Wizardfall by Quite Good
Only you can stop the Meteor Wizard from turning into a mighty meteor and colliding with the Academy of Magic. Will your spells and speechcraft save the day, or will the Meteor Wizard do you in?
You can find all 5 endings here!

Controls:
A/D or Left/Right arrow keys to move
Spam Z to charge your magic orb attack
Left Mouse to interact with dialogue options & buttons
Credits
A game by Quite Good Games - itch.io - twitter - discord
Starring..
- Julien Collins - Programming
- Fred LePage - Programming
- Shane Rathle FlamiingPickle - Art and Animation
- Noah DeWald noah_dewald - Art and Programming
- Jabbu JakeAndBakeBeat - Music and Sound Design
Tools Used
- Unity
- Clip Studio Paint
- Adobe Photoshop
Changelog
Version 1.1:
- Added macOS build
- Fixed issue with meteors getting larger during pause screen
- Fixed missing Quit Game button graphic
- Fixed Quit Game button not working
- Fixed issue where player projectile wasn't recognizing inputs
- Fixed incorrect ending screen
| Link | https://quite-good.itch.io/wizardfall |
| Link | https://quite-good.itch.io/wizardfall |
| Link | https://quite-good.itch.io/wizardfall |
| Original URL | https://ldjam.com/events/ludum-dare/50/wizardfall |
Ratings
| Overall | 111th | 4.056⭐ | 47🧑⚖️ |
| Fun | 306th | 3.733⭐ | 47🧑⚖️ |
| Innovation | 425th | 3.567⭐ | 47🧑⚖️ |
| Theme | 804th | 3.557⭐ | 46🧑⚖️ |
| Graphics | 85th | 4.489⭐ | 47🧑⚖️ |
| Audio | 197th | 3.9⭐ | 47🧑⚖️ |
| Humor | 176th | 3.911⭐ | 47🧑⚖️ |
| Mood | 255th | 3.92⭐ | 46🧑⚖️ |
| Given | 37🗳️ | 67🗨️ |
( after the inital text this happened )
I love the character design and art, SOOO well done!
One of my top games so far. Good job :)
The dodging felt clunky, but the game is just oozing with charm and care that I barely even noticed
Not super important, but an easy quality of life change for this game would be to make everything use A/D or even left/right click for all actions. However, if you plan to add more moves / actions that would be less important.
*(A/D did feel a bit bugged/sticky, like it wasn't reading my inputs after dialog or something, but I managed to fight through with extra clicks)*
Great job overall!
I think I had the good ending.
I never attacked even though I said "I'll zap you".
Had this any effect on the ending?
Saying that I will do something violent but then don't do it?
But great game, I liked the art style and the music.
The most thing I liked was the story and the multiple ending
good game.
Finding the various endings gives it good replay value, and the games are short enough to not feel tedious to reply.
Some of the attack patterns felt unavoidable, but the HP bar is thick enough for it to not really matter.
Graphics are solid and felt cohesive.
Always good to see more narrative works in LD. Nice work!
My only complaints are that there's a chance for repeated dialogue, which is a relatively small issue, and that the HTML version kept eating my inputs occasionally, which was somewhat frustrating.
Wonderful work overall!
Sometimes the keys did not seem to respond at all, but at least one does not instantly die - so not a real problem.
I discovered three of the endings, and kind of ran out of ideas to try to find additional ones :thinking:
- I did not really understand why the Meteor wizard kept attacking so much, despite his happyness-level
- Sometimes the A & D / <- & -> keys did not register
- Spamming the Z button is a neat idea!
After getting the first ending through nonstop spirit bombing, I was wondering how they heck you squeeze 5 endings out of this. But upon diving into the speech options I could see where you opened up those options. I thought that was all very clever because typical this sort of stuff simply offers you 2 options, which is the violent path of the peaceful path. It's also cool that each path had their own mood to it.
I'm a little curious what ends up causing the keys to not register as well. I got a little superstitious and would start clicking everywhere before the round started, hoping I would activate something with the focus. Pretty sure that didn't do anything.
Overall a pretty neat interpretation of the theme. You must've put a decent amount of work into the BG too which was very cool to see changing and giving the sense of falling all the way from the sky.
The controls were a little janky with the movement and clicking buttons. Right as the screen was fading to white I got killed and the word was destroyed.
If you’re looking for ideas for improvement, I think it would be neat if your dialogue choices affected the combat. Like if the wizard used different attack patterns depending on how he’s feeling or something.