Magic Missile by Tim Sims
Magic Missile
Your town has angered the Gods.
You can only DELAY THE INEVITABLE.
Created for the Ludum Dare 50 Game Jam.

Protect your town from raining meteors and roaming zombies.
Controls
A/D to move a character left and right
Space to switch between characters
Wizard (Purple): Mouse to move, Left Click to shoot a spell
Fighter (Red): Automatically attacks. Just position him
Credits
Gameplay and Graphics Tim Sims
Sound PMSFX Tim Sims
Links
Magic Missile Ludum Dare Entry
Resources
Pixel by Faiface (Graphics Library)
Beep by Faiface (Audio Library)
| Link | https://thetimsims.itch.io/magic-missile |
| Link | https://thetimsims.itch.io/magic-missile |
| Original URL | https://ldjam.com/events/ludum-dare/50/magic-missile |
Ratings
| Given | 8🗳️ | 0🗨️ |
I guess the idea is that you use wizard for meteors and the knight for zombies. However, I found out that the wizard missile AoE is so large that you can handle both zombies and meteors with him. To balance this out I would make the wizard AoE smaller or prevent the wizard shooting near ground.
One thing I found quite annoying was that it is possible to kill yourself (or the other character) with the wizard missile AoE. I would make it so it would not make damage to your own characters.
Overall, great little game and bonus points for using Go!
Super challenging, but in a nice way. Graphics and sounds do their job, composition could be a bit better, but as a prototype/gamejam game nice and non-obstructing in terms of gameplay.
Really like the mechanics, not sure if the changing weapons of the wizard are really necessary, but they definitely add another layer in difficulty.
In the end, a quite simple game with a very likeable complexity and difficulty. Nice work!
Good stuff!