The Fun Begins by LDJam user 281861

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made by LDJam user 281861 for Ludum Dare 50 (JAM)

A Horror Game!

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vafer
04. Apr 2022 · 22:34 UTC
Hey! First test comment here.
aslanchikikik
05. Apr 2022 · 09:11 UTC
we didn't have time... People learn from their mistakes and we will definitely have time for the next Ludum Dare. but here's what we managed to do in such a short period of time:
aslanchikikik
05. Apr 2022 · 09:15 UTC
We started with a plan
![план.png](///raw/ff8/64/z/4c74f.png)
aslanchikikik
05. Apr 2022 · 09:16 UTC
then we moved it to 3d space
![план3д](///raw/ff8/64/z/4c753.png)
aslanchikikik
05. Apr 2022 · 09:18 UTC
after that, they began to replace the layout with a design solution
![стена](///raw/ff8/64/z/4c759.png)
aslanchikikik
05. Apr 2022 · 09:20 UTC
next, we made objects
![делали](///raw/ff8/64/z/4c762.png)
![делали2](///raw/ff8/64/z/4c763.png)
![делали3](///raw/ff8/64/z/4c765.png)
![делали4](///raw/ff8/64/z/4c766.png)
aslanchikikik
05. Apr 2022 · 09:23 UTC
and more...
![more](///raw/ff8/64/z/4c76b.png)
![more2](///raw/ff8/64/z/4c76c.png)
![more3](///raw/ff8/64/z/4c76d.png)
![more4](///raw/ff8/64/z/4c76e.png)
![more5](///raw/ff8/64/z/4c76f.png)
![more6](///raw/ff8/64/z/4c770.png)
aslanchikikik
05. Apr 2022 · 09:28 UTC
the next step was to conceptualize the rooms
![ttt7](///raw/ff8/64/z/4c776.png)
![vvv7](///raw/ff8/64/z/4c777.png)
![vvv8](///raw/ff8/64/z/4c778.png)
![vvv9](///raw/ff8/64/z/4c779.png)
aslanchikikik
05. Apr 2022 · 09:29 UTC
we were scared, but we started importing everything into the Unreal engine 4.27.2
![tttt](///raw/ff8/64/z/4c77b.png)
![ttt2](///raw/ff8/64/z/4c77c.png)
![ttt3](///raw/ff8/64/z/4c77d.png)
![ttt4](///raw/ff8/64/z/4c77e.png)
![ttt5](///raw/ff8/64/z/4c77f.png)
![ttt6](///raw/ff8/64/z/4c780.png)
aslanchikikik
05. Apr 2022 · 09:32 UTC
but! As a result, it turned out that when we saw a player in the range of visibility, the monster switched the animation to running and started hunting.
aslanchikikik
05. Apr 2022 · 09:35 UTC
further thinking over the logic of the monster's movement, we noticed a bunch of bugs that took more than a week to fix...
![onster](///raw/ff8/64/z/4c78a.png)
aslanchikikik
05. Apr 2022 · 09:36 UTC
we skipped the fix step.
aslanchikikik
05. Apr 2022 · 09:37 UTC
on the last day we started doing a lot of work with lighting!!!

![svet1](///raw/ff8/64/z/4c794.png)
aslanchikikik
05. Apr 2022 · 09:37 UTC
we didn't like it, let's move on!
aslanchikikik
05. Apr 2022 · 09:38 UTC
another thing, but something is missing...
![svet2](///raw/ff8/64/z/4c799.png)
aslanchikikik
05. Apr 2022 · 09:39 UTC
hooray, we made this super awesome light!
![svet3](///raw/ff8/64/z/4c79d.png)
aslanchikikik
05. Apr 2022 · 09:42 UTC
do you need more screenshots:
![got1](///raw/ff8/64/z/4c7a1.png)
![got2](///raw/ff8/64/z/4c7a2.png)
![got3](///raw/ff8/64/z/4c7a3.png)
![got4](///raw/ff8/64/z/4c7a4.png)
aslanchikikik
05. Apr 2022 · 09:44 UTC
we also thought through the logic of the flashlight, picking up objects of the environment, finding the key, rotating objects in the hand, and much more... but it's a pity that we didn't calculate the time to do everything...
aslanchikikik
05. Apr 2022 · 09:47 UTC
I did not touch on the topic of texturing here, because you yourself understand how muddy it is) but it seems like we did it)