The Adventures of: 𝑺𝒍𝒊𝒑𝒑𝒚 𝑱𝒐𝒆 by SephoWepho
Heyo! It's my second LD game! This is a (slightly) difficult endless platformer, with a bit of a twist! You're a lil' ice cube; which is always melting. You can hold R to regenerate, but if your bar runs out, or if you collide with lava--You're toast! Delay inevitably melting and perishing to the heat of the tower!
Controls: Arrow Keys to move/jump; R to regenerate; Jump mid-air to double jump; Esc to pause/unpause
The color palette used is the... Nanner32 Palette! Check it out here: https://lospec.com/palette-list/nanner-32
The music was generated at Ecrett Music! Find it here: https://ecrettmusic.com/play

This game was created solo in 58 hours! I am primarily an artist, and I think it shows (XD)! I hope you enjoy it!!! Please give me feedback, as it's the main reason I'm actually publishing it! ;)
| Download On GameJolt! | https://gamejolt.com/games/Slippyjoe/707638 |
| Play Web Version On GameJolt! | https://gamejolt.com/games/Slippyjoe/707638 |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-adventures-of-slippy-joe |
Ratings
| Given | 24🗳️ | 39🗨️ |
As @jul-li said, some sound FX could add something to your game. Something like [sfrx](https://sfxr.me/) can help creating simple blips & blops in no time.
Another thing could be to add a way to know *how* to play the game. I add to read at your description in this page to understand that I could double jump and regenerate.
Overall, that's a nice game, and with some more polish, it could be really nice (but well, it's a jam game, having time to polish everything is *hard*). Good job!
1) The movement's time scale is so slow it feels kind of floaty at times.
2) I would argue that, since it's an "endless runner", death *technically* isn't inevitable, and hence the connection to the theme can be a bit loose.
Don't let those nitpicks fool you though- overall, I think the art and music is really well produced, and love how the levels are generated procedurally despite the game being made in just a few days. Good job!
Btw I would appreciate if you could give my game a shot too :D
it's addicting and the visuals are very cozy like a fireplace, which is probably bad for an ice cube :weary:
Like others, I like the spritework and the cold effect when you max out the meter.
I do have some nitpicks with the gameplay:
- The difficulty does ramp up a little slowly, which makes additional attempts somewhat tedious.
- I think it should not be possible to collide with the sides of the platforms, as it is somewhat annoying. You could have walls as a separate obstacle though.
Something I really like is the ability to start freezing in midair. This enables you to do some regeneration during otherwise dead time, but does require some thought so that you don't plunge yourself into lava. I think it's a really good mechanic.
Also, the music goes hard. I'm kind of surprised it's AI generated. :smile:
I would also suggest this tool [ChipTone](https://sfbgames.itch.io/chiptone) for sfx generation
The art was cute, and the game was quick to pick up and start playing.
It was neat that you put the two core gameplay mechanics (climbing and regenerating) at odd with one another. You needed to do both to stay alive, but couldn't do them at the same time.
If you could have introduced more player choice, it would have been even more compelling. As it stands, the correct choice was _always_ to climb to the top of the screen, and regenerate until you could jump to the next platform. The projectiles later on in the level did help offset that a bit.
Well done overall, solid work!