From Beyond The Stars by 0X_VOID_X0
Description
The constant attempts by humanity to search for another intelligent life have finally caught the attention of someone... but that "someone" wasn't as friendly as humans hope. it was an alien species that search and destroy any other intelligent beings so that they don't become a threat for them. you, the mind of a dead general uploaded into a defense system, are tasked with defending earth from the enemy attacks.. although between you and me.. there is little to no hope..
Screenshots

Aliens will attack with (at least from a human perspective) advanced rocket technologie. different types will require different strategies to beat
Credits
this game was made using the Godot engine All assets in the game including audio is original and made by your humble developer
Ratings
| Overall | 186th | 3.953⭐ | 55🧑⚖️ |
| Fun | 110th | 4.009⭐ | 55🧑⚖️ |
| Innovation | 710th | 3.302⭐ | 55🧑⚖️ |
| Theme | 246th | 4.038⭐ | 55🧑⚖️ |
| Graphics | 612th | 3.755⭐ | 55🧑⚖️ |
| Audio | 221th | 3.865⭐ | 54🧑⚖️ |
| Mood | 376th | 3.788⭐ | 54🧑⚖️ |
| Given | 59🗳️ | 97🗨️ |
Really liked the music, did you make it yourself?
My one very minor gripe is that with the laser caution sign being connected to the edges of the screen/game area, when it comes from the lower/right side, it conflicts with the ultimates and I didn't see it next to them the first time I played which was a little confusing. Very minor though!
I survived 47 days and destroyed 467 rockets. Surely I did my best at delaying the inevitable... great job!
I can't really fault it, mechanically... The only thing I'd recommend is swapping the font out for something that matches the pixel art style. I've used [m5x7](https://managore.itch.io/m5x7) for projects like this in the past.
@turkey thanks for the feedback! I tried to make the shield follow the direction of the arrows (including up and down) but Im really a nooby when it comes to angles and trigonometry
@holyblackcat yes I made the music myself, I'm happy you liked it! and quite proud of it too
@kobylarz you sure did delay the inevitable (and beat my record somehow), I might make a 2.0 version after the jam and I think I would make the powerups transparent untill you hover over them
@ikvelibrium thank you! I don't even remember why I added the flip option lol it was one of those brain-fart moments where I can't focus on a task so a jump to another more stupid task just to get that feeling of doing something lol
@dzejpi happy to have a fellow godoter too, I think you have somekind of a powerful 6th sense for detecting godot games lol because I wouldn't be able to tell that the game was made in godot if I didn't make it lol, anyway I'm glad you enjoyed it!
@algebruh thanks alot ,happy to know I didn't screw up with the difficulty because I spent the very last few hours just tweeking it.. I agree it does feel like an aim trainer at some point lol
@pennycook thanks for the feedback I used "Bfxr" for sound effects which was my first time using it so I had to itterate alot to make sure I don't mess things up, and I definitely agree with you about the font, I wanted to change it to something cure in the end but I felt out of time, I'll add your recommended font if I do a 2.0 version, thank you!
I enjoyed the different mechanics for the rockets. They were visibly different and easy to remember what does what. I liked having to pick up and move the fat rockets like a persistent child. "No, you can't have that!"
The arrow keys made the shield move the opposite way to what I expected, which threw me off a little.
Music set the tone really well.
I
needed a little more time to see what the skills were. Maybe hot keys to activate them so I don't have to stop shooting?
Simple but well polished. I also really appreciated the tutorial that also told a backstory. Well done!
only issue i had was that the links for the linked rockets (the ones that have a shield based on other rockets) are not very visible given the lack of contrast between the dark bg and the black links
[DO A BARREL ROLL](https://youtu.be/mv5qzMtLE60)
My favourite was the timed ones that you can move to other rockets to take down with it. Would like some additional perk function to them like single hit the red and splitting ones, and/or a bit larger of blast radius or chain effect destruction.
"Do a flip" button was a fun addition. This is why I love indie games. You can add whatever you like.
If this game had a humor rating, I'd give it a four and a half stars for that random flip option.
Anyway, this is one of the more fun games I've played so far. The gameplay mechanics are simple, and the controls really intuitive (though for non-mouse users, it may be not be so). Even though the rocket hell came, and I managed only to hold out for barely a month in-game time, it still left a feeling of nearly defying the inevitable since the rockets were so easy to hit.
Still one of the better games I've played because of its simple controls, and the random humor helped spice it up.
The upgrades were a bit difficult to remember with all else going on, though they probably would have helped a lot. Though I appreciate that you had an upgrade that allowed healing to 'delay' the end, I missed this in some other entries.
I wish I didn't have to go through the tutorial to restart! I just want to keep looping and getting better. I guess that's a good problem to have, good job with your game!