Paranomaly by TheGamerASD
Anomalies are occurring in your house. Objects might appear, disappear, move, or change. Report anomalies to fix them, and try to survive for as long as possible. Memorize the scene, observe closely, and report any anomalies you find. How long can you survive for?
This game was made in 72 hours (3 days).


| Link | https://thegamerasd.itch.io/paranomaly |
| Link | https://thegamerasd.itch.io/paranomaly |
| Original URL | https://ldjam.com/events/ludum-dare/50/paranomaly |
Ratings
| Given | 21🗳️ | 44🗨️ |
Another point maybe you could integrate some kind of 'here is something off idk' category to give the player some feedback for further investigation of this particular spot. I had to try all four categories to know that I didn't find anything.
Interesting idea with having to memorize objects, as a player it made me focus very hard which could be used in different way to scare maybe? ;D It kept me on edge is what I'm trying to say :)
Anyways, I did not manage to find many anomalies but my short-term memory is worse than most people 🙈
Nice work!!
Thanks for then heads up of where you got your graphics from.
BTW, I still haven't found any anomalies!!!
It's obvious that you like Phasmophobia)) Good work!
Perhaps you could add some really obvious anomalies in amongst the more subtle ones just to keep players from getting too frustrated.
A cool concept though, nice work.
The timings weren't great, three times I hit game over just as I found the first anomaly. More time for this would be better since the pacing of the game until that point feels quite slow.
At first I didn't think anything happens until after the warning message.
It was quite satisfying when finally finding something though. It took several tries to get to that point though.
Best score I managed was 5.
Obviously the main issue is getting the player to memorize the environment to be able to note any anomalies. It took 2 playthroughs to be able to notice a single difference and I thought I had it memorized but I could not find anything after the first 2 and lost.
I think instead of a hard timer, you should have some sort of insanity meter that goes up to add tension and to let the player know that something is off. I also think you should add some mechanic to let the player know if they're close to the anomaly, whether that means theyre within a certain distance or just in the same room.
You should also weigh the anomalies differently. Like include smaller changes that are less noticeable but won't cause the player to lose if they miss them.
I feel like it is both too easy and hard in the jam version, too easy due to getting the lay of the land, too hard because the space is so large to take in at first.
I don't think a tone is the best way to help...maybe the phone could have a detector that gives you the rooms that have anomalies?
Also, I am not sure what an object anomaly is, heh, I never found one.