BOULDER by macaroni.dev

[raw]
made by macaroni.dev for Ludum Dare 50 (JAM)

Cover.png

Foreward

After cheating Death and conning Hades, Sisyphus had been condemned to eternally roll a BOULDER up a mountain in the underworld. At the peak, the BOULDER was cursed to roll back down to the bottom.

One day, Hades went to go check on Sisyphus, only to notice him smiling as he strolled down after his BOULDER to the bottom.

Clearly, Sisyphus had not been punished enough...yet.

How to Play

  • Press SPACE to PUSH
  • DOUBLE-TAP to DASH
  • Beware HAZARDS

Windows

Unzip the zip file and run ld50.exe!

About Us

We are a husband and wife studio that someday hopes to make games full-time.

BOULDER was built in a custom Haskell 2D game engine we have been iterating on as we have been delving into Ludum Dare. The engine has recently become a bit more stable, which helped a lot this jam. The art was hand-drawn and animated in Clip Studio Paint.

We hope you can find fun in our eternal task.

Ratings

Overall 522th 3.65⭐ 22🧑‍⚖️
Fun 862th 3.225⭐ 22🧑‍⚖️
Innovation 532th 3.475⭐ 22🧑‍⚖️
Theme 341th 3.95⭐ 22🧑‍⚖️
Graphics 552th 3.825⭐ 22🧑‍⚖️
Audio 532th 3.425⭐ 22🧑‍⚖️
Humor 545th 3.158⭐ 21🧑‍⚖️
Mood 559th 3.6⭐ 22🧑‍⚖️
Given 20🗳️ 18🗨️

Feedback

Bhughes
05. Apr 2022 · 19:06 UTC
fun idea! love the story of sisyphus. would love to see a bit easier start to really get into the game before the difficulty ratchets up. found myself standing still a lot waiting for the number of hazards to finish
Wouter52
05. Apr 2022 · 20:03 UTC
Great game! After a lot of retries I somehow found a sweetspot where no hazards would generate in time to hurt me, I could look away from my screen while holding spacebar to get to 10000 ft ^^

The graphics are awesome! I somehow am a sucker for dithering, and your game is full of it! I see that you used SDL, that is a rare breed here on LD. I could not help myself to look into the assets folder (I was curious how you did the mountain paralax effect, looks like a circular motion, so I was expecting a big image with mountains on a sphere, but you used a sinewave I think?) There are some images that didn't make it into the final version, or am I wrong?

Great game, loved it :-)
🎤 macaroni.dev
06. Apr 2022 · 04:59 UTC
@bhughes @wouter52 Glad you two enjoyed it! We just pushed a bugfix to the RNG - the levels should make more sense now :sweat_smile: If you have a chance to try it again, let us know what you think!

@wouter52 The parallax effect is actually deceptively simple:

* We have a single image of the mountains that is horizontally tile-able. It doesn't need to be very big. It's just a little wider than the game width.
* We tile it horizontally "infinitely" and scroll it according to the player's location. The parallax is just a matter of scrolling slower than the player is moving. We actually use the same function for both the mountain parallax and for scrolling the ground itself. The ground just has a parallax factor of 100% (whereas the mountain is 10%) but rotated a bit.

We did leave in the sprites we used as placeholders during development (the tower, bush, skull, and cube). They're actually leftover from our first Ludum Dare that we didn't finish in time :)
Quite Good
06. Apr 2022 · 05:13 UTC
Brainstorming ideas, we thought about Sisyphus too. Glad to see someone took that concept all the way. Nice visuals, and punishing gameplay - as it ought to be.
MrEvilGuy
06. Apr 2022 · 05:17 UTC
I played this way long than I expected to haha. There's something to be said about a perfect blend of graphics, artwork, sounds, controls and a challenge. Makes it easy to try over and over again. Never got very far--1729--despite playing awhile. I thought I had a strategy down but it started to fall apart. It gets so chaotic up there!!!
Cookiezz
06. Apr 2022 · 05:21 UTC
I thought the idea was fun and fits the theme perfectly! The sound and graphics fit together very well, and the gameplay is simple yet effectively fun. I found it quite difficult to double-tap spacebar, which meant I was just getting clipped, perhaps a (slightly)faster double-tap, or smaller hitbox would do wonders here.
JustusPan
06. Apr 2022 · 05:22 UTC
challenging game! A little bit frustrate when the fail comes.
rmrvar
06. Apr 2022 · 05:41 UTC
I enjoyed playing through this game. The music and art were both quite good and felt very nostalgic. I also liked the animation of Sisyphus rolling down the hill with his boulder. I made it 2175 ft.
artilor901z
06. Apr 2022 · 06:26 UTC
epic!
Oleg Bone
06. Apr 2022 · 18:09 UTC
Not a bad core mechanics, this is a well-done game for one person! Good luck to you
Orionhart
08. Apr 2022 · 05:09 UTC
Great adherence to the theme! The game definitely fit it. As for criticism, I found the dash not very useful, and while the slight delay before moving the boulder may have been a conscious decision, it made me confused as to whether or not I had to press or hold space to move it, so I ended up floundering for a few minutes before realizing how best to control it. Loved the overall atmosphere.
Seng
08. Apr 2022 · 07:32 UTC
Nice idea. Simple gameplay but still enjoyable. As others mentioned already the dash felt a little bit off. Maybe binding it to a different button without the double tap would make it feel better. Anyway still a nice entry. I liked the artstyle. Keep it up!
infecsean
08. Apr 2022 · 12:40 UTC
very cool gameplay loop. I think the dash can be executed faster or dont rely on double clicking, other than that, amazing game!
dob
13. Apr 2022 · 06:07 UTC
Very clever, very well executed. Completely charming. I really liked this one.
BinaryPrinciple
13. Apr 2022 · 22:21 UTC
Nice rage-WASD game you made. Choosing this specific mythology was brilliant, a lot of style with the music and the graphics. I think that adding it feature might actually break the game that you made, but I would recommend going the route of Downwell, and unlock color palettes and different rocks. I would add some background music, and sounds to the steps to fell how much progress I'm doing.
paulhocker
14. Apr 2022 · 02:58 UTC
very good game. loved the use of the theme. only gripe was the slight delay on the dash mechanic. could not get out of a jam when i wanted. great game.
GeraldFIngBurke
14. Apr 2022 · 03:13 UTC
Extremely well done. The myth of Sisyphus is a perfect fit for the theme. I enjoyed how you managed to capture the look and sound of a particular era of games. Honestly wouldn't be surprised to see exactly this running on an NES.
LDJam user 288502
19. Apr 2022 · 22:03 UTC
Haskell for gamedev, I'd never have imagined it heheh

The boulder animation is so smoooooooth

You should send this to Bathaniel Nandy, he likes boulders.
🎤 macaroni.dev
21. Apr 2022 · 22:18 UTC
@bhughes @wouter52 @quite-good @mrevilguy @cookiezz @justuspan @rmrvar @artilor901z @oleg-bone @orionhart @seng @infecsean @dob @binaryprinciple @paulhocker @geraldfingburke @jamtempisto

Thank you all for the feedback & reviews! We wanted to let you know that we do plan to release a full version of the game soon (tm). It'll be published here: https://macaronidev.itch.io/boulder We will try to post development updates on itch.io as well!