Bar Up! by realicraft

[raw]
made by realicraft for Ludum Dare 50 (COMPO)

I was trying to go for something here, but ran out of time.

Changelog (Apr. 4) - fixed issue preventing exporting to HTML5 - fixed issue where "buying" upgrade 2 caused pickups to stop spawning

Ratings

Overall 614th 2.333⭐ 23🧑‍⚖️
Fun 592th 2.429⭐ 23🧑‍⚖️
Innovation 604th 2.214⭐ 23🧑‍⚖️
Theme 602th 2.429⭐ 23🧑‍⚖️
Graphics 394th 3.214⭐ 23🧑‍⚖️
Audio 466th 2.525⭐ 22🧑‍⚖️
Humor 446th 2.088⭐ 19🧑‍⚖️
Mood 565th 2.375⭐ 22🧑‍⚖️
Given 32🗳️ 1🗨️

Feedback

Matt Swieboda
05. Apr 2022 · 02:07 UTC
Cool idea. Wasn't sure how to use the upgrades, or if I did use them, what they did. But I will say I had more of a blast collecting the treasures and pickups then I thought I would. Great art style, and overall feel.
LDJam user 282870
05. Apr 2022 · 02:10 UTC
Game ran very well, just not quiote sure of the point of the game. add som monsters, more walls to your level. A little background music, and a definite goal.

Game was good though and ran flawlessly
Chartle
05. Apr 2022 · 02:41 UTC
Runs well, nice pixel art but I couldn't figure out what the upgrades did or why I was losing/gaining health. It seems from your description you had more planned, which is a shame because having an unfinished game is never fun :)

BTW your itch.io page isn't set up to use the HTML5 build in browser, you need to set "Kind of project" to HTML5 and then tick the "play in browser" checkbox under your uploaded html5 zipfile.
Tristian Tee
06. Apr 2022 · 10:29 UTC
Has promise but seems mostly unfinished.

Not sure if it was a bug but the game never ended for me. I was just zooming around with 0 hp still picking up things.

Zooming around was fun though XD and you nailed the pick up noise.
gamesplusjames
08. Apr 2022 · 10:15 UTC
it was fun running around collecting things but I wish I knew what the upgrades did or what you needed to purchase one! Nice work
Wassim
09. Apr 2022 · 13:49 UTC
There must be a lot of efforts put into this, I wished you could've gave it one more day and took a shoot at the Jam but I see that you've been aiming for something cool, scope carefully next time and wish you the best of luck most important thing is that you tried :smile:
WasteOfAmmo
10. Apr 2022 · 04:41 UTC
I think others have covered the bit about being unfinished. It would help if it was explained in the description what was trying to be accomplished. That way we could judge it on the intentions also.

Graphics were straight forward and good. Not sure what the items are that give the negative sound and subtract time but one quickly learns to avoid them. Moving and collecting the 3 good items works well, the background was interesting. I'd be curious to see this game again when more is complete including the upgrades.

It seems to have potential to be fun and easy to pick up. Keep working on it and good effort so far.
jk5000
17. Apr 2022 · 07:41 UTC
I did not see much gameplay, but the visuals was pretty good.
joe40001
18. Apr 2022 · 06:03 UTC
Good effort, but unfinished. The gui/art is alright.
zimny11
20. Apr 2022 · 20:05 UTC
The art style is nice. Good luck next time!
Quinn_Patrick
20. Apr 2022 · 20:09 UTC
It is apparent to me that this one isn't done. There is a special category for unfinished games, I think. I actually found myself really like the aesthetic of this game, though. I wish I could offer more feedback, but I feel like what I got to play just isn't close enough to your vision for it to be fair to do so.

Time management is a challenge, especially in the compo. Sometimes it just doesn't work out. Here's hoping next time goes better!