BOULDER by macaroni.dev

Foreward
After cheating Death and conning Hades, Sisyphus had been condemned to eternally roll a BOULDER up a mountain in the underworld. At the peak, the BOULDER was cursed to roll back down to the bottom.
One day, Hades went to go check on Sisyphus, only to notice him smiling as he strolled down after his BOULDER to the bottom.
Clearly, Sisyphus had not been punished enough...yet.
How to Play
- Press SPACE to PUSH
- DOUBLE-TAP to DASH
- Beware HAZARDS
Windows
Unzip the zip file and run ld50.exe!
About Us
We are a husband and wife studio that someday hopes to make games full-time.
BOULDER was built in a custom Haskell 2D game engine we have been iterating on as we have been delving into Ludum Dare. The engine has recently become a bit more stable, which helped a lot this jam. The art was hand-drawn and animated in Clip Studio Paint.
We hope you can find fun in our eternal task.
| Link | https://macaroni-static.sfo2.digitaloceanspaces.com/LD/BOULDER.zip |
| Original URL | https://ldjam.com/events/ludum-dare/50/boulder |
Ratings
| Overall | 522th | 3.65⭐ | 22🧑⚖️ |
| Fun | 862th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 532th | 3.475⭐ | 22🧑⚖️ |
| Theme | 341th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 552th | 3.825⭐ | 22🧑⚖️ |
| Audio | 532th | 3.425⭐ | 22🧑⚖️ |
| Humor | 545th | 3.158⭐ | 21🧑⚖️ |
| Mood | 559th | 3.6⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
The graphics are awesome! I somehow am a sucker for dithering, and your game is full of it! I see that you used SDL, that is a rare breed here on LD. I could not help myself to look into the assets folder (I was curious how you did the mountain paralax effect, looks like a circular motion, so I was expecting a big image with mountains on a sphere, but you used a sinewave I think?) There are some images that didn't make it into the final version, or am I wrong?
Great game, loved it :-)
@wouter52 The parallax effect is actually deceptively simple:
* We have a single image of the mountains that is horizontally tile-able. It doesn't need to be very big. It's just a little wider than the game width.
* We tile it horizontally "infinitely" and scroll it according to the player's location. The parallax is just a matter of scrolling slower than the player is moving. We actually use the same function for both the mountain parallax and for scrolling the ground itself. The ground just has a parallax factor of 100% (whereas the mountain is 10%) but rotated a bit.
We did leave in the sprites we used as placeholders during development (the tower, bush, skull, and cube). They're actually leftover from our first Ludum Dare that we didn't finish in time :)
The boulder animation is so smoooooooth
You should send this to Bathaniel Nandy, he likes boulders.
Thank you all for the feedback & reviews! We wanted to let you know that we do plan to release a full version of the game soon (tm). It'll be published here: https://macaronidev.itch.io/boulder We will try to post development updates on itch.io as well!