Xermatt Redux by kiririn51
Three women find themselves trapped inside a massive spaceship being taken over by a mysterious entity.
An improved version of a previous LD entry. I hope you enjoy it!
Credits:
Writing & programming: FireSlash | Art: Kiri | Music: Saria



| Link | https://comeonandsl.am/dev/LD50/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/xermatt-redux |
Ratings
| Overall | 143th | 4⭐ | 38🧑⚖️ |
| Fun | 545th | 3.5⭐ | 38🧑⚖️ |
| Innovation | 698th | 3.314⭐ | 37🧑⚖️ |
| Graphics | 46th | 4.597⭐ | 38🧑⚖️ |
| Audio | 41th | 4.264⭐ | 38🧑⚖️ |
| Humor | 337th | 3.6⭐ | 37🧑⚖️ |
| Mood | 35th | 4.375⭐ | 38🧑⚖️ |
| Given | 53🗳️ | 46🗨️ |
i had an issue with the hitboxes on a lot of the UI elements - it seemed like they were all offset by a bit upwards, which made it hard to click things
other than that, very polished game!
I got so nostalgic playing it, it's impressive it was done in such a short time. the art is on point and the music keeps growing immersive along the game
congrats
I couldn't actually complete the game though :( I got to the part with grabbing the Gundoom model but I may have missed a key piece of dialogue because I wasn't too sure where to go next. I went to every room, searched whenever I could search, and tossed a good amount of flashbangs.
Regardless, I enjoyed my time with it and I'm still curious what the 3rd woman will be like given how different the first two are. Might give it another go before the review period ends!
This is just talent. My only feedback is something Pedipanol told me on my stream you intended to do but the fact that tossing the holotapes doesn't really do much to seal off a room or use the map to its advantage. The monster doesn't have a "presence" outside of an integer monster_closeness that is decremented -1 every room you go to.
Also I appreciate there not being a jumpscare.
Anyways, that's really it, see you in the top 100, if not top 10.
my only problem was more towards the constant mention of nsfw topics, which felt more uncomfy instead of funny — like it seemed like it was supposed to be — after the first few times. besides that i really like the dialogues the main character gives out also the sprites, it gives a lot of characterization to her and the same goes for reiko.
the humor would make the mood lighthearted but then i would be bought back to what was happening when i saw the danger warning and it would get tense again, was really fun trying to do strategies so i wouldnt trap myself while running from xenos.
also i noticed that when u reload the game the rooms changes places in the map and i really liked this aspect as it refrains the player from memorizing and redoing their steps in other tries.
The atmosphere and overall mood on this was SUPERB. Everything integrated really well together. The amount of artwork, rooms and character cards is really impressive. I got lost in this for a while! I loved how the controls were integrated into the UI -- that felt very immersive. Using music (and danger level) to indicate the proximity of the monster was really smart. I do wish that as I moved back through rooms, the movement controls displayed immediately, but that was just a personal pacing preference.
I really appreciate all the effort that went into making this. Great job team!
The music getting more intense when close to the danger is super cool. I love the 8bit track and it's now stuck in my head after playing ;)
I was not sure what the monster does to the rooms - as it was described as total destruction, so I was afraid that I could lock myself out from a solution by destroying key items/rooms - but after a few encounters it seemed like there was no negative consequences (does it destroy the pick-upable items like decoys and flashbangs?). At the end the monster did not pose real threat in my mind - I just had to click the right option when the danger got close... but the mood was still there :v:
Lovely entry! Keep it up, hoping to see a major narrative-based hit coming from this team!
I really liked how the characters interrupted each other sometimes, it's text based but conveyed emotion and personalities very good!