DLAY's Buffet by BinaryPrinciple
DELAY THE INEVITABLE!
Story
You are the Shaman of the Island Kalani.
DLAY, The Inevitable, is almost waking up from his sleep. His hunger has no match, no matter how much you feed it. The time to face him and release the island from this curse is near.
Grab and throw sacrifices at him to defeat him and avoid his attacks.
Gameplay
An arcade game. You must sacrifice sheep to make DLAY weak, so it will be easier in the final showdown.
You grab sheeps (when they have the grabbing icon above) and throw them to the pit, sheeps will take life away from DLAY but golden ones will help you recover your health, since you can only be hit by DLAY 5 times.
The game ends by you defeating DLAY or him destroying the island.
Controls
Gamepad and Keyboad Supported
- Move: WASD / Arrows / Left Stick
- Grab and Throw: SPACEBAR / Face Buttons (A,B,X,Y, Triangle, Square, X, O)
Core loop
- Dream Starts (Timer Starts).
- Pick the sheep.
- Sacrifice the sheep.
- Fight against DLAY.
Ratings
| Given | 24🗳️ | 31🗨️ |
@mook Thanks for the feedback! Yeah, DLAY is not fooling around, I thought on adding extra levels, but I heard and advise from Vimlark that recommended short and sweet experiences, since people will be testing multiple games. I can add more levels to it, maybe I should post LD.

Nice little game, I especially liked the sound and overall look. The controls where good but I think you could add more "game feel" if you'd make throwing the sheep physics-based (that would make it much harder of course, so you'd need to scale down how much health one sheep takes away from DLAY).
nice and quick game with nice sound effects. The drums music reminds me of the PvP music in World of Warcraft vanilla.
Good job :thumbsup_tone1:
@smiley Thanks! That music was key, was on it felt so different.
@purpledartfrog Glad you liked it! Yeah, maybe aiming could been "Hard Mode".
@13x666 Wow! Thanks for the compliments! It's always hard to know if you are doing something right, I knew I wanted weight in the parabol and keep the player from thinking about aiming when facing DLAY. Thanks! Seemed to be a good decision.
The game play was simple and I loved it! Music was nice and it did feel like inevitable was near. Took me 2 tries to beat the boss. I wasn't too sure what the ground crack do, but over all I loved it! Loved the baahh sound when sacrificing sheeps too.
- are there diffrences between colored sheep?
- the way that you don't have to worry about angle and valocity while throwing makes the game more fun, but it could also become a bit repetitive. Maybe the game would have benefitted from those mechanics (so you would have to aim)
- I like how the controls are layed out and that you have gamepad support built in!
@ardakrkz Thanks! Mmm that is interesting, a build survival game, what do you suggest?
@daniel-mak Appreciate it. Time has always been my biggest challenge. After playing your game I understand why you feel it easy. It was something I did to help people going through it without frustration, since we are testing a lot of games. A recomendation from Vimlark.
@pdotjpg Thanks! Glad you like it! Yeah, calibrating the movement feeling was a bit tricky. Initially I set it up to aim, or throw in specific points, but it added some difficulty that might felt a bit too much. So, keeping it simple was the answer.
@vidu Thanks! Very humble to hear that you liked the graphics, your game looks amazing!
@studio-vykanic Thanks! Glad you liked it.
@his-games Hello fellow worshipper and sacrificer, great minds thinks alike I guess. Glad you enjoyed it. Initially I was going to use exploding villagers but time was running out and maybe it would be some dissonance with the look and feel of the game. Also I was going to add some mini gods that if sacrificed would help DLAY recover health.
@shreemp Wow! Glad to hear you wanted to play more of it! Thanks again. I put and area that you had to be in in order to throw the sheep but it hurt the flow of the game and that nice feeling of never missing.
@jzucc12 Oh, that bug! I got it while testing. It was not cleaning the player status from Holding to Free, so it thinks is holding something. I put a line to force clean it, mmm something might happen.
@wouter52 Glad you loved it! My messy crazy sheeping game. Some answers here:
- Yes, they are golden and white sheeps. Golden one hit DLAY harder and gain you one heart. White ones, just hit DLAy.
- I enjoyed watching LD devlogs and one of them is Vimlark.He recommended to short the difficulty by half since you are testing the game constantly, in theory you are the best player, and a very difficult game would prevent others from completing it, since you have to test plenty of them. Initially I wanted to aim but it felt more tasty just to be able to alway hit the spot, so I moved to have to throw while you are inside a specific area, it's in the game but it felt a bit too punishing, maybe it can become another gamemode.
- Thanks! It's always challenging to try to add multiple controllers support, glad it translated well.
@mathglo Thanks! Glad you loved it! I will have to setup aiming for the next, maybe as an option so you can chose your "difficulty".
A random note on how you could experiment with this. You could easily tweak some numbers to increase the speed of the game, add more sheep (but make them deal less damage). As long as the sound effects don't overlap too much, the added speed and chaos should be add a great deal of fun.
Thanks for your explanation! I see now that you literally explain right below the game what golden sheep do ^^"
Np, I added the golden sheep tip in the tutorial but maybe I could add an extra icon or something to make more visible.
Very nice concept. I liked the sounds and the mood of the game
- Possibly choose another key on the keyboard besides the space bar for interactions. F is pretty quick if it must be the left hand.
- Maybe add in graphics of the island being destroyed by DLAY as an effect
Great job
The models also looked very good, and I think you put good effort into the sound design! Overall excellent entry!
Cheers for managing to find a way to do the theme quite different!
For one critique, I feel like you could have done more with the background to make the game look more immersive. Plus, I don't know if this could count as a critique, but as many others have said in this section, it does feel easy.
Good job! :thumbsup:
Nice short game with a decent challenge but nothing too crazy. Games where I can win can never be bad, can they? :laughing:
A tiny bit more gameplay would have been appreciated, maybe the lava tiles stay or fall away to increase the challenge a bit. Or have the option to use a sheep to "fix" a lava tile so there needs to be a bit more strategy then just mashing spacebar. Nevertheless what is there is fun and complete and the drumming beat is pretty sweet, too. And who doesn't like throwing a few sheep at some laughing devil bucket face thing??
Working the stages into the final boss fight was a nice touch, it felt like it rewards playing better beforehand but not punishing if you struggled.
Overall, great job on this. I'd love to see more!
I only checked the controls from description and assumed golden sheep doing extra damage, didn't realize they heal :D
One thing to consider, in my opinion, is giving feedback when taking damage. Without it you can end up dead without knowing it.
Good job!
@yamaisiukdranko Thanks! Glad you had fun with it.
@ronanrory Thanks! I tried to learn from my previous mistakes and make an easier to complete game with some personality. I though of adding dialog, and let my sarcasm shine, but time ran out.
@boaromayox Thanks for noticing the UI, I honestly work hard on it, how to make it easier to read and cleaner. Agree on adding some background effect and have an extra level of animation. Still thanks and glad you enjoyed it.
@bernhard OHhhhh, sheep builders that fixes tiles? I love it! Glad you had fun and appreciate the evil laugh.
@sarah-alexa Wow! That's a very high praise, thanks! Glad you noticed something, been able to reduce DLAY health prior the battle. It was something I wanted to implement and motivate you to get as many sheep as possible since his hunger would be less. It's the second time I try some type of boss attack cycle. Glad to hear it worked.
@link270 Np, yeah, that was on me, wanted to make something you can easily test and play, I was concern it might be to long or boring if delay's health was too big.
@black-flag Thanks! Originally I was going to have a mechanic that you can only throw sheeps from certain points... I think I might use that for later gamejams.
@coderaurus Agree, I don't know why I forgot to add the hurt sound and animation to the player healthbar. I'm glad you like my attemps at blender :D
Maybe the ending is a bit anticlimactic, it would have been super cool if you could incorporate some kind of surprise at the ending. Just some kind of short death animation (by that I mean: suddenly stop the music, slowly scale DLAY to factor 0 while at the same time rotating him around some axis and playing another one of you fantastic sound effects) would already enhance the game.
But still cool entry! That was just something that spontaneously came into my mind while playing the game
@jackaljk Agree, more juice is needed, but I was running out of time; fun fact. We had elections in Costa Rica that very same Sunday, so... Still agree that needs better player feedback. About the hole, it was supposed to be like a sacrificial volcano, but then I thought that it should be the top of DLAY hiding, my wife recommended an animation and shaking of DLAY coming out of the ground. I think you both are on the right track.