Jam Session by Guardaro
Break out your sax and bass for a Jam Session!! In this sheet-music-inspired horde survivor, face off against an ever-increasing horde of deadly music notes while carefully selecting the best upgrades every ten seconds.
Controls
Mouse to aim
W/S or arrow keys to select upgrades
Play here on itch.io: https://orionbh.itch.io/jam-session

| Link | https://github.com/Guardaro/Ludum-Dare-51 |
| Link | https://orionbh.itch.io/jam-session |
| Original URL | https://ldjam.com/events/ludum-dare/51/jam-session |
Ratings
| Overall | 79th | 3.875⭐ | 34🧑⚖️ |
| Fun | 58th | 3.891⭐ | 34🧑⚖️ |
| Innovation | 72th | 3.797⭐ | 34🧑⚖️ |
| Theme | 120th | 3.891⭐ | 34🧑⚖️ |
| Graphics | 136th | 3.781⭐ | 34🧑⚖️ |
| Audio | 18th | 4.194⭐ | 33🧑⚖️ |
| Humor | 216th | 2.679⭐ | 30🧑⚖️ |
| Mood | 75th | 3.758⭐ | 33🧑⚖️ |
| Given | 11🗳️ | 24🗨️ |
Nice clean art style. The level rotation stuff is really neat.

very fun, I enjoyed it a lot, I'll prob come back to play this after the jam! :)
(Sadly, the rotating lines in the background during some parts of it made me too dizzy to play for too long)
Nice job!
When I first started playing I thought I had to click to shoot. But other than that I can't think of any suggestions/complaints. This was very well rounded
I shall return if anyone contests my global highscore...
I marked it in the bookmark to play again with a mouse tomorrow!
Solid game, very fun. I love the name of the upgrade. The divide by two damage multiplier is a steep ramp up, but I liked it.

I really enjoyed the music, it's very nice that you made it synchronized with the 10 sec timer.
The concept is super fun, the crazy vampire survivor / roguelite upgrade system works well with the timer mechanic.
I felt like the aiming was a bit punitive, it often feel like you'll lose if you miss just a shot. The game makes you want to retry though!
Thanks for the game and great job 🎵
Thanks for submitting your game to stream!
A great finale to end the weekend, I loved the creativity here! As a former band geek, I also love how you incorporated the musical notations in a way that fit their function. Excellent job with this one!
My only feedback is on the randomness of the upgrades. At first, I thought I had my selection of the 3 every 10 seconds, which made me think strategy. But as it is, I'm really at the mercy of RNG.
I did like that some of the "upgrades" helped the enemies ... what if somehow the player got to choose upgrades, but eventually, they had to take the enemy upgrades as well. So the more they buffed themselves, the more they eventually buffed the enemy. Just a poorly formed idea :)
All in all, this was a great implementation for a weekend! Great job!