Heckin' Schmeckin' by FoggyDude
Fixed the embed on the ludum dare page!!
Kill endless waves of heck monster in this game!
Every 10 seconds a pickup (present) spawns, but beware since it can upgrade you or your enemies.
A few changes about 2 hours before the compo ends:
-You can now hold down the mouse button to shoot
-Fixed collissions with the lava
-Enemies and pickups spawn more randomly
-Enemies (sorta) don't shoot while they're off-screen
Tools I've used and credits can be seen in the game.
Ratings
| Given | 25🗳️ | 29🗨️ |
I liked the feeling of the gun and shooting the enemies.
A few small things:
1) Enemies should not shoot before the player can see them. There is no warning at all and the shots come pretty fast.
2) Enemies always spawn at the same location (maybe this is a bug?)
3) The collision boxes are strange. I should be able to walk right to the edge of the lava.
4) Click to shoot is a bit cumbersome. Why not just hold the mouse button to shoot? My fingers will thank you :D
Btw what is the connection to the theme?
Good job with the game!
1)Sorry for that
2)I wanted to give them random locations but couldn't get it to work like I wanted.
3)I decided to not let the player wslk into lava since ot for some reason acted weird.
4)Also I could probably update it so you can just hold the mouse button.
Every 10 seconds a pickup (present) spawns that you can get, it can upgrade you or the enemies.
Thanks for playing!!
Also I know this isn't the intended design but the nice signaling on enemy shots means it's actually quite fun to play in "pacifist" mode where you just try to collect presents without killing any enemies (I'm still hoping I luck out and just get the presents that reduce their health until they all die :laughing:)

Good entry!
There seems to be a bug in the 'killed enemy count'. One run it said that I killed 64 enemies, but I killed only a handful of them.
Controls are intuitive, and the story is pretty funny
I see that this is your first entry in Ludum Dare. You can be very proud! You made a finished game that is fun to play!
I like the trails on the enemy weapons.
I felt like I got very unlucky with the presents - a lot of them were punishments.
The "presents" that remove something from you to give it to the monsters are actually a bit too punishing for something I have no control over, especially as I dont think I got a present that worked the other way around, but maybe I was just unlucky.
It's always intense when grabbing a present, knowing it might upgrade your enemies just as well as it might upgrade you, and knowing you want to take it anyway just to satisfy your curiosity.
Haha, and it's also really fun to see enemies clump up on the screen when you don't kill them. The way they bump into each other and move together is for some reason very visually amusing. :P
That being said, I think there is a lot to improve regarding how enemy bullets work.
* Their color is very similar to the enemy color or the background, making them hard to focus on with my eyes (especially when there are lots of bullets on the screen)
* I would have liked to have some indicator as to when a bullet is about to be shot. Be it a frame or two in an enemy animation before a bullet is short, or be it some sort of arrow indicator off-screen if an enemy shot a bullet in my direction but I don't see it yet because it's far away.
These two things put together make it difficult to plan my movements, making the game less about skill and more about moving around as strategically as you can but mostly hoping for the best.
Also, the fact that the enemies shoot on your current position, coupled with slow moving bullets makes it easy to dodge.
not sure it was intended, but it really makes the "circle around enemies" the most efficient tactic.
- High Score would be cool!