Smash Hit! by Tuile
Hit the targets that change every 10 seconds with your hammer(s)!

Theme Relevance
Since the aim of the game is to adapt to the changing and increasingly difficult target every 10 seconds, we feel the core mechanic resonates strongly with the theme of the jam.
Credits
Munsterplop - Programmer
Tuile - Artist and Game Designer
SFX generated by Tuile using https://sfxr.me Soundtrack Credit: Biogas by Defrini (https://freemusicarchive.org/music/defrini/single/biogas/)
Control Scheme
← or → arrow keys RMB and LMB or the A and D to play!
Fix
Uploaded a webGL version after the jam, game untouched other than a Godot bug-fix that removed the black screen issue we were having.
Tutorial

Ratings
| Given | 28🗳️ | 16🗨️ |
Might have just been me but I think the icons could of benefited from being larger as I struggle to distinguish them. Bonus Points for a Linux Port!
The game was simple but still a lot of fun. One thing I found a bit frustrating was when the new target symbol appeared instantly after the 10s timer completed because in those cases I often missed it.
Also I think sometimes the same symbol appered twice in a row and i wasn't sure if I had to hit it again.
Overall I really enjoyed playing this!
I really like this game because of artstyle, gameplay, mood...woow,,good luck!
Wishlist: Would love better feedback if I was successful or not. Sometimes I think I did it right but I'm not sure if I was actually a split second late and I wish there was feedback letter to know if I was too late or not.
We're thinking of making the icons slightly larger, but still want them to be harder to tell apart as the game progresses. We have 3 sets of icons that the selection pool is randomly chosen from, but we're going to revamp them after the jam. We want it to stay somewhat frustrating like @cambryx found it, while adding in more visual and sfx cues that @alpalcalad @flying-dog-fish @khullag @candlesan mentioned! We actually ran out of time, and had no one taking point for sound, so we made do for the jam! Thank you guys so much for the feedback!
We had a blast, hoping to get the needed votes to get ranked! Missed the train a bit by not having the web version til this point.

Otherwise very nice game
Nice art and concept thou ! :)
@dhim We wanted it that way, but there isn't enough of a visual cue for the jam version that you see why that is.
@krasimir-balchev We already fixed all the things that were problematic/unfinished for the jam, in the unreleased version that'll come out soon after the jam is over! Thanks for your suggestion though, now there's a slight "shake" feedback!