we didn't have time... People learn from their mistakes and we will definitely have time for the next Ludum Dare. but here's what we managed to do in such a short period of time:
next, we made objects




the next step was to conceptualize the rooms




we were scared, but we started importing everything into the Unreal engine 4.27.2






but! As a result, it turned out that when we saw a player in the range of visibility, the monster switched the animation to running and started hunting.
further thinking over the logic of the monster's movement, we noticed a bunch of bugs that took more than a week to fix...

do you need more screenshots:




we also thought through the logic of the flashlight, picking up objects of the environment, finding the key, rotating objects in the hand, and much more... but it's a pity that we didn't calculate the time to do everything...






























