Magic Missile by Tim Sims

[raw]
made by Tim Sims for Ludum Dare 50 (JAM)

Magic Missile

Your town has angered the Gods.

You can only DELAY THE INEVITABLE.

Created for the Ludum Dare 50 Game Jam.

Mainmenu Gameplay1 Gameplay2

Protect your town from raining meteors and roaming zombies.

Controls

A/D to move a character left and right

Space to switch between characters

Wizard (Purple): Mouse to move, Left Click to shoot a spell

Fighter (Red): Automatically attacks. Just position him

Credits

Gameplay and Graphics Tim Sims

Sound PMSFX Tim Sims

Links

Magic Missile On Github

Magic Missile On Itch

Magic Missile Ludum Dare Entry

Resources

Pixel by Faiface (Graphics Library)

Beep by Faiface (Audio Library)

Ratings

Given 8🗳️ 0🗨️

Feedback

KidderTTV
04. Apr 2022 · 17:46 UTC
Wow challenging haha
tylerstraub
04. Apr 2022 · 17:50 UTC
Space invaders but with the fighter, nice twist
Nash
04. Apr 2022 · 17:57 UTC
Even quite simple but still surprisingly fun! I like the concept that you have two characters to control and they have different kinds of abilities to take advantage of.

I guess the idea is that you use wizard for meteors and the knight for zombies. However, I found out that the wizard missile AoE is so large that you can handle both zombies and meteors with him. To balance this out I would make the wizard AoE smaller or prevent the wizard shooting near ground.

One thing I found quite annoying was that it is possible to kill yourself (or the other character) with the wizard missile AoE. I would make it so it would not make damage to your own characters.

Overall, great little game and bonus points for using Go!
TheMiSta92
04. Apr 2022 · 22:31 UTC
Really a nice combination of Space Invaders-ish defense but also parallel management with the melee fighter. First I only focused on the meteorites until I understood that the zombies/aliens also destroy houses and when I saw that my characters get attacked by them as well, it was too late and I was nearly dead.
Super challenging, but in a nice way. Graphics and sounds do their job, composition could be a bit better, but as a prototype/gamejam game nice and non-obstructing in terms of gameplay.
Really like the mechanics, not sure if the changing weapons of the wizard are really necessary, but they definitely add another layer in difficulty.
In the end, a quite simple game with a very likeable complexity and difficulty. Nice work!
tigerj
05. Apr 2022 · 00:27 UTC
Strong missile command vibes. The 3 houses on the east side clearly bribe me as I tend to focus on trying to keep them alive. The split mechanic is challenging, engaging, and sure to defeat anyone. well done.
Quinn_Patrick
05. Apr 2022 · 19:25 UTC
This is like patting your head and rubbing your stomach, very challenging and unintuitive, but in a way that tempts me to master it, so nice job. I like that the different spells do different things. Having more than one guy on the ground, or some autonomous units I think would be a good addition.
BaronB
05. Apr 2022 · 22:46 UTC
Cool game! Didn't realize I could switch guys for awhile. An ingame instructions would be good.
KingOfSpill
06. Apr 2022 · 01:42 UTC
This is really tough but I love the way its set up. Swapping between the two people is a really interesting challenge.
Oliver Richmeier
06. Apr 2022 · 03:56 UTC
Pretty cool concept. It's fun to manage both of the characters, and their mechanics are implemented well, with the auto-attacking fighter and having to position the explosion of the spell. The audio also set the mood well.
LiubovP
06. Apr 2022 · 09:23 UTC
The concept of the game is good (coincides with the theme), but the graphics in this game are not for me
Sodoj
06. Apr 2022 · 09:26 UTC
This is a very cool entry! I enjoyed micromanaging knight in order to protect the spellcaster. I wish there was more room for error though and slightly more generous aiming. Managed to last 83 seconds.

Good stuff!
stamestratagem
06. Apr 2022 · 20:07 UTC
At first I really didn't like this but I said o f, let's do a few more rounds. And when you get the rhythm of the game the asymmetric actions of the two characters become really fun. If you could adjust the spacing of the enemy objects I would like to play later again
zimny11
07. Apr 2022 · 18:49 UTC
Nice game. Interesting take on the space invaders. The game is a bit too hard, but in the other hand it fits the theme, because of that. Nice job with this one.
01FE7E
13. Apr 2022 · 13:50 UTC
Quite difficult. I like how chaotic the purple spell is.
Gandelianna
15. Apr 2022 · 22:58 UTC
It's really hard to control two characters, but after two-three rounds I get it. Good entry!
Paul Nadan
17. Apr 2022 · 20:19 UTC
I liked having to split focus between the fighter and wizard, although the optimal strategy seemed to be abandoning all the houses except one next to the wizard, so that the fighter only needed to guard one spot. I also really liked how the chaos bolt spell looked. Seeing which spell was coming up next was helpful, but because of their similarity it didn't affect gameplay much; having some more variety of effects could be interesting. Overall a fun concept and nice execution, great work!