Virus Bash by joewan



Description
You play as a leukocyte and your job is to kill as many intruders (viruses/bacteria) as possible. Kill intruders to earn XP and pick random upgrades. There are 13 different upgrade types. Unfortunately the game is not really balanced. In the pause menu you can see your current stats. Score calculation: (seconds survived * level)
Linux version is untested.
Controls
| Action | Key | | --- | --- | | Move | WASD | | Shoot | Left Mouse | | Dash | Space| | Pause | ESC or P | | Toggle Mute | M | | Toggle Fullscreen | F | | Restart | R |
Ratings
| Given | 3🗳️ | 2🗨️ |
Then i was like "DIE MF! Yeah! Take that you green piece of sh..."
Haha, long story short I had a blast, I was so surprised how many upgrades there actually are. I expected to be like three upgrades over and over, but it always surprised me, even after lvl 10, when the game started to be really tough!
Very solid entry, even the graphics and SFX are pretty nice :). Maybe some music/ambience in the background would be cool, but considering that you joined COMPO, I think it is very much justifiable.


Great little game, love upgrade systems like this.
F*cking Covid
Bugs:
- having Escape close fullscreen and also the pause menu might not be a good idea ;)
- hitting restart after dying at level 19, I continued with level 19 (although the xp needed per level reset correctly) and never saw a single damage update
Edit: Yay, 13200

Some feedback: there should probably be a ranged enemy type, or something that will catch the player off guard. At the moment it's quite possible to go on forever, since all the enemies become slower than you, and you can just dodge away from them.
It's still super fun, and I got to level 20 just to see how powerful I could become :)
For a compo game it's very polished, and not too badly balanced either. Nice job!
Well done)
"Oh hey this is a pretty cool and easy game, I could do this all day"
to
"OH NO THERE ARE SO MANY INTRUDERS AAAAAAAAAAA" in about 5 levels."
I got to 24 in the end! Very well made. I love games with progression and upgrades like this

Thanks for giving me this experience.

But besides that the game was a lot of fun

Pretty simple but addictive. Real good game overall
Some feedback though:
- I would have loved to get a sound effect to play on each hit. Would have been really satisfying.
- I feel the background is a tad too bright (Too much contrast).
Other than that, really cool!

I do have to play at least once more and use dash - I had no idea it is there until I have seen some upgrades but then I didn't know how to trigger it.
The graphics is simple but very coherent, it looks very polished, I love it.
You can really feel lack of music - and that's a pitty because the game would really feel much more intense.
Also I would love to have a little bit more sound effects.
Great leveling system, as for jam - nice variety of enemies.
Simple but very well executed idea :).

But I enjoyed it a lot. Good work.
Some background music would have been nice.
Very well done - fitting the theme quite well and feels good while playing.
Best score around 2700. Sound is a bit annoying after some time, maybe try to ajust"pitch" or do some variation (random volume for example). all that's missing is good music.
I also learned not to try to do corrected shots by clicking repeatedly instead of holding LMB because I would accidentally buy an upgrade when leveling up
What I learnt:
Health regeneration > damage > others
Edit: no, damage > others
Addictive game, I love the infinite cyclic world, even if I'm not sure how small it is.
Incredibly fun game, and really well balanced!


I think I've got the record here for now
I loved the upgrade system, The only thing I would change would be the difficulty and upgrade curve in the sense that the game would get harder faster but also the upgrades would get stronger quickly
I have one small point of feedback: After just a couple levels it already feels like the shooting is not really doing anything helpful anymore, as there are just so many enemies. Of course, the theme 'it is inevitable' kind fits this, but gameplay wise it would be a bit more fun if there were certain options to wipe out a tonne of virusses every once in a while.
Great job on the game!
I really feel this game could really benefit from some enemy that also fire projectiles for the player to dodge, this would introduce a secondary challenge. Some other cool ideas might be boss battles every 10 levels or so (just a large bullet hell type dodge and shoot), perhaps bosses drop extra health and upgrades as well?
Overall super solid, this could evolve into an awesome game.
It does get a bit stale after a while. Maybe it would be cool if some really tough virus showed up randomly on later levels (like bosses). Still, very balanced for a 48h entry :)
The upgrade system was neat and added a satisfying layer of progression to the intuitive and fun combat mechanics.
I stopped after reaching level 20, because the gameplay was getting a little stale. If anything I would have preferred a steeper difficulty curve, but I understand balancing a game in 48h is a big ask.
The animations on the enemies/player were simple, but really solid. Overall, really good job on this one!

very addicting!
in the end I was getting nothing that increased my dps for a long time... Is that on purpose, or was I just unlucky?
Had a lot of fun.
And sheeeesh how are you all getting to that high of a round.

Highscore :)
Excellent visuals! I really liked how the enemies had animations as they moved, the numbers and bars were clearly readable, menus looked nice as well.
Sound effects were also great, would have loved a little music with it
There could be improvements, but I was too busy playing to notice them right away.
Very good entry and honestly out of all games that people submitted on my stream, this one was the most fun. GJ
Definitely could have done with some music--I'm thinking some heavy electric guitar, personally--but thank you for at least varying the frequency of the shooting sound effect...! I think my brain would have exploded if I'd played for as long as I did and the shots had all sounded the same...! :sweat_smile:
Great work! :grin: