The Cold Night by Steffo
It's a cold night. Evil lurks in the shadows.
Luckily you've managed to set up a fire.
The flames dim with each passing moment, plunging you deeper into the darkness. You must gather wood in order to protect your only source of warmth and light.
But trying to do so... is just delaying the inevitable.

You play as Patrizio Pulpito, a lumberjack hipster and hoverboard enthusiast.

Try not to die against hordes of snowmen, and keep your fire alive to avoid awakening the ancient evil!

(Which is not actually in the game because we ran out of time. Oops.)
Power-ups
- Branch: Keep your fire alive!
- Mega Arrow: Pierce through enemies!
- Crossbow: Shoot faster!

Controls
- Scoot around with WASD or ←↓↑→
- Aiming with the Mouse Cursor
- Shoot with the Left Mouse Button
Screenshots

| Link | https://github.com/RYGhub/ld50 |
| Windows | https://steffo.itch.io/the-cold-night |
| Mac OSX (untested) | https://steffo.itch.io/the-cold-night |
| Linux X11 | https://steffo.itch.io/the-cold-night |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-cold-night |
Ratings
| Overall | 317th | 3.824⭐ | 36🧑⚖️ |
| Fun | 268th | 3.771⭐ | 37🧑⚖️ |
| Innovation | 698th | 3.314⭐ | 37🧑⚖️ |
| Theme | 108th | 4.235⭐ | 36🧑⚖️ |
| Graphics | 510th | 3.871⭐ | 37🧑⚖️ |
| Audio | 246th | 3.824⭐ | 36🧑⚖️ |
| Humor | 725th | 2.875⭐ | 34🧑⚖️ |
| Mood | 189th | 4⭐ | 36🧑⚖️ |
| Given | 41🗳️ | 48🗨️ |
Side note: you might want to take into consideration the performance of the game. My laptop was struggling a little bit.
@mateu I put the performance issue in [the project's GitHub page](https://github.com/RYGhub/the-cold-night): we may improve it in a post-jam update 👍
Our best time was ~4:20, in 1 minute the spawn rates increase significantly, so performance problems are pretty much expected :joy:
@baconinvader I'll put an issue about obstacles in the GitHub repo. We actually wanted to make some, but we weren't sure how to prevent snowmen from getting trapped behind obstacles and creating huge clusters, and basically time ran out too soon.
@inappropriatename do you think we should add some more instructions?
My only complaint is that its really hard to come back from a dying fire because you can't see where the branches are. I think you should add another radius around the radius of light that is just bright enough to see items on the floor so that its possible for the player to come back from the edge of death. Also a sound effect for picking up items would help as well
@real-flamingicecubegames Yeah, performance issues are a problem, we will try to make it better but - as you said - since there are hundreds of snowmen on the screen, it can't really improve much
@skleembof Wait, i did record a sound for picking up branches! Didn't we... *[checks the game]* No, we didn't insert it into the game! 😨 It will be there in a post-jam update, i guess
Difficulty level is quite uneven in my opinion - it gets too hard too fast (exactly the same as in my game xD), but apart from that, it's a good game. Well done ;)
https://forum.unity.com/threads/mac-unity-build-from-a-pc-not-opening-on-mac.947727/
okay, enough of my rant - just so you know :) Will play your game on my windows machine later
(Btw: if it doesn't fuck up your lighting (so 2D will always work) you can try to build a WebGL version!)
> honestly it’s embarrassing Unity hasn’t fixed this by now.
Our game is made in Godot, not in Unity, no need to hate on them ;P
Anyways, it's not a bug, it's working as intended: it is not the responsibility of neither the game engine nor your browser to give e`x`ecution permissions to the file you just downloaded, as it would be a serious security vulnerability!
You should decide whether to trust or not the downloaded file, then grant it the `x` permission yourself!
Not having a Mac, I'm not sure of how OSX displays the Unix permissions on its user interface; this is how the same permission is granted on KDE, which uses the same permission system:

So they could ask mac/windows to work together with them and do some scripting solution idk, it's just insane this has been a problem for so long
The mac builds that work (=built from a mac) also had to be allowed through the mac security thing because unidentified developer, yadda yadda, but I don't even have the option for this :( it just tells me to move it to the bin - I'm assuming it's the same read/write stuff blah (I'm an artist, forgive my ignorance :D)
> Fire dies a bit too fast in my opinion
You mean normally or when snowmen touch it? ;P
> the bullets are tough to see
You can shoot through the fire to make them :fire: brighter!
> Fun game though!
Thanks! :D
After letting the fire get low it felt very difficult to come back from that.
Good job!
The gameplay is also refreshing, the inevitable is not just getting killed but also running out of flames, good job there
Loved the music and graphics!
I don’t mean to sound argumentative, that’s just how MacOS works.
Apart from that - I really liked the aesthetics and the mood - good job!
GOOD LUCK!