Scuttling Is Painless by HexyVexy
A tight 15 minute Metroidvania inspired platformer where you play as a repair drone working to stop the self-destruction of the Colony Ship's AI.
All the while, a rolling counter of colonists who have died is kept!
Cheerful!
Features 2 collectible upgrades (sprinting and dashing), a zero gravity EVA section, several platforming gauntlets, a sardonic AI, hastily cobbled together NES-style music, and a cute wee robot.
We can't stress enough how strongly we recommend you use a gamepad.
Keyboard controls are very, very clunky, and it makes the game way harder.



https://youtu.be/Ni63sgQn1bU
| Link | https://arcanerituals.itch.io/scuttling-is-painless |
| Link | https://github.com/Teddy-Arcane/ScuttlingIsPainless |
| Original URL | https://ldjam.com/events/ludum-dare/50/scuttling-is-painless |
Ratings
| Overall | 1200th | 3.066⭐ | 40🧑⚖️ |
| Fun | 1197th | 2.842⭐ | 40🧑⚖️ |
| Innovation | 1044th | 2.908⭐ | 40🧑⚖️ |
| Theme | 1154th | 3.162⭐ | 39🧑⚖️ |
| Graphics | 1195th | 2.744⭐ | 41🧑⚖️ |
| Audio | 887th | 2.649⭐ | 39🧑⚖️ |
| Humor | 758th | 2.829⭐ | 40🧑⚖️ |
| Mood | 966th | 3.224⭐ | 40🧑⚖️ |
| Given | 41🗳️ | 65🗨️ |
The game is really hard, at least I couldn't get to the end (kept dying in a laser sequence), but that is on me heh
Good job!
A nice entry though
Cheers for the good feedback, especially the charge reset, I've never noticed that one!
Will make sure our next effort has it, and has ultrawide support.
Trying to be unique with the charge jumping was a bad idea in retrospect 🤣
Thanks for playing and for sticking with it ❤
HAhahahaha it was really fun trying to save those souls, and a little desperate with the messages of people dying all the time!
I really liked the jokes here, and the overall gameplay is balanced.
It was a surprise having 3 powerups, that was an achievement!
Congratulations team! A pretty nice solid game.
I think you've maybe found a bug 😁
I like the charge jumps, didn't realize how jumping worked at first so it took a few tries, didn't really work right charging and moving at the same time, didnt seem to carry the momentum?
Also thank you everyone else for your feedback. I have not gone a day without regretting that we didn't unmap all the keyboard controls :sob:
Also the capsule (or sphere?) collider on the character threw me off a bit, it causes you to slide from platforms if you come too close to the edge.
Thanks for the crit!
Yeah, we tried something different with the jump and it didn't really work out in the end. We've since made a build with a traditional jump and it's, if nothing else, way easier!
The collider was something I wasn't sure about, and which I'm going to do more reading on. The intent originally was to potentially have more non-flat surfaces but for what we ended up making a square (at least on the bottom) would have been better.
I couldn't finish; I couldn't figure out any timing that would let me scale the collapsing platforms in hydroponics. Either I jumped early and couldn't make enough height, or I jumped too late and the platform fell anyway.
And as noted by others, capsule collision on a platforming character is an abomination. It shouldn't be possible to land with both feet visibly firm on the edge of an object only to slide off anyway (or get stuck at a weird diagonal).