On Company Time by Bongard22
Vaguely Damp Games brings you the game where procrastination actually earns you points! Find other things to do around the office to delay the inevitable moment where work actually needs to get done in this office style game. Tap your way around the office to waste the endless hours while accruing your salary. Get extra time to complete work tasks by doing meaningless activities but don’t forget that work email or you forfeit your paycheck!
Music:
Link: https://incompetech.filmmusic.io/song/4509-the-show-must-be-go
License: https://filmmusic.io/standard-license



Credits:
Hayden Yeagley - 3D Art
Matthew Rom - 3D Art
Jake McLeman - Programming
Eli Wulff - Programming
Keenan Wulff - Programming
Katrina Kimzey - Programming
Erick Holloway - Programming
Liam McAleavey - Project Management
Arielle Taylor - 2D art
Sarah Holloway - 2D art
Ratings
| Overall | 451th | 3.71⭐ | 33🧑⚖️ |
| Fun | 540th | 3.517⭐ | 32🧑⚖️ |
| Innovation | 406th | 3.581⭐ | 33🧑⚖️ |
| Theme | 611th | 3.726⭐ | 33🧑⚖️ |
| Graphics | 492th | 3.887⭐ | 33🧑⚖️ |
| Humor | 128th | 4⭐ | 33🧑⚖️ |
| Mood | 680th | 3.483⭐ | 32🧑⚖️ |
| Given | 41🗳️ | 45🗨️ |
now it's 8/10, well done. I need 3 more on my desk by Friday.
In all seriousness though, I love the minigames. There's a good level of polish in this game!
The production quality is ridiculously high here. I'm not sure how you guys throw together such detailed environments so fast during a jam!
I was a little confused at first, the power point is a bit of an information dump. But I got the gist and the gameplay was intuitive enough to where I figured out what was going on pretty quickly (not before missing a work task though). Second playthrough I was much more optimized. The buzz words thrown around after the minigames are the perfect cherry on top.
I have to say though... anyone who poops several times within a few minutes and has to be careful not to pass out each time might need to get that checked out :laughing:
Some of the minigames took a few tries to figure out what I was supposed to do. I guess it's hard to avoid that, though, since you can't really put a tutorial at the beginning of each minigame. In any case, I always find minigame-based jam entries impressive since it seems like a lot of content to fit in during the short time frame.
Navigating the "overworld" could be a tiny bit faster for my taste but its not too bad. The minigames are pretty hat or miss in how fun they are. Im not a fan of the button mashing type games but to come up with novel ideas in that short of a time is hard.
The graphics are really good and the office has some cute details. The theme implementation is unique but could be a bit more straight forward imo. I like that you could adjust the sound levels and the audio in general.
Cool music, nice little games - especially coffee and trash bucket :)
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/1457327946?t=00h41m51s)
Wonderful visuals and polish as always. I love how much personality y'all are able to pack into your games, well done!
I like the art style and the humor. I noticed some pathfinding and/or collision issues (e.g. the character moving through copy machines) but thats just cosmetic.
There were some other smaller bugs (pencil sharpener particles just being white quads, the circular progress bar of the work minigame showing up in other screens, etc.) but none of them were game breaking.
Solid game, keep it up!
I think the only feedback I have for the team is a bit more work on player onboarding. Some parts were great, like the pencil sharpening, trash throw, and coffee all had prompts on the screen telling me what button to push. I'm embarrassed to say though that it took me a few trips to the bathroom to understand what I was supposed to do. I had no prompt there (maybe a bug?) and honestly thought it might have been intended that I just sit there and wait it out.
Try to think about how the dumbest player (me) would approach the game. Is it possible to misinterpret, is it super obvious what to do, etc.
I'm impressed how many little details you guys threw in there, tiny little models that are tucked away, but really made it feel like I was playing in an office. A lot of games give off the feeling that the environment is a result of the type of game that the developers wanted to make. This one felt like you all stumbled upon a real office and decided to make a game in there. Super immersive.
Appealing concept bros.