End of the World Pinball by Lintfordpickle
Introduction
A deadly asteroid is heading right for Earth! We need to gather our things and leave!
Your Mission
In order to escape the dying planet, you must complete a set of tasks:
- Refuel the Spaceship
- Load provisions
- Clear the path of asteroids
- Launch the spaceship
- Steer it into the wormhole.
Controls
A, D - Control left and right paddles respectively S - Hold to launch the ball

Ratings
| Given | 0🗳️ | 0🗨️ |
But I feel the game quite frustrating as the out holes are quite big. Also, the camera movement does not help at all, most of the time is really hard to tell when and where the ball will land. And finally, the background confused me a bit: the rocket's tower feels like is part of the playboard.
For the programming and graphics, I have just uploaded a time-lapse of the weekend so you can see the tools/workflow that I used - it's nothing special, just about working in iterations
Thanks for playing.
I've never understood the appeal of pinball, but I have played my fair share of 3D pinball Space Cadet, and while I didn't get that game either I can confidently say that your game felt very similar, so you nailed the pinball experience I think.
The physics seems a little too heavy, and the flippers seems not snappy enough, but it's just some fine tuning issues, and it's something difficult to nail during a jam.
I think that the game could be improved with *quality of life* adjustments. For example, in most pinball games, when we lose a ball really fast, the game gave us another shot. And there's the "satisfaction" factor when we manage to hit a special thing. For example, in your game, it's quite hard to hit the cargo target, it just feel like luck when we manage it, so there's no satisfaction. Some kind of wire ramp for the launch could be great, and a spinner for the fuel could be more satisfying too. These are just some ideas, I'm not sure about them, but it could add something to the game. There's also letting the player restart the game, with some kind of menu, and a highscore board.
I'm not sure about the sounds. Some FX are nice, but the mixing is wild, as @skleembof said it is way too loud. And the game would really benefit from having some kind of soundtracks. But you can't make everything perfect in a jam, that's understandable!
The narrative/mission aspect of the game works pretty well.
Overall I enjoyed it, even if the game is a little unfair. I'm happy to have played it. I'm impressed you managed to make a working pinball game in 3 days, that's not a simple task!
As you said yourself : **GRATS**

wow, what a great comprehensive write-up, so a massive thanks!
I'll try and address each of your points in order:
I feel like JBox2d and the R.U.B.E Editor did most of the heavy-lifting for the jam - going into it, I thought as long as I get the physics working, the state of the graphics/sounds and even the completeness of the story wouldn't really matter as it would still be 'playable' as a pinball game.
I completely agree that the physics don't actually feel great - and as you mention, it does feel somewhat too heavy. I played a bit of Pinball Fantasties and P-Dreams for reference, and they are much snappier with a more responsive camera.
As for the features you mention, I'm certain they would all add greatly to the overall experience. The extra-ball thing if you die too quickly was a missed opportunity - that would have been simple to implement. The wireframe ramps would need a bit of programming to get working in Box2d - but also add to the visual appeal of the table-design.
The sounds in the game are little better than placeholder - and something I snapped together in the 11th-hour.
I'm a little surprised you managed to complete it - you're a much better player than I. There was very little done by way of play-testing, and I just arbitrarily selected numbers for fuel/cargo/asteroids targets which seemed would provide a realistic challenge.
thanks a lot for playing!
What I liked:
* Sound effects!
* Nice sprite graphics!
* Table Layout!
What could be improved:
* Not all things have soundeffects (cargo on / off)
* It feels kina punishing that switches reset if you hit the wrong switch
* could use some backgound music!
Thank you for this :)