by Jared York

[raw]
made by Jared York for Ludum Dare 50

Feedback

CandleBird
05. Apr 2022 路 01:24 UTC
Extremely clever mechanics! I really enjoyed learning how the game worked and the overall style of it. I would say that it was a little slow paced for my taste, but otherwise it was a cool little game. Good work on this one!
Zack HD
05. Apr 2022 路 01:57 UTC
It took a little bit to figure out at first but I really enjoyed the core mechanic. The first rocket launched and just kept going and was never seen again, which got a good laugh out of me. Its just a little slow and not much going on otherwise.
馃帳 Jared York
05. Apr 2022 路 02:39 UTC
@candlebird Thanks for playing and for your feedback! Yeah, it's hard to compress 36,000km of space down to the height of the screen so in order to preserve some sense of scale the rockets move slow. There may have been better ways to convey it, though.
馃帳 Jared York
05. Apr 2022 路 02:42 UTC
@zack-hd Thanks for playing, Zack! As you put more spacecraft in their correct orbits, different rockets become available to you, which increase risk and reward for delivering payloads (different rockets have different costs to launch). I'm glad you enjoyed the core mechanic!
Hawkin
06. Apr 2022 路 02:43 UTC
This was a fun concept! I liked the idea of getting the trajectories just right to end up where they needed to be. Sound effects would have really sold the rocket boosts or the comm blips, but sometimes you just don't have time.

![snap.png](///raw/319/53/z/4cf7b.png)

If this was intentional, that is really funny haha.

I noticed some rockets separated/crashed right after launch. Was that intentional, or did I mess up? :( I also think a nice challenge could have been launching and pinging multiple rockets at once, as most of the time I was wishing for more things to do--either win hard or fail hard!! haha

Thanks for the game! It was fun!