B-Game by squaxcom
A little game about Bees collecting nectar for the coming Winter. Each Winter becomes gradually more difficult. Guide your hive around by holding down the mouse button. Avoid Angry rain clouds or your worker Bees will be unable to collect pollen until they dry out near the Sun.

Tools used: Unity 2021.2.8f1, Aesprite, 1BitDragon, Trello, ScreenToGif Libraries used: DOTWeen
| Link | https://github.com/squax/ld50-b-game |
| Link | https://squax.itch.io/b-game |
| Link | https://squax.itch.io/b-game |
| Original URL | https://ldjam.com/events/ludum-dare/50/b-game |
Ratings
| Given | 28🗳️ | 31🗨️ |
Great game, well done!
I do agree with the comment from appoxgames - it would indeed be a little nicer to a have a bigger view!
@black-flag thanks for the great feedback and for the video review, some fantastic feedback for when I come to do a post-compo update.
@castitatis thank you very much :)
@webox thank you, sound was a bit last minute, I should have normalised all the sfx; will do post-compo update.
I just had a little bit of trouble on the clouds mechanic
It seems the game starts during the load and you can miss the action, only hearing the sfx. Something I would prefer to experience myself.
Good job!
enjoyed playing it, its quite fun. there is an overall vibe of fun to it. You are really good at pixel art.

Thank you for sharing your game on my Twitch stream (MsMiaChar). Here's a link to the video (game start around 02:24:00): https://www.twitch.tv/videos/1446760516

Another little tidbit that added a nice touch to the game were the little trivia about bees in-between hibernation seasons if the player managed to succeed.
It's a nice game, though, it felt something's missing to make it memorable for me. Good job, anyway! :thumbsup:
- The music for hibernation is great, it sounds really 'winter'-y.
- The level music is a bit more chaotic than summery, yet I feel like it suits the chaos on screen.
- I was confused quite a bit in general, but coin pickup sound make brain do serotonin, so that was fantastic.
- I saw on your post-mortem about the flower radar; I think the owl is already the perfect flower radar system, it just needs more contrast with the flower patches/bees. (Is it wearing a little bee hat though? Very cute!!)
- I had a hard time figuring out what counted as colliding with the rainclouds. Sometimes I saw them on the borders of the screen and my bees would touch them and be fine. Seems like my bees only got burnt to a wet crisp if *I* touched the clouds?
- I kept spawning on flower patches so I ended up surviving for a while before the difficulty increases got to me. I think I died on year 11 or 12.
- Which is to say: I wish it said at the end what year I died on so I could share!
- I also wish it said how much honey I need each year during the level. I couldn't remember the tiny font from hibernation after being thrown into the colorful chaos.
- I actually think it was a bit too easy and was wishing the difficulty would increase faster, but that might be because of the honey surplus I had from all the spawning on flower patches. Once I actually started losing like 2k honey at a time, I was struggling.
And god, the art is SO PRETTY. I'm so fascinated for Match Bee! I love match 3 games and it looks like an interesting take on the genre without being exactly a match 3, based on the video you posted.
I used to consider myself a pixel artist who became a programmer, but man, if this is what programmers can make after being consistent with pixel dailies, turns out I'm just still a mediocre artist, lol. I never remember to do pixel dailies, I really should.
That being said, you might consider a more muted background for the itch.io page. Those neon blue clouds and bright graphics look good in the game, but are a little overwhelming when it's also most of my screen and not moving around, kind of an eye pain thing though that might just be me cause my eyes are a little sensitive to bright colors. Though, I guess that's also on me for not using fullscreen lol, I just like my games to not be fullscreen usually. Then again, if I used fullscreen, I'd still end up with those neon clouds being my entire screen, so hmm... I dunno, my sensitive eyes thought it was just a bit too bright, but it IS very coherent and beautiful. I wouldn't necessarily change it, just something to consider when picking palettes for games: viewers with sensitive eyes or viewers with various types of colorblindness. Might consider offering the option of alternative color palettes in an option screen for situations like that.
Anyway, what I'm trying to say with my essay is I loved it! Good work and if you ever release the Match Bee version for testing or playing, I'd love to see it!
Another minor annoyance was that the cursor was so small. A custom pixel art cursor would have been great, because I had some trouble hitting the start banner every time a stage was completed.
Cool to see 1BitDragon to be put to good use. I just discovered it myself when I saw someone else talk about it on the main page. I have played around with it a bit and like it. Seems it aid you well in writing nice music for your game.
Gameplay-wise it took me a bit to understand that I should follow the owl and avoid the rainclouds, but then it was pretty smooth sailing until I forgot about the owl again and started off in the wrong direction which spelled my immediate doom.
Again, you made one of the best-looking games I have played so far with a lot of charm. I think it could have used a little more depth to the gameplay itself, but what you did offer looks and plays great. Definitely a memorable entry among the ones I have played so far. Great job!