Cosmic Castaway by Perrin
A young woman finds herself on a strange airship on a journey to nowhere.
This retro lucasarts style adventure game takes you on an escape-room style experience as you piece together the mystery of why she's truly there and what part your must play in a grand scheme.


| Link | https://lockeddoorpuzzle.itch.io/cosmic-castaway |
| Original URL | https://ldjam.com/events/ludum-dare/50/cosmic-castaway |
Ratings
| Given | 29🗳️ | 15🗨️ |
I got the second and third endings but I don't want to wait around for 20 minutes to get what is presumably the first ending. And trying to extract the device.zip kept saying that it was corrupt. Apparently the default Windows zip system didn't recognize that it was encrypted with a password so I had to download another program to get to it.
Overall great game though, I liked that you took advantage of knowledge from playing it a second time as well as that it is being played by a person on a computer. Unfortunately though, I'm not able to rate it at all, the options aren't showing up on this page for some reason. Let me know if that gets sorted out.
loving the art style tho, very cool!
nonetheless, this was highly impressive for a jam game! amazingly done!
My one piece of feedback would be that it felt like the verbs were not used too much, for example using Look on the Desk papers gave a description of the paper, and I didn't think to 'Use' them at first to read them. I kept wanting to use the old Lucas Arts keyboard shortcuts too :smile: !
It's Infidel, meets Leisure Suit Larry. Infocom and Sierra Online.
Thank you so much for this wonderful experience.
What type of interface did you use in Unity?
Did you use their UI Handler?
Was it setup for 2D?
Just curious.
This game was the complete opposite of that. From the start I was pretty sure I knew what I was in for, staring down some generic game retro gameplay and a daunting 20 minute timer. That did not turn out to be the 20 minutes I expected, well done on a fantastic experience that went out on a high.
That password is terrifying given the action you have to do with it, I hope you know that.
Also excellent use of the timer, maybe the most stressed I've felt playing an adventure game since Monkey Island's grog/prison lock puzzle.
Would really like to see a post-mortem/making of for this; especially covering technologies used and puzzle design.
I'm a fan of the old LucasArts point and click adventures, so this was familiar territory. And I like the style of the end.
Really enjoyed it (and enjoyed reading your posts during the making of the game), well done!
- Texts were hard to read, too fast and constantly moving. I think already printed letters shouldn't move and there could be longer pause after all is printed out.
- Hints. I had no idea what could I do. Others talked about puzzles. I couldn't solve them, because I couldn't even find them! I was wandering around and trying to do push/pull/pick/... random objects, but nothing worked, only looking. Adding some boundary effects on objects which can be handled would be wonderful.
- Keep promises. From start the game kept telling me that I will understand at the end. When it was time, only a credits scene came up.
- Show if an action is selected.
No rating possibility for me.
And what you have to do in that ending! I've never seen something like that before in a game, it was fun.
The text was a little fast at times, I wish I had more control over it.
Nice job!
The controls were intuitive as they work the same as in most other games and the puzzles were great.
My only feedback would be that sometimes the text scrolled too fast for me and sometimes I would have liked to skip dialogues I already now.
A nice to have feature would be highlighting of interactable spots.
Overall Great entry :slight_smile:
Yeah, really just a treat to live in that strange and beautiful world for a bit - thanks for creating it!