Market Maker by Roitchie
Delay the economy crashing in the card game Market Maker. The new US president is trying to tank the economy and your job as the market maker is to keep the economy afloat.
Drag and drop cards to increase the economy while the president tries to get the economy to 0. However this game is stacked against you and the president will stop at nothing to ruin the economy. Delay the inevitable and try and survive as long as possible.
Let us know your high scores in the comments along with any feedback.

There's a variety of different cards for both the player and the enemy so make sure you stick around long enough to see them all!

Bug Fix (05/04/22): Fixed bug where UI was not scaling in instruction menu
Bug Fix (05/04/22): Fixed incorrect card description in instruction menu
Bug Fix (05/04/22): Fixed incorrect card description's on some cards
| Link | https://pegasys.itch.io/market-maker |
| Original URL | https://ldjam.com/events/ludum-dare/50/market-maker |
Ratings
| Overall | 628th | 3.571⭐ | 30🧑⚖️ |
| Fun | 731th | 3.346⭐ | 28🧑⚖️ |
| Innovation | 158th | 3.87⭐ | 29🧑⚖️ |
| Theme | 66th | 4.296⭐ | 29🧑⚖️ |
| Graphics | 902th | 3.389⭐ | 29🧑⚖️ |
| Audio | 806th | 2.904⭐ | 28🧑⚖️ |
| Humor | 295th | 3.692⭐ | 28🧑⚖️ |
| Mood | 1050th | 3.125⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 45🗨️ |
The core gameplay felt pretty solid. Card effects were clear, but a little underwhelming when compared to the enemy cards. I understand that's to serve the jam's theme, but I'd like to see a version that lets the player feel more powerful. Another way to do this would be to allow the player the choice to play more than one card at a time. For example, if you choose to play two cards, the AI also then gets to play two cards. It would let you feel better about combining buff cards with attacks while also increasing the feeling of risk and reward because the AI could do the same.
For the presentation, I think the big green background was a little much. Maybe it was supposed to feel like felt-topped gaming/poker table? Also, moving the "flavor" text to the bottom of the card might make them a bit more readable. Not quite an issue because the player cardpool is small enough. Oh, and putting individual buff timers on the screen might help. Maybe keeping the card out with a number/counter in addition to the net % change? Small things that make the game more player friendly.
Overall, this is a cool thing you did. Well done team and keep making games!
try to win by all means, but it is inevitable. I really liked the game, and especially the concept.
The mechanics seem to work without problems.
Funny game, I like such things.
Some background music will do a lot of good, too