The Lone Survivor by m110

[raw]
made by m110 for Ludum Dare 51 (JAM)

The Lone Survivor

In XXIII century human kind explore a lot of the distant planets to set new bases and gather resources. The aim was similar on Kepler-22b however the ecosystem hasn’t been fully checked before our Team arrived. After a month since my expedition landed weird radioactive rays started spreading more and more frequently. Eventually we lost many people and only thing I can trust is the bot - BumBun. We need to get out the planet as soon as possible, as the radioactive waves happen once every 10 seconds. It is almost impossible to strive in this conditions. The scanner shows an active life somewhere, let’s find it and run away. Hope the monsters on the way won’t slow is down…

The Team

This is our biggest team yet!

  • Flamus (music & keeping the team well-fed)
  • m110 (code)
  • maclav (code & sounds)
  • margaret-b (art)
  • Morphiks (code & level design)
  • Paulina (art & keeping the team well-fed)
  • Renvy (art)
  • Wojtek (code & sounds)

The Tools

  • Unity
  • Tiled
  • Procreate
  • Ableton Live
  • Lots of caffeine and gluten

Zrzut ekranu 2022-10-3 o 14.57.18.png

Zrzut ekranu 2022-10-3 o 14.57.42.png

Ratings

Overall 1205th 2.586⭐ 31🧑‍⚖️
Fun 1209th 2.304⭐ 30🧑‍⚖️
Innovation 1135th 2.518⭐ 30🧑‍⚖️
Theme 883th 3.328⭐ 31🧑‍⚖️
Graphics 873th 3.138⭐ 31🧑‍⚖️
Audio 568th 3.143⭐ 30🧑‍⚖️
Humor 965th 1.944⭐ 29🧑‍⚖️
Mood 855th 3.138⭐ 31🧑‍⚖️
Given 34🗳️ 52🗨️

Feedback

LDJam user 299751
03. Oct 2022 · 16:00 UTC
Art is very good, I like background very much.

The goal and controls is still unknown for me. I tried to hide from waves in some ship deatils, but I can't say by visuals which decorations is safe to be.

Really good atmosphere, but gameplay is require playtesting and balance.
Gangrue
03. Oct 2022 · 16:05 UTC
You can really see the hard work you put into the atmosphere. It looks good. Only issue is the character gets stuck on walls sometimes. Otherwise cool and I like the little helper shooter.
Davirtuoso
03. Oct 2022 · 16:14 UTC
Love the visual style, audio was great too and the premise behind it is really interesting - good use of the theme.

I found the controls a little sticky at times, getting wedged in places or jump not responding when i'd expect it too. I also found which areas were 'safe' during the radiation beams inconsistent, so it wasn't always clear where I would actually be safe and where just looked safe in theory.

A good game overall and I enjoyed it, particularly the aesthetic. Some things to work through but a great jam submission. Good job :smile:
Castitatis
03. Oct 2022 · 16:18 UTC
that game has a really good atmosphere
TermiGht
03. Oct 2022 · 17:14 UTC
I absolutely love the graphics! Nice soundtrack too. But as some said above be the controls and the wave direction is a bit less detailed.
KingShake
03. Oct 2022 · 18:56 UTC
I am joining the other comments, really nice aesthetics, graphics and sound :D. I could have used some more hints to how I can avoid the green plague of death. I could only evade it when it came from above.
LDJam user 234567
03. Oct 2022 · 20:42 UTC
Very good games. The graphics are beautiful. Like the asteroid animation.

I think, the players stick too much to the wall. If he would slide, it would be more realistic. I understood after a few tries that the direction of the rays was indicated in the timer.
Weston Goggins
04. Oct 2022 · 00:04 UTC
I had a hard time adjusting to the controls and physics, but the concept and art is great!
Zoeluci
04. Oct 2022 · 00:32 UTC
Nice art style and sound. The controls (specially jumps) don't always work as expected. The art and narrative is great!
CodeRaurus
04. Oct 2022 · 06:02 UTC
I like the presentation of the game. There's some graphical scaling which doesn't feel good for pixel art, personally. Music is jamming and fits the aesthetic well.

The movement is bit weird, getting stuck everywhere to a point it get's slightly annoying. I noticed there was a shooting mechanism implemented but it didn't get a lot of chances to shine during my playthrough. Finally, the rad wave indicator is a nice touch.

Good job, team.
KoningMathijs
04. Oct 2022 · 07:16 UTC
Looks great! Needed some time to figure out what I am suppose to be doing, but just walking around already has a great vibe to enjoy. I found the walking animation really funny! Congratz on the cool submission :D
LDJam user 303716
04. Oct 2022 · 10:02 UTC
Nice!
OtterFaeLure
04. Oct 2022 · 10:29 UTC
The atmosphere, graphics and music were all spot on. Very, very well done.
The room for growth "critique" would be the gameplay. Things felt a bit confusing and the stickiness to walls / not jumping when you should be able to was something that made me stop playing before I won.

That being said, it's hard to balance things well and have nothing buggy in a game jam so this isn't me saying it's a bad game. Far from it. I'd love to see the game again with the issues fixed. =)

Thank you.
thegamearchitect
04. Oct 2022 · 10:30 UTC
Cool art, nice music. The collider on the player seemed to get a bit sticky, perhaps youve used a boxes where capsules would have allowed for sliding, also a few places where jumping wouldnt work. Otherwise the game runs well, sound cool and looks good, good work!
LDJam user 273557
04. Oct 2022 · 14:35 UTC
Took me a second to get things figured out, but once I did it was a lot of fun! The mood was super cool, great job!
nyxkn
04. Oct 2022 · 22:21 UTC
Pretty interesting idea! Initially I thought the storms were random but eventually I figured it out. The controls were a little wonky and it's really easy to get stuck in things. Very good atmosphere though! Art style is very nice and really fits the wasteland theme. Sound effects would have added a lot to the experience I feel. Good music. Overall feels a bit rough but with a little polish could be very engaging!
WilloXs
06. Oct 2022 · 09:55 UTC
I want to be honest and therefore disagree with a lot of comments about the graphics. I think the individual pieces of art sure are good on their own but they dont work as well together. It always hurts me to see differently scaled assets in pixelart games. Almost every sprite has a different scale from another. I think the graphics would really profit from a more coherent art direction be it the pixelsizes or colour palettes.

This sounds really negative but i hope it is appreciated.

On the other hand i like the idea of the storms every ten seconds. If the colliders wouldnt be so fiddly this could even make for a really fun and fast paced runner.

The death animation is really nice and creepy as is the overall mood which is also carried by the cool music.
Id say this was a very ambitous project that - while still very rough around the edges - shows a lot of promise.