10 Second Boss by coatline
A new boss spawns every 10 seconds. You had better kill them fast!
Controller support!
Made in 48 hours.
Personally, I prefer the audio when it is cranked up to maximum.

| Link | https://coatline.itch.io/10-second-boss |
| Link | https://github.com/coatline/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-second-boss |
Ratings
| Overall | 68th | 3.909⭐ | 24🧑⚖️ |
| Fun | 20th | 4.091⭐ | 24🧑⚖️ |
| Innovation | 299th | 3.159⭐ | 24🧑⚖️ |
| Theme | 69th | 4.068⭐ | 24🧑⚖️ |
| Graphics | 101th | 3.886⭐ | 24🧑⚖️ |
| Audio | 41th | 3.929⭐ | 23🧑⚖️ |
| Humor | 15th | 4.119⭐ | 23🧑⚖️ |
| Mood | 132th | 3.545⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
@albertnez Thanks for checking it out! Yes, that was my biggest obstacle, making the bosses interesting and I probably should have focused more time into that.
@owca Thanks for trying it!
Some awkwardness with the control scheme on gamepad; it's a twin-stick shooter but I had to take my thumb off the right stick to jump, would've preferred it on one of the shoulder buttons maybe?
@linus-lindberg I agree, the popup needs to have more contrast; thanks for playing! :smile:
@googlypoo The sounds were my best try! :smile: All of my previous LDs have had barely any audio - if any, and I decided this time around, there never be silence! Also, I personally completely agree with your jump button suggestion. The only reason I changed it from the left trigger is because I figured that A would be more intuitive to others. Thanks for playing and rating!
Also, the big blue guy reminds me of the king slim in Terarria! :smile_cat:
Overall, very good game!
The bosses and items are not particularly balanced, I think. The rocket launcher does seem to be the best weapon, with the only caveat being the dangerous self-damage effect. But it is able to kill the wizard and the red thing in 4 hits, which makes them very easy to kill.
In terms of bosses, the slime is much harder than the other two. I was able to generally avoid the other two's attacks almost all of the time, while it was much harder to avoid the slime's attack. And, as discussed, the other two would die in four hits, while the slime took more.
Now I actually think this balance difference made the game more interesting. I tended to think of the slimes as the real challenge, and the bosses in between as a nice calm period for farming some free experience. And then I also started to try to have some health in reserve for when the next slimes would show up.
One small thing: the gun icons when you level up seem to be a little glitchy. Several times the game gave me a gun that was not the one I had pressed, and sometimes pressing them didn't seem to do anything. Of course, this ceased to be a problem once I had unlocked all of the guns.
Overall, I really had a blast with this one. Good job!