Keep It Warm by Fifut
Description:
- Keep your house warm by keeping the fire burning. Remember, anything can burn.
- Keep your baby quiet. Rock your baby if necessary. Remember, baby love heat.
- Game ending when the baby cry for too long.
How to play:
- Arrow keys :arrowleft: :arrowright: to move, Space to interact or hit.
Screeshots:


Context:
- First LD for me and first gamejam.
- This is a very simple and not funny game :sweatsmile: But it'is a game and it's my game :slightsmile:
- For this first jam, my goal was to make a game playable and be able to publish it. Well, I succeeded :thumbsup:
- I used a music generator so I'm out for Audio rating
Tools I use:
- Engine : Godot
- Sound : sfxr
- Music :
- Music generator : http://tones.wolfram.com
- Audacity
- Art : Piskel
Builds:
- Godot can export game for Windows, Linux and OSX. Unfortunately I only tested under Windows.
Issues:
- If Windows block the game, don't worry, just extract the zip file before launching it.
Ratings
| Given | 44🗳️ | 33🗨️ |
This is a perfect execution of a little game, you nailed both the theme and the epic theme song <3
Keep in mind that I made a big forest :wink:
The gameplay is super basic but it works well. And it's funny! The idea of taking down your door to burn it in a stove so your baby won't cry - it's so silly, I like that.
Really unexpected take on the theme.
Maybe gameplay could use some twist to at least give player a hope to delay the inevitable a little longer. I still had some fun with it, good job!
I was recording my playthrough of your game so here’s a link in case you’d like to see it
https://youtu.be/gFusdrtgKRk
(sorry for low quality, youtube didn’t like my recording for some reason; I’ll re-process it and re-upload later) Your game starts at 25:30. And I'm sorry, I couldn't pronounce your nickname correctly :sweat_smile:
I loved it! Though admittedly I did think the baby was a dog and was very happy that I could pet the doggo.
This is one of those games that I feel could become really fun if it was expanded and given more time.
Thanks for making this! :D
@pdotjpg Thanks for the feedback. Perhaps a sound of wind outside would have increased the imersion.
@caudatecoder It's real! It's happening! Someone is playing my game on youtube, I'm going to become famous :laughing:
Don't wory for my nickname, you pronounce right first time :thumbsup:
@otterfaelure Thanks for your feeback. Adding a dog would be a good idea. After a while, a dog appears and you have to take care of it too.
*final score: 199*
(also, nice a to see a fellow godot dev! :slight_smile:)
The animation is very effective, especially the head pixel block thrusting forward as the player character hurriedly walked to-and-fro.
The particle effects helped set the mood for the scene.
Nice entry!

What you came up with was good. It had all the important elements. Graphics, sound, gameplay, a goal and feedback. I thought it turned out well. I would encourage you to try another jam in the future if you enjoyed it.
Great job making a game in 48 hours!
In all honesty, solid first entry. It felt bleak, and especially dark because the inevitable is... a dead baby. But I enjoyed that.
@alexhoratio @hiddentavern Yes it's dark, and I had think to replace the baby with another thing. But it's increase the "unevitable" part of the theme.
@darandin @lisyarus @sunjet Yes, I could improve it to improve the strategy
@caeonosphere I had the idea that the fire would go out more quickly if the door was broken, but I did not implement it.
@phoenixofforce @dzejpi The font no realty fit with the 8bit style, you right.
@a-chill-lemur Juste keep the fire on and the baby will be warm. Thanks for playing.
The idea is good. Easy and funny to play.
It was stressful to keep the baby quiet, so 5/5 in simulation.
It's the kind of minimalistic and emotional games that Anna Anthropy would like. (Not sure if it interests you, but I'm a fan of her).
The particle effects of the fire and the chimney are nice, and suits the global graphic style of the game.
Is there a way to go on the second floor and get the books and table that are in it ? I did not find any stairs nor ladders.
Also, thank you for having compiled the game on many platforms, especially the web. I try to avoid downloading and executing random stuff from internet, even if they are games.
I love the added touch that you can burn objects inside your house for warmth, too! I do wish there was a liiiiiittle bit more depth though so that I could make some interesting decisions/trade-offs. I could burn pretty much everything in my house without filling up the fire gauge, and then it was just a matter of "run off to tree, cut down tree, put in fire, rock baby, rinse, repeat."
I feel like if there were just a few simple mechanics to shake things up, and force the player to make interesting decision, it would really open this game up. :slight_smile: Maybe a larger inventory to hold multiple items, but limited space. Trees take longer to cut down and haul, but burn for longer. Meanwhile some new item (like bushes) are light, easy to carry, but burn quickly. Just a simple edition like that can ensure that all players don't have the exact same experience every time. :thumbsup:
I do realize that this is a compo entry though, so I'm sure you considered all of this as well, and just ran out of time. What you did manage to get out in the weekend is still really really good!
Also, compliments to the sound design. It's very minimal, but in my opinion it's extremely effective. :thumbsup:
My best score was 219 (my strategy was to let the little baby almost die of cold before I put the furniture/trees in the chimney in order to stretch the time as much as possible).