The Goose Bureau by Tricky_Fat_Cat

Welcome to the Bureau
Good day █████████████,
We’re thrilled to have you here in the Bureau. Because your ██████████████ and █████████████████ skills are phenomenal.
We believe that with someone like you, our ████████████ team will only get better.
To make your first day as smooth as possible, here are some things you should know:
- We believe that █████████████ ████████████
- Thus the Bureau always provides you with ███████████
- In case of accidents you must █████████████ and ████████████████
- If you have some questions about ███████████ just ask █████████
In the meantime, we encourage you to check out ████████████████████████ to get an idea of what we’re all about.
Once again, we’re all delighted to have you here and wish you a good first day as a ████████████████
Best regards,
█████████████████████████

Employee manual
Here you can find instructions for ████████████████████████ you have got from ██████████████████
Keyboard
| KEY | ACTION | | :-------- | :-------------- | | W | Move forward | | S | Move backward | | A | Move left | | D | Move right | | E | Interact | | ESC | Menu | | CTRL | Crouch | | SHIFT | Dash |
Mouse
Use a mouse to control the front camera of ████████████████████████

Emergency contacts
In case of accidents regarding █████████████ and ████████████ you must immediately contact these agents from the ████████████ department.
| NAME | SOCIAL | ROLE | | :---------------------------------------------------------------------------- | :------------------------------------------------ | :---------------------- | | Artyom "Tricky Fat Cat" Volkov | Twitter | Programming/Game Design | | Ruslan Seferbekov | Twitter | Level Design/Tech Art | | Elena Mironova | █████████ | Level Design | | Serge Nikolaev | █████████ | Level Design | | Grigorij "Syntheslav" Markov | Twitter | Composer | | Sava T | Twitter | Sound Design |
| Windows | https://tricky-fat-cat.itch.io/goose-bureau |
| Linux | https://tricky-fat-cat.itch.io/goose-bureau |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-goose-bureau |
Ratings
| Given | 21🗳️ | 40🗨️ |
However, it might be later in the story than I played, but I couldn't find the relation to the theme.
@bit-flipz thanks for playing, indeed, the difficulty is quite high in the second level.
@nenechico I'm sorry for that, but happy that you had fun.
@augustcoder thank you for the feedback, we will improve difficulty in the post-jam version of the game. Talking about the theme, there is an event which happens every 10 seconds.;)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608912292?t=2h13m6s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I really like the idea and the unusual graphics!
I'll rate you all 5 stars <3
I like the graphics, the audio and the style in general. The levels are also pretty challenging and give out a Portal vibe. Nice description, reminds me a bit of Control.
I agree with the other commenters, you really need to add checkpoints here. Replaying the whole level every time you mess up is really frustrating. I gave up on the 2nd level after I failed 3 times.
I would like to have another go, but man, I really don't want to play through everything a million times again. If you ever release another version with checkpoints, will you please ping me? :slight_smile:
Great job overall, pity about the checkpoints.
that was a fun game! I made it to the level with all the lasers, and the game got a little too crazy for me at that point. I like the design of the earlier levels a lot though!
Love the graphical style and the smooth platforming.
Wish there were checkpoints, died quite far through level 3 and didn't want to replay it.
I really liked the graphical style, it worked well!
Overall solid entry!
Overall, pretty nice game, well done guys.
Love the game design, good work. The goose on the menu is gorgeous. Also love the Easter Eggs to "Portal" games.
Nice work, well done!
@harry-alissavakis much appreciated, you did a great job streaming various games.
@nilolo @epeachyband @chybby @pietrek @grau @trexxak @aurel300 @itshornunicorn @no-grapes-games @pfs @durkagames @tanner-shelton @link270 thank you for playing and feedback!
Here is my playthrough:
https://youtu.be/4Z8xXJx2iXE
The one thing I'd change is to shorten the iteration time between failing at an obstacle and being able to try that obstacle again.
I liked the music and the visual effect when dashing, it made me feel fast and cool. Bouncing off of the spring platforms was also quite satisfying.
Restarting the entire level instead of having checkpoints after each challenge was annoying. I solved most of the puzzles in the "big" level (abut 80% through the game based on icxon's video), but then I got kind of stunlocked on some cones after failing a dash and bounced from cone to cone and died, and I dont want to do have to do it all gain from the start.
I loved the techno track you had playing all the time and the humor was good. This game felt complete and polished altogether. I didn't find the anything to the theme though, maybe I should have completed the game to get it.
So, as already stated, movement, chef's kiss! Music top notch, visually solid, although I experienced lots of screen tearing for some reason :(. The puzzles were sometimes on the edge of "what did author had in mind" for me and this coupled with the BRUTAL restarts was really pushing me towards quitting couple of times. It's always sad to see a well designed game being dragged down by one lacking feature, but I have to agree with a lot of comments, checkpoints would make this much better, atleast as a jam game, I don't have anything against the difficulty if it was a full game with the checkpointlessness as part of core experience.
I was glad to solve the puzzles and had a good laugh at some points. It's also always nice to see a 3D game in a jam :)
Btw., just curious, the pixelization is a shader right? The assets aren't pixelated themselves?
Honk!
I know this is a part of LD, but I think level 2 and 3 were a bit long, restarting them when i died felt really bad, maybe cutting them up a bit or adding checkpoints could make it feel better.
also by level three it felt like you should have a bit more movement tech then jump and dash, idk.
Pros:
- Old Console aestethics hit hard there, in a good way
- Of course, really portal-esque level design
- The movement is pretty cool!
- Lots and lots of puzzles ideas
- And also lots of Easter Eggs
- Music and sfx are very pleasant to the ear
- The Difficulty is brutal
Cons:
- Speaking of difficulty, any sort of checkpoint would be a godsent
- When it comes to movement, I've managet to 'trip-over' the edge of the platform sometimes. Any coyote-time introduced there or a little bit of help towards the player would be a great addition
Now, this is not a con, but I feel for people that did not play puzzle games like me and may have not understood the idea behind the 'find the clue yourself' type of puzzles you guys put in game. Level 2 was rather easy to grasp around but on every step I had a feeling that 'smart-ass' me would have struggled there for a loong time haha.
I love the entries from you guys in every LD. Keeps me entertained. Great job!
@satacat @notexplosive @almost @tomssuli @bart-moon @rosymaple thank you for playing
@mikoziq thank you, we will make more games!