Wipeout by TheMoonrise
For this jam we kept it light and simple.
Go coco-nuts on your board
In Wipeout your goal is to score as many style points as possible before the wave inevitably catches up to you. Performing awesome stunts scores you points and allows you to keep your speed to delay your wipeout.

How to play?
Make sure to keep your balance using the left and right arrow keys. With perfect balance you build up your score multiplier. Ride to the upper edge of the wave to jump using the up and down arrow keys. While in the air press the shown keys in the correct order to perform stunts.

Thank you for playing! ~zolar, ~remusnomos, ~TheMoonrise
| Link | https://themoonrise.itch.io/wipeout |
| Original URL | https://ldjam.com/events/ludum-dare/50/wipeout |
Ratings
| Given | 39🗳️ | 22🗨️ |
That aside, you have good mechanics here. It looks good and sounds good. I'm sure with enough practice I'd be able to score some actual points but I stink at this sort of game.
Nice entry
It looks amazing too!
This game rules, dude. I LOVE the typing mechanic.
I think maybe the balance mechanic should be a bit more lenient, and that failing a trick should END your run.
The player essentially gets to choose the scale of their reward by waiting for the multiplier to increase before popping a trick. Since the only risk that exists right now is failing the trick, the risk reward doesn't balance out enough IMO.
So far, I think maybe this is the best game I've played in the jam.
I think an uncapped multiplier, that persists between tricks and decreases or resets outright when losing balance, would do a lot to drown my brain with dopamine and increase tension.
Nice aesthetics and mood, love the trick success messages! Good work!
@anhievus that sweet, sweet dopamine :D
@magus77 that's an interesting idea with the G-sensor...
@arihan10 Good thing pointing this out! I'm not 100% sure here because @themoonrise implemented the logic but the wave should reach you faster, the more tricks you fail. You are totally correct, that there is a lot of tweaking potential in general. :D
@korfi Impressive! (I didn't get past 30k... xD)
I was an absolute fan of YouRiding at the time so this throws me back! I liked the controls, it's really difficult to balance on the wave at first but once you get it it feels good! Art is also nice and readable with cool music.
Thanks for the game and great job!

had a lot of fun playing it. to me it is the best ever balancing game i played. very intuitive and very very well balanced i love how you do not punish for missclicks and such! only thing would be if we could keep our multiplier in some way after a succesfull stunt i believe would make the game flow a lot smoother. currently the fact that we have to build our multiplier again and again kindof breaks the game into too frequent segments. :thumbsup: