Pretty good puzzle game. I was able to beat all but that last level. Good progression for a jam game, not too many levels and they get harder in a linier way. Over all a good entry for a topic you didn't like. Good work.
I liked it! The mechanic is simple but the puzzles ramp up quite nicely. I could see how it could get even more complex. It is interesting how even though you are trying to make the two lasers meet, essentially you are creating one continuous path. Nice job!
Great game, in the later levels it gets big confusing, maybe the particles could be a bit slower and they could leave a trail behind them that lasts till next round. Good job! :)
Quite simple game but can be very interesting and enjoyable with some more features. I can see how it could be expanded to the real mobile game. Good job!
Enjoyable puzzle game!
Pros: the central mechanic of tracing bounces is always satisfying. The physics always performed exactly as I expected. The difficulty curve of the levels felt fair and smooth.
Cons: I would have really like to have some auditory feedback, for either the charging of the phasers, for bouncing, or for the final collision. I think that could have considerably improved the game's feel and make solving the puzzles more satisfying.
What a good game! Clever gameplay which seems too easy at start, but after the first levels my brain needed to anticipate paths in order to solve puzzles. The minimalist aesthetic is required - and it allows a clear view without any superfluous details or items. You made an addictive game - and respectfully you should port it on mobile devices. Thank you for your review. I wish you the best ++
Nice puzzle game! With some more hours, some sound effects and music, it could have been nicely polished.
I understand being unmotivated by a theme. This was definitely my team's least favorite, so we were upset when it was announced. We started off by deciding what we _didn't_ want to do, and that helped us find an acceptable idea.
Keep playing and rating other games, and you'll find some really neat interpretations of the theme! Thanks for sticking with it and uploading a submission, and good luck next time!
Very unusual puzzle game. Also, it is a thinking man’s game. I got to Level 5 — I gave up then, as it became too difficult. But that is a criticism mainly against me — I tend not to be good at games like this. Anyway, this game very much fits the theme. Certainly, it is something different. Well done for ~10 hours.
Pros: the central mechanic of tracing bounces is always satisfying. The physics always performed exactly as I expected. The difficulty curve of the levels felt fair and smooth.
Cons: I would have really like to have some auditory feedback, for either the charging of the phasers, for bouncing, or for the final collision. I think that could have considerably improved the game's feel and make solving the puzzles more satisfying.
Something I would add is lines that trace the whole path instead of just circles.
I understand being unmotivated by a theme. This was definitely my team's least favorite, so we were upset when it was announced. We started off by deciding what we _didn't_ want to do, and that helped us find an acceptable idea.
Keep playing and rating other games, and you'll find some really neat interpretations of the theme! Thanks for sticking with it and uploading a submission, and good luck next time!