design. There was a definite Wolf Among Us vibe going on in there!
I found myself looking forward to new characters being introduced just because of the names, if nothing else! Great voice acting and well-written dialogue that definitely came across as natural when spoken.
The slow and thoughtful gameplay was a good fit for the mood as well--I think it would scale up nicely if you guys ever decided to make something longer in the same vein, it'd just need to be a little more complex, but it was great as it was for a short experience.
Nice work! :grin:
The loose connection to the theme did make me wonder if the game's concept had been thought up before the jam, but looking at the diversity of the team's previous entries, I don't think the theme was simply shoehorned onto a fully thought-out idea.
Out of all the jam games I've said have potential to become a full, commercial release, this one is definitely the furthest along that path. The gameplay loop works, the polish is there, the art style has been nailed, and all it needs is some more gameplay and complexity. And maybe an action sequence...
I'll definitely be following this team in future jams, and would love to see some behind the scenes or making of's.
I do think that some of the audio mixing could have used a little more polish, specifically the voices for the characters I was interrogating, but thankfully the subtitles only made this a minor issue in my eyes.
Super duper good job on this one, y'all!
Wow, a really splendid job you guys did there, I actually had a lot of fun playing this :)
I'm amazed you have voice acting, which is sooo important for this kind of game genre, where characters matter so much! Are those voices you guys? :) It's really cool you can choose two player characters too!
I loved the cartooney texturing look, gave it a cell shading style, this looked like a Telltale game on a tight time budget ;D Like what would happen if they participated in a gamejam :D
The graphics looked nice and together with the music and especially voice acting added much to the mood.
Portraying the characters like that was a very clever idea of saving time on rigging and animating which takes forever and still having characters and really fit well with the cartooney/drawn overall look, I also loved the contrast in the colours with the subjects, kind of added a Sin City feel, idk.
Some bugs/stuff I stumbled over but given what you've accomplished no biggie, still letting you know:
(maybe you wanna do a postjam version :))
1. the camera on the second crime scene sometimes was a little weird and you could only go left, which I fixed by running in a circle
2. sometimes during investigation the tabs weren't selectable anymore (that's actually where I'm stuck rn, at the crime boss interorgation)
3. do some evidences just pop up after a certain time, or am I just unbelievably blind? ^^
Because the first crime scene took me so long haha, and I was stuck on the car for so long trying to get it, so maybe a little hint to first secure the crime scene would have been nice :) (But for a gamejam, completely fine like that)
I liked that you can look at your notes during investigation and actually would like more games to have this!
All in all a great job and impressive amount of content you guys we're able to squeeze into your entry in only 3 day's time! Good job!
The voice work was done by 3 people - the male main character was voiced by @makhan, my female was voiced by my wife, and I voiced the rest of the characters.
Our artists really did a fantastic job creating and perfecting the atmosphere and our team is very proud to have them make something so good in such a short time span (not to mention the amount of assets that they managed to create under pressure).
In terms of bugs:
1. This might have something to do with it being a WebGL build that hijacks the cursor, or it could be a browser issue. If you ever pressed Escape to exit fullscreen, or if you were using a browser such as Vivaldi, Opera or other niche browsers, that might also cause this issue.
2. The tabs being not selectable anymore is something I've never encountered either. It could be caused by exiting and entering full screen or the browser issue as mentioned above, but I am not certain about this. If you mean that you are stuck at Benny's interrogation in the alleyway, have you tried clicking E on him before you select the evidence? That might be the issue.
3. Evidence does not appear at any point, what's there is there from the start. I am willing to bet that you missed the glasses the first time around. I'd say you fall into the 60% of players who missed them (the other 40% find them immediately). I think this was an oversight on my end when placing evidence in the scene as they are similar in color to the shadows and the shadow resolution on WebGL builds is poor which makes them blend in with the rest of the objects. The car is also an oversight as it's technically an "interactable" object but is just disabled until all of the evidence is found. There is a goal at the top left corner displaying what needs to be done next but it isn't exactly noticeable and the game just kind of drops you into the crime scene without too much explanation.
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