Lizard Chef by Zachary Shah

[raw]
made by Zachary Shah for Ludum Dare 51 (COMPO)

lizardChefTitleMain3.PNG Hello Lizard Chef!

We are excited to have you on our show, "Ten Second Chef"! Please bring your A-game in preparing the highest quality fast food items. Take a deep breath and meet us at "the ring" tomorrow at noon. Surviving there could bring you fame and prestige in the cooking world!

See you soon, DHY - TV

CONTROLS:

-WASD

-SPACE to Dash

-All other mechanics in game tutorial

SOFTWARE:

-Unity

-Blender

-SFXR and Garageband

lizardChefGameplay1.PNG lizardChefGameplay2.PNG lizardChefGameplay3.PNG lizardChefGameplay4.PNG

Ratings

Given 11🗳️ 13🗨️

Feedback

Jacob Diaz
03. Oct 2022 · 03:09 UTC
I loved it :)

Very cohesive art, loved the tunes, and i loved the *big meat* order. The controls took a second to get a hang of but I got it eventually! I also like how the instructions weren't just a list, but take a liiitle bit of thought to get the order right
fnelix
03. Oct 2022 · 10:18 UTC
Really like the look and art style! Nice in-game instructions, but maybe a bit too much text.
Controls are a bit frustrating but maybe okay for the challenge
SimplePotential
03. Oct 2022 · 11:21 UTC
Controls are certainly finicky but otherwise I think the game and it was easy to understand. In game instructions are always nice. Nice entry!
Delpod
03. Oct 2022 · 13:57 UTC
A like the art, audio, the mechanics, the movement was a bit quirky at times, but it's a good game. First tutorial screen was a bit scary with the number of texts everywhere.
cyberfrank
03. Oct 2022 · 17:38 UTC
So bizarre with the cameras, the platform, roller-skate mechanic and the food items floating around the player. Must've been a blast creating this:D One slight issue I had is that the UI was a bit hard to get an overview of, especially in fullscreen.
AlexYam
08. Oct 2022 · 13:43 UTC
It is a creative take on the theme.

The control is a bit difficult to precisely get the correct ingredient within 10 seconds. I often need to circle around the object to step on the button.
jonah
08. Oct 2022 · 14:10 UTC
Sadly could not get past the title screen while using Mac (using crossover to run the windows version). Awesome title screen tho!

Look at him go!!

![ezgif.com-gif-maker-2.gif](///raw/3a7/03/z/52da8.gif)

Hoping for a webgl post-jam version!!
Diego Escalante
08. Oct 2022 · 14:34 UTC
Really fun and creative idea. The game had charm. It gets tricky trying to maneuver around the table, but I guess that is part of the point. The message that pops up once you lose had me laughing! Great work, I liked it a lot.
🎤 Zachary Shah
08. Oct 2022 · 14:37 UTC
@jonah the right shift button behaves really weird for me too, try holding for a second and letting go quickly. If it doesn’t work, all good! I’ll check out your game soon.
commanderstitch
08. Oct 2022 · 20:46 UTC
Dashing through the meat took me a bit to figure out. Turning is awkward, but everything else felt really solid. :D![2022-10-08 16_45_13-LudumDare51.png](///raw/b24/z/52e24.png)
FoggyDude
09. Oct 2022 · 16:43 UTC
This is a great game and all, but I feel like the movement was more frustrating than it should've been.
FoggyDude
09. Oct 2022 · 17:40 UTC
Sorry if that came out sounding rude, I didn't really mean that. The game is fun and simple but the movement could be improved!
🎤 Zachary Shah
09. Oct 2022 · 19:52 UTC
@foggydude No, I get what you mean. I wanted the movement to be where the difficulty comes in, as the game with just a simple controller would feel too easy. I ended up making the movement easier a little before submission to the point where I could pretty much go on forever, but obviously that's because I made the game. I agree that the character does feel a little too slippery and hard to turn with.
aDeCon
09. Oct 2022 · 21:12 UTC
![изображение_2022-10-10_001146705.png](///raw/576/82/z/52f5d.png)
I noticed that the interface of most games does not support the standard set of screen aspect ratios. I was able to play it with difficulty, but my main pc looks like this :(
Sigo
11. Oct 2022 · 17:42 UTC
Had a hard time with the movements but i liked the art/music !
Harmadillo
11. Oct 2022 · 21:02 UTC
The controls take some getting used to. The infinite time starting level was helpful. The art was good, particularly the meals created.
🎤 Zachary Shah
11. Oct 2022 · 23:16 UTC
@adecon I got a chance to look into the issue. In unity, I made the font large, which doesn’t scale like if I set the width large. I’ll definitely fix this in postjam. Thank you for bringing it up.
VictorFinger
12. Oct 2022 · 20:00 UTC
amazing!
absolutely astonishing
Empty Set
21. Oct 2022 · 21:51 UTC
Ultimately I think the tank controls were the wrong choice. In a game revolving around optimizing your actions within a narrow time limit, it frankly feels a bit annoying when the main challenge is contending with the control scheme.

It took me a bit to figure out what I was even supposed to be doing... I think the tutorial would've been better if it walked you through everything in order rather than just putting all the info on screen at once.