Avery, 10 seconds! by winniehell

A short little platformer in which the world turns against you. Every 10 seconds another disaster is added, gradually making progress impossible. But don't worry, if you die you'll get a fresh start over. Can you finish all levels without dying once?!


| Link | http://regenbogenmarmelade.frama.io/ldjam-51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/avery-10-seconds |
Ratings
| Overall | 834th | 3.261⭐ | 25🧑⚖️ |
| Fun | 886th | 3.043⭐ | 25🧑⚖️ |
| Innovation | 875th | 2.978⭐ | 25🧑⚖️ |
| Theme | 463th | 3.783⭐ | 25🧑⚖️ |
| Graphics | 393th | 3.891⭐ | 25🧑⚖️ |
| Audio | 589th | 3.109⭐ | 25🧑⚖️ |
| Humor | 507th | 2.978⭐ | 25🧑⚖️ |
| Mood | 924th | 3.045⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
Intressting mechanics and game idea though.
Art and sounddesign is nicely done. Good job. Intresting entry.
But after that the game was very funny! Looked very good!
Simple but evective, but I think some platforms are hard to see.
The platforming was very tricky to control. I love the art though.
I got stuck at the boat with the dragon that pops out of the water for far too long.
The third level seemed much easier and I only died there twice, as opposed to over a hundred times in the first two levels.
The control is hard on keyboard, feels better with a controller.
The balance between the disasters needs some tuning, some combos are deadly and some are a "free win" like gravety low and wind.
The double jum. Level 2 and 3 didnt really need it, there it was more a "i messed up" help, but on level 1 he was needed for some jumps to make them. There it feelt bad if he was not ready (nedded to wait ~5s to reload)..
The level design is solid, good mix of easy and hard.
Overall a really good platformer that needs some tuning and polishing :)
8/10 :)
I do appreciate what the game is trying to do, it seems well put-together.