Groceries Please! by natpat

Balancing work and family is hard, especially when you own a corner shop. It feels like you get a new customer every 10 seconds! Plus, my young daughter doesn’t help. I love her, but she needs a lot of help. Then there's my family back in India... how much can I afford to support them?

There's always so much to do every day: stocking, serving customers, cleaning up mess, helping my daughter with homework... I try and keep customers happy, but there's only so much you can do. I just have to try my best.
Controls
- Arrow keys to move
- X and Z to interact
You can only stock shelves when standing in front (below). See the gif above if you are confused!
Credits
- @natpat - Programming
- @archie-evans - Art
- @betbet - Programming, Art, Story
- @tommo - Music, SFX
| Link | https://natpat.net/games/groceries-please/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/groceries-please |
Ratings
| Given | 44🗳️ | 61🗨️ |
I like how (seemingly at least) new tasks were introduced one at a time
@ayced no idea is unique, right? 😉 There is some randomness, but the idea was to introduce the tasks slowly. I'm glad it worked.
@ithebreather thanks! Pico8 makes it so easy to make games that run almost anywhere. The storyline isn't that long currently, so I would encourage you to play it to the end 😁
@ogelgames hahaha, people are mean! Thanks for the review.
Thank you for bring this piece to me! I love both the arts and the sounds. They are so nice.
@jmad Woah, three times is a lot! Thanks so much <3 I also recognised your avatar and remembered you left a simiarly lovely review on our LD46 game Bonsai - great to see you back!
@wizcas I'm so glad you enjoyed the realism! We really wanted you to empathise and get in the shoes of the character, so I'm glad you got into that mindset. Thank you!
@budda Thanks!
@cyberfrank haha thanks! there were definitely fun bits like coding grumpy customers and making all the different items :smile:
I had so much fun playing this. I love that you start basically with an empty shot so I could arrange things just the way I wanted. The customers were super realistic in their behavior (if you want them even more real, they could even move items in the shop around and/or ask where specific item is, when it is right next to them XD). The way you told a story was also super charming.
I first thought I had a thief coming to my shop first, but then my heart melted when it was my kid needing a help with their homework!
I did not bring my parents (yet) to UK but I got my citizenship and was able to help my kid :)
I like how you balanced between super funny and super serious as this game would have easily become extra depressing story, but it was not! Great graphics and sound effects helped a lot to lighten the mood :D
This was probably my best game experience in ludum dare this time around. Thank you for that!

It's very fun to play, easy to understand. Controls are good, it has a (simple but) compeling background history.
Some thoughts:
- Congratulation on your game
- I had a bad time until I realized you can only unpack the boxes if you are below the table sprite (or maybe there are shelves?)
- Maybe a hint on what a box contains, and you have to sort by type of product or the clients thinks the store is a mess (for version 2.0)
- Strong 'Papers, Please' vibes on the post-day choices
@substain somehow we came up with the idea very quickly and it all fell into place! Balancing was tricky so I'm happy you think it's done well.
@oozer thank you!
@trusty definitely - so many decisions to make!
@twowolf thanks for not posting spoilers! I wonder which ending you got - there are 8 in total!
@rinkuji ahah yes, I wished we had time to add some in game instructions. The tables are supposed to be shelves which is why you can only stock from in front. I know that's not particularly clear though! Glad you figured it out. Thanks!
@gonzalol that is such high praise, thank you so much! Yes they're supposed to be shelves, I wished we made that clearer. We wanted to add customers who complain if the shop isn't organised - sadly it had to be cut 😅 papers please was definitely a strong influence (though I'm sure you got that from the title 😁). Thanks again!
@dannyk1994 thank you! Challenging and rewarding gameplay is always hard to hit in a jam so I'm glad it worked for you 🙂
@bangkerpow thank you for the kind words! I am shocked at how well the theme worked for us as well, considering we all hated it at the start 😅
@caladrius thank you! Helping your kid was a feature we really prioritised and I think it really adds a lot. An in game tutorial or some kind of explanation would be next on my list, but I'm glad you figured it out!
The mechanics move stuff arount it well done.
:thumbsup:
I'm such a bad clerk at first but I'll do better next time! :smile:
For other people who haven't figured out how to open a crate! I did not realize that to unpack a box I had to be on the SOUTH side of a counter and then hold X. I played the game for about 3 minutes, never figured this out, came back here to leave a comment but then saw everybody else was happily talking about serving customers and unexpected surprises so I figured I must be missing something. Went back to the game and figured it out. Leaving this note here for anybody else who is having trouble!
Thanks for submitting your game to stream! Obviously we goofed around with the game quite a bit despite the serious tone, but I actually really enjoyed what y'all made here. :slight_smile: Solid visuals, audio, and gameplay all-around. Nice job!
Super.
The only thing I did not immediately realize was that the goods on the shelf can only be laid out on one side.
I think I only wish some inputs felt a litte bit more responsive, and everything was a bit less 'retro' (which would necessarily mean ditching PICO-8 for something else, a choice I can't make for anyone!), because I believe you could have made it shine that much brighter if it wasn't for the limitations :smile:

[Stream vod here!](https://www.twitch.tv/videos/1623146465?t=02h02m04s)