Inevitable Defense by CodeChomper

https://www.youtube.com/watch?v=9lN6ZszIS5M
Kill the aliens, save the falling humans, and save humanity!
Play HTML5 Version HERE
| Link | https://github.com/CodeChomper/InevitableDefense |
| Link | https://codechomper.itch.io/inevitable-defense |
| Original URL | https://ldjam.com/events/ludum-dare/50/inevitable-defense |
Ratings
| Given | 1🗳️ | 0🗨️ |
Great work!
@jimmothysanchez I battled with letting the player fly backwards or not for awhile and during my testing I found that I could get to wave 6 or so each time before it got really hard. I wanted to keep the play short to avoid boring players with repetitive game play
@jungle I noticed how invisible the bullets from the aliens were and thought it would help to make the game hard. I always make games too hard lol.
The game vision here is great, but I want MORE. It's easy to get worn out of this gameloop within just a couple tries. Some suggestions:
1. Turning around should be faster. Searching for enemies requires searching the map a bit, but then when you inevitably swoosh past them, it can take a few seconds to turn around. While I understand this may have been the intentional design of the game, it felt more frustrating than fun.
2. The alien's projectiles need more contrast against the sky, they were very hard to see. Again this could be considered part of the game's intention, but it felt more accidental. Make them a sharp red color instead of a transparent green would help a lot.
3. Give the player something to work towards. I felt weak and lame. Killing the enemies didn't seem to give me any new abilities or points in any way. A basic weapon upgrade system (even if it was just default weapon + homing missiles as specials) would go a long way at adding strategy and replay value.
Thanks for sharing this project, it was fun!
Just a small advice for the game play: I don't know it someone has said before but the controllers of the game were a bit difficult, moving up and down or back and forward wasn't as fast as I imagine or needed.
Apart from that, congratulations!! Looks great!
Thanks everyone!
I have to say it, the HTML5 badge on the game icon made me pick this one to play.
@geryon-games Thank you for playing and rating!
@fulminderek I wish I had time to make the mini map, it would have fixed that issue.
@steve7411 I battled with how much to show in front of the heli... it was a balance between locking the camera to the heli or letting there be some dead zone in the middle.
Thanks for the plays and rankings!