The Night Owl Murder by Iluvatar
You are Walter Kane, NYPD Detective. While investigating the Night Owls drug ring, you are called to a crime scene- a seemingly unrelated murder. What happens next may be the break you are looking for...
Features - Noir adventure - Retro graphics - Voice acting
How to play: - Any click to interact - Right Click to view items in the inventory
You need to solve the case before a chip in victim's head runs of out time. However, the time passes ONLY through your actions. So feel free to read and listen to dialogues in your own pace. Time passes only when you click on a dialogue option. Time is limited so choose wisely!
DOWNLOAD: https://digital-mosaic-games.itch.io/the-night-owl-murder




| Link | https://digital-mosaic-games.itch.io/the-night-owl-murder |
| Link | https://digital-mosaic-games.itch.io/the-night-owl-murder |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-night-owl-murder |
Ratings
| Given | 10🗳️ | 13🗨️ |
That said, i actually ran out of time, so i was probably clicking around and going to a few things too much
Though I hate to admit it, I couldn't finish it. **Possible spoilers ahead**: I get stuck after talking to both the neighbors. I have the smartwatch and the TV magazine in hand, but I have no clue what to do with them. I can't talk to the mutant nor the other detective anymore, and the only thing I can talk to the woman about, is that they will have a party tonight. What am I missing? :slight_smile:
AND THANKS for your great review!
Anyway, I now finished the game. Great game, I enjoyed the story :slight_smile:
Good job!
You did a great job on the game, it's a fun experience, feels polished and complete.
I wonder about one thing only - is it even possible to fail/run out of time? I asked everyone about every single thing and looked at everything I could find - and I finished with something like 50 seconds to spare.
Nice job.
@alex-de-la-cour Thank you Alex, really appreciate your kind words. I liked your game as well :)
@human-writes-code Thank you my friend! Believe me, we really wanted to the player to enjoy the dialogues as much as possible, however we also had to use the theme somehow. We tried to make it in a way so the dialogues are not THAT much affected by the time restriction.
@zakroutil Thank you very much! It was a fun working on such game. We are all fans of atmospheric story games, so working on a noir detective story was a blast.
@dnich013 Thank you! Yes, I have noticed that your comment was a bit... off, but I assumed I was just too stupid to understand your review, haha! Thank you for taking the time to play and review our game. Actually, if you like this game, you may like our other "full time" projects. We are studio called Digital Mosaic Games, we have released mysterious thrilled adventure Metaphobia as currently working on gothic story Castle Dornstein :)
@cdmaniac Thank you! It was really fun to work on this. @kobylaz is a music magician and a talented voice actor!
@bredera Thank you! Really appreciate your review and thanks for playing our game!
@megafuze Thank you, and I'm glad you liked our game! Atmosphere was #1 priority, so I'm happy it worked! And yeah, honestly we didn't really enjoy the time related theme, and this was one of the lesser evils we had to go with to stick to the theme.
@walaber Thanks! Believe me, sometimes I would love to write an intire book when working on these little jams haha. I'm glad it captivated you like this :)
@gousen-pride Thank you, and I'm really happy you liked the game. It can always be better, but in 3 days you just gotta go with what "feels" good at the moment of writing a quick script, haha. Initially we wanted to go a bit deeper, with more characters, and even multiple endings, but you know how it is... Also, I kinda liked our character Claire, to be a bit proud of what she has done, so her confessing was more like bragging and making herself look important and bossy.
@ale Omg, thank you! It's really nice of you saying that. We were quite happy with the results, but it can always be better though :)
@fabula-rasa Thanks, what an honor! I wouldn't compare this to Hollywood movies, but thanks haha. We were definitely inspired by the old classic. Regarding the time mechanic. Well... technically speking, yes, you can run out of time. However, we tried to make it more relaxing for the player and make them want to focus more on dialogues, instead of rush-clicking through everything asap. So, long story short, yes, you can run out of time, but you should be able to finish the game without any real problems.
@hori Thank you for playing our game! I'm really happy you liked it. I'm glad the noir atmosphere had a positive effect on you. That was the plan!
@aristurtle Thank you! Yes, it was voiced by @kobylarz, his wife and me. We really had fun doing that. It can really change the experience. Thanks, I'm glad you liked the dialogue mechanics. We tried to do something that is both short, but complex enough for the player to enjoy the story. So I hope it worked :)
@kostas-nik Thank you! Yes, old adventure games is actually what we do, haha. I'm glad you liked the aesthetics :)
My only gripe is that art just a bit too much pixelated, but otherwise it's 5 stars. Mood, theme, good writing. Ghost character is nice, the setting is intriguing.
You nailed it.
The mood was great, that voice acting and that noir music worked in perfect harmony! I liked the story unraveling when questioning suspects one after another. Black&white&red graphics had a nice sin city feeling to them and the art fit the cyberpunk noir theme nicely.
How to leave the scene was not very obvious and I first didn't manage to read the magazine because I tried first picking it up and then right clicking, but that's probably just my bad. The left click mechanics on items could probably have been left out altogether if you couldn't use items on anything. (or maybe I just missed some easter egg)
Anyways, complete and polished game. Great job!
O.K. Gameplay
Good story
Longer playtime
:dvd: :dvd: :dvd: :dvd: :dvd: