Arrow's Theorem by Guy Girmonsky
Arrow finds himself in need to win the elections at any cost.
But it's not as easy as it sounds.
First past the post, Borda count, IRV - will you be able to master many voting methods, to find the way to keep advancing against all odds, and finish all 18 levels?
Everything was made solo and from scratch (compo rules), in a 72 hour time span. Music&sfx with BFXR, audacity and FL studio Art with photoshop Based on Arrow's Theorem, Primer youtube videos, and some voting theory sources.

Controls: Left click only!
Click on the map to place yourself on the political 2D map and advance through the puzzles.
Click on Reset to reset the level, if you couldn't achieve the goal. If you did, press next. That's all!
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Change Log:
-As mentions in the comments, the UI was a bit off in full screen mode. I adjusted it so it would be playable on full screen aswell. (that also caused the placement bug discussed in the comments)
-Had the dialog box fixed for a faster, not repeating dialog - as people seemed to have really difficult time playing when it reappeared each time they reset the level.
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*I think playing on the set resolution feels better, but it just might be my taste.
*If you've found this game interesting, I advise you to check out Arrow's impossible theorem and learn more about the subject!
| Link | https://guygir.itch.io/arrows-theorem |
| Link | https://guygir.itch.io/arrows-theorem |
| Original URL | https://ldjam.com/events/ludum-dare/50/arrows-theorem |
Ratings
| Given | 30🗳️ | 33🗨️ |
After the move of the blue, the game stops.
I didn't really get drawn in to the dialog, and the slow moving text didnt help. Should be able to click to get the full text in the box, not just skip it, for those that read a bit faster.
Some of the puzzles where nice! While most where really easy. Hard to get a puzzle game just right, but this was a good effort!
Anyway, good work! keep it up! :)
First off, I love the idea of a voting system based puzzle game. It's silly, but super interesting, and with the art style reminds me of all those blob videos you'll see on youtube about voting system.
I actually got stuck on a puzzle for a good 5 minutes, but that aha moment I had when I realized it was better to be ranked second by all, and first by a few, than first by a lot, and second by a few. (bad explanation but whatever. Still! The fact I stuck around even after getting stuck shows you made a good game :) )
My only complaint is the dialogue system! The dialogue is both helpful and funny, but the text speed is suuuper slow. I can't click to make it finish either, as clicking just skips the important dialogue.
Overall, great jam entry, and good concept
It seems like I can't respond to each one, so I appreciate the feedback, and my takeaways so far are:
1. Have an animation for losing the level, just as I do have for winning one.
2. Second click to fill up the text box without waiting, and even an option to remove the dialog (or at least not repeat it if restarting the level).
3. Maybe have an easier learning curve, while having the last puzzles harder to solve.
4. Breakdown of the votes, for a better strategic choices.
Sadly, some of those were planned for the jam, but you know how it is - couldn't delay the inevitable deadline ;')
Note: I actually needed to fullscreen the game in order to see anything
The game viewport itself, on itch wasn't sized properly though, so I had to fullscreen to be able to play, but otherwise it worked fine!
Overall, well done!
I think it's great the game had the option to see how the voters are "colored" pre-placing your piece. This might as well been the default; and even more, I wish there were dashboards explaining exactly how much points each candidates gets and why, even pre-placing your piece, because afterwards the animations were sometimes a bit hard to follow, and the "Achieved: X Min: Y" was sometimes not clear, especially when the system frequently changed.
Also I wish there was a way to move back and fourth in the levels, to replay a level I didn't quite understand, or wanted to try something else (the reset button was a good choice).
Besides that, I really liked the game and was fascinated by it, please make more like these, or consider polishing this one above the scope of the jam.