Nice idea. Took me a while to understand how to go about things and the feedback of what's happening isn't super clear. But when I got how everything worked, it was quite fun! Nice work!
Took a while to grasp the concept that they hiccuped away your water droplets, but once I did it turned into a neat little idea for a puzzle game, with sometimes frustrating moments of just barely missing a drink timer because another caterpillar hiccuped the final droplet away right before it was eaten.
I leave you with the line: "I ran into a lot of bugs", because, well, that's the gameplay loop.
I think is is a neat idea for a game. It controls pretty smoothly, sounds good, and I like the visual design! I would think about now what a loss condition for the game would be. Or even have a score comparison arcade style saying, they hiccuped less than me! Otherwise, nice work on the mechanics!
This is so very cute! Both the graphics and the hiccups sfx are nice.
I'm not sure if I ran into bugs (pun intended ;)) or if that was a design decision, but in the third level I kept being able to gather less and less water drops. Up to a point where my ladybug could not even hold enough water drops to feed the largest caterpillar. Which made the level impossible to finish.
It takes a bit to understand what you're supposed to do, but I liked that. I like games that allow me to figure out the world on my own. And I liked how you integrated the controls into the world. Neet!
A unique take on the theme and, again, really cute!
This is a very cute and charming game! I managed to beat the game, so I think I got a handle on the mechanics pretty well. Just enough feedback to tell the blue was something the caterpillars needed, so much that it took me a bit to realize it was water to stop hiccups! The last level was very tough, though it may have been the water on the ladybug starting to overlap on itself.
The game could have a bit more complexity for more levels, but it is currently very cute to hear the bugs hiccup in a pattern. Good job!
@matt-ravenhall @icxon @boodle @twistedhawk @fabula-rasa @beefsock @flying-dog-fish @salier @vykri @toppervideogames Thanks for the detailed feedback!
Indeed, the game has a visual bug(ha-ha). Because of it, drops sometimes stop displaying correctly. Yet they continue to work.
Hope the game managed to entertain you!
https://youtu.be/aIDADsS5Jxk
I leave you with the line: "I ran into a lot of bugs", because, well, that's the gameplay loop.
I'm not sure if I ran into bugs (pun intended ;)) or if that was a design decision, but in the third level I kept being able to gather less and less water drops. Up to a point where my ladybug could not even hold enough water drops to feed the largest caterpillar. Which made the level impossible to finish.
It takes a bit to understand what you're supposed to do, but I liked that. I like games that allow me to figure out the world on my own. And I liked how you integrated the controls into the world. Neet!
A unique take on the theme and, again, really cute!
https://youtu.be/rNU3V-IMuAw
The game could have a bit more complexity for more levels, but it is currently very cute to hear the bugs hiccup in a pattern. Good job!
Indeed, the game has a visual bug(ha-ha). Because of it, drops sometimes stop displaying correctly. Yet they continue to work.
Hope the game managed to entertain you!