Blockage by Dis0rder

[raw]
made by Dis0rder for Ludum Dare 50 (JAM)

Kansi_pieni.png

Find the source of your strange symptoms.


Game2b.gif


Atmospheric exploration with a lite action element.

Features stylised cutscenes and moody music.

Blockage5b.gif

zoom.gif


blockage1.gif

reika.gif

dwdwadawawdaw.gif

kasvainaaaa.gif ``` Arrow Keys - MOVE

Space/Enter/Z/X - ACTION

```

Made for JAM 72h

* @Dis0rder - Code, Design, Music, SFX*

* @Ankea - Art, SFX, Design*

Ratings

Given 28🗳️ 20🗨️

Feedback

Ty1rl
05. Apr 2022 · 04:14 UTC
Art and sound are excellent, great atmosphere.
ArianaD
05. Apr 2022 · 04:24 UTC
woahhhh the atmosphere goes crazy, whoever made that opening sequence: AMAZING JOB, I was scared a little bit before I even knew what was happening lol, very cohesive
Smash City
05. Apr 2022 · 04:31 UTC
LOL ok, might not want to eat a computer next time! I appreciate the weird/experimental art style and music.
Lvl99Chicken
05. Apr 2022 · 04:48 UTC
The atmosphere and sound were incredible. Also loved the cutscene style. The level design was good and guided me well to the objective but did feel like it dragged on a bit. Lots of moving around navigating the fairly large area. But the mood and music kept me engaged for a while.
Bogden
05. Apr 2022 · 05:25 UTC
y'all are some disturbed mofos, lol. love it.
Phobos001
05. Apr 2022 · 06:00 UTC
Love the art style! The sounds and music work really well together. The game itself is simple but just long enough to wrap everything together. You guys did a terrific job and I'd love to see more weird stuff from you guys!

Blind playthrough: https://youtu.be/oRwvv8dGHm8

Sorry for the music cutting out in the ending, I had to pause recording for a while and it ended while I was away.
BoClow
05. Apr 2022 · 06:05 UTC
Cool concept and art style. Music and sounds where my favorite part, as you managed to make bit creepy environment to feel more... hopeful. I liked also the overall story.
LDJam user 279507
05. Apr 2022 · 08:58 UTC
loved the music and atmosphere. art style is brilliant
Bauke Regnerus
05. Apr 2022 · 21:33 UTC
This game scores high on mood. The end was a bit sudden, but audio-visually it was great.
Cosmicallity
06. Apr 2022 · 05:21 UTC
Freaky. How I like my games
LDJam user 139668
06. Apr 2022 · 18:57 UTC
So I would call it Psychonauts but scary ones

Game is a bit.. missing enemies I would say
LDJam user 240168
06. Apr 2022 · 19:41 UTC
A very unusual art style, disturbing in a good way (as in to create atmosphere). At first I thought I simply need to find something hidden in the organs and that would be it, was quite satisfied to find a...weapon and a speed upgrade. The gameplay isn't that novel or addicting, but it was fun enough to find and kill all the...things :) Good job!

![2022-04-06-223715_1920x1080_scrot.png](///raw/82a/a3/z/4d2bc.png)
Chocolat-Endive
06. Apr 2022 · 21:07 UTC
What a good weird experience! In a way, it reminds me Microcosm (an old 3DO/CD32/Mega-CD era rail shooter). I don't have much to say excepted that I really enjoyed the experience. Controls could be a little more fluid, but that's all.

I'd love to see more super original games like that, the LD is the perfect event to try this kind of thing.
PixelTech
06. Apr 2022 · 22:13 UTC
Great use of mostly one asset for all the tunnels, that's a smart time save. I also appreciate that I was able to effortlessly shoot diagonally; good simple controls. Well done.
JLV
06. Apr 2022 · 23:09 UTC
A definitely unique entry! The intro and outro are still as awesome as the ones featured in your previous entries, and I loved the exploration-based gameplay.

Strenghts:
- Fantastic art and great soundtrack
- The intro and the outro are top-class
- I had great fun exploring the network of cells, finding the power ups and making sense of the objective without having to be told what to do

Possible improvements:
- Some boundaries between cells seem a bit janky, resulting in difficult movement

Fantastic work!
LDJam user 243193
07. Apr 2022 · 08:04 UTC
Top down metroidvania, so to speak, it's rare entry from this jam.
Though, it's kinda unclear what to do at first until I found the weapon.

I have completed it BTW and it was fun.
marcmagus
07. Apr 2022 · 15:56 UTC
Thanks for bringing your game by my stream for feedback! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448039278

Very effective use of A/V elements to set mood.
fjlucas
08. Apr 2022 · 07:12 UTC
Really like the atmosphere you created. Very good approach for the theme. Good job!!
cornfab
09. Apr 2022 · 20:15 UTC
Love the mixed media style, I was trying to go for something similar but I think you nailed it. Also big fan of the sounds although I feel like the whistley parts in the music don't fit the theme as well. Good job
mirianbr
11. Apr 2022 · 22:42 UTC
Great art and audio - super atmospheric, almost hypnotic! I don't know what happened when I played, got myself into a shooting loop I couldn't escape, but I had a nice time exploring before that. Very nice entry!
MateusBoga
12. Apr 2022 · 00:47 UTC
Man what a bizarre atmosphere this game has! Very nicely done. Here's the VOD: https://www.twitch.tv/videos/1453383275 Thanks for coming by!
chusmimax
12. Apr 2022 · 23:03 UTC
Unsettling and genuinely unique. Easy to recommend for those who like creepy styled games. Audio was also on point.

Maybe the gameplay itself stands a bit behind the other aspects, but after all, it shouldn't be taken into account as the individual element, but as the full experience it helps to build up.
LDJQ
14. Apr 2022 · 04:16 UTC
I absolutely loved the music, and it in combination with the art gave the game a uniquely tense vibe.
Ace17
15. Apr 2022 · 06:21 UTC
The music is really great, reminds me of Metroid, which fits perfectly the organic environment !
Tygrak
15. Apr 2022 · 16:54 UTC
Incredibly cool aesthetics! Super unique artstyle, haven't seen many games that look like this. Very nice music too. The intro and outro look super cool. Great job!
Omiya Games
18. Apr 2022 · 00:08 UTC
Will write up a full review soon, but here’s our let’s play of your game!
https://youtu.be/7bpS9mbzmSM?t=5264
LDJam user 288502
19. Apr 2022 · 01:01 UTC
At first I thought that the red-blood-cell-like blobs were friendly, like "am I shooting something I shouldn't?"

Creepy artwork, great music, really sets up the atmosphere heh
Omiya Games
20. Apr 2022 · 02:36 UTC
Alright, the full review.

Obviously, I love the graphics and the music of the game. The presentation is absolutely stellar, and the part that stands out the most. I think the general narrative was a nice setup as well. The confusion and unnerving dialogue helps add to the bizarre nature to the game. I genuinely liked how most things weren't really explained, with one exception (more on that later.) It added to the mystery.

As for the gameplay...it felt...minimal? I don't know if the intent was to create a more narrative or aesthetic game, but the low stakes in the gameplay felt off-place. Based on the gameplay, I expected either a more exploration game, where either there are a lot of strange landmarks, and/or cinematics/narrative play between checkpoints. I sort of came back disappointed when both were, while good, a bit short and left me wanting for more.

I also didn't figure out that I could fire with the space bar when obtaining the power-up. It would have been nice if a short tutorial was provided for that.

In summary, I could easily see this game displayed in the museum, and I'd love to see more of these kind of wacky experiments. I would have liked the gameplay to either have higher stakes/higher action, or really lean in the exploratory nature by creating wackier and stranger landmarks to see, and maybe perhaps some strange cinematics to further confuse the player.