[X-ED OUT] by Nash

[raw]
made by Nash for Ludum Dare 51 (JAM)

👉 PLAY THE GAME IN YOUR BROWSER (the Ludum Dare embed is sometimes down)

ld-banner.png

👉 PLAY THE GAME IN YOUR BROWSER

Defend our home from the assault of aliens. Use your 10 seconds of breathing time wisely to reap your rewards and prepare for even deadlier wave. Bundled with an evolving soundtrack and some outlandish special effects!

How to play

Use WASD. Yes, that is all you need to know. Even an alien from another galaxy could play this game.

Remember to full screen the game!

Team

Ratings

Given 78🗳️ 132🗨️

Feedback

LDJam user 297189
03. Oct 2022 · 14:32 UTC
Super fun game!
Nion
03. Oct 2022 · 14:43 UTC
An AWESOME game!!! I lost track of time while playing and it was great, very well done!!
ugly_robot
03. Oct 2022 · 14:51 UTC
This game was awesome! It has some of my absolute favorite game design elements (and the hardest to implement) - player risk/rearward management. Letting the enemies get dangerously close to reap more cash - or even loosing health as a way of 'borrowing' from your future self to guarantee an upgrade now. A fantastic bit of challenging and intriguing gameplay from such a beautifully simple concept.
And so much polish! The blood effects were super satisfying, the damage post-processing was a lovely touch, and the music was absolutely banging.
Loved the little wiggly enemy design as well.
Really well done!
ZL17
03. Oct 2022 · 15:21 UTC
Player moving after rounds is cool! have not seen mechanics like this before.
Juels
03. Oct 2022 · 15:54 UTC
I know this wouldn t be in accordance to the theme but I think being able to go and collect the coins whenever you want during the game would be more fun. But a very juicy game nonetheless
atill
03. Oct 2022 · 15:54 UTC
The mechanics are unique and the graphics and audio are awesome! Great game!
Grandblood
03. Oct 2022 · 15:56 UTC
Fun game. Like how letting the enemies get closer allows you to pick up more coins. Great sound effects and music. Awsome!
thebmxeur
03. Oct 2022 · 15:57 UTC
At first I thought I would have some remarks, but after a few try it turns out it's really well balanced. Good job.
shiny Elster
03. Oct 2022 · 16:04 UTC
Super cool game, love the idea that i have to get the coins for upgrades. Made it to wave 20, super fun and quick game!
x000000
03. Oct 2022 · 16:05 UTC
Love the audio and visual feedback from the game! People often opt-out even simple animations though it greatly improves user experience. Overall it's a solid jam entry! Keep it up!
LDJam user 299751
03. Oct 2022 · 16:31 UTC
Very cathcy and good game. The soundtrack is sick! It becomes a little bit messy on graphics side on late stages, but it's still very good!
LDJam user 278918
04. Oct 2022 · 00:48 UTC
The music really got me pumped to shoot those ETs! I thought the upgrade system was really effective and the whole experience was super satisfying. I especially like that the coins would float when I got in proximity, made the time restriction feel much better than it would have if you had to run over every coin.
osh.studio
04. Oct 2022 · 01:12 UTC
Oh man this was such a fun one, another game I couldn't stop playing! I got to the 18th wave, I wish I had longer to collect the coins as I missed out on so many. And in a way the strategy was to kill the monsters near your base so it was easier to collect. Well done, a simple game done excellently
LDJam user 257946
04. Oct 2022 · 03:50 UTC
I really like the JUICE this game has! Killing enemies is really quite satisfying!
Henrik Ganard
04. Oct 2022 · 05:52 UTC
Cool game. I loved the idea that you have to get out of your turret to collect the points. Loved the purple splatter effect as well.
okshirl
04. Oct 2022 · 10:18 UTC
this game is a simple idea executed flawlessly! I really liked the sound effects, and mechanic was easy to understand. At first it was kind of hard to aim, but once I got a good run going, by about 6th, 7th round, when I have the big gun, I can pretty much hold down one direction and spray nonstop in a circle. It'd be good to have more variety of aliens or some other mechanic that would punish people for abusing that. I had to stop playing when it felt like the level wasn't getting much harder. I also wished that I could see how many more coins I have to collect to upgrade. It would be interesting to see what would happen if it was required to get back to the tank/circle before the time runs out, I wonder if the greed to collect more coins will kill people more than the aliens haha. Definitely not me yelling at the person to walk faster :')
Pusheeneiro
04. Oct 2022 · 10:56 UTC
Classic gameplay, with very nice twist.
YakovDavis
04. Oct 2022 · 11:34 UTC
Awesome game, love the idea, the special effects, the sound design, soo fun!
thegamearchitect
04. Oct 2022 · 11:35 UTC
Classic game, made well, plays nicely. Cool graphics. Very simple, easy to play and fun! Well done!
OldDog
04. Oct 2022 · 16:08 UTC
Nice game ,good hitting fead back ,,,,can I upgrade my gun some how....If there are ruguelike weapon upgrade that players will play again and again
LDJam user 272447
04. Oct 2022 · 20:39 UTC
This is really great. It wasn't obvious to me at first, but after a couple of goes, it became apparent that this is very nicely balanced. The minimal interface works brilliantly. The juice factor is off the chart: the fireworks are perfect, the fade in and out of the beat between waves works great. It's SO much fun to play. Super pro effort - top notch.
kankje
04. Oct 2022 · 22:44 UTC
I think this has been one of the more enjoyable games I've played so far! I'm a sucker for upgrade mechanics and this game delivers on that! Great entry 😍

Bonus strategy tip: once you have enough upgrades you can just keep rotating without focusing on a specific enemy:
![lifehack.png](///raw/399/82/z/522dc.png)
SciDev
05. Oct 2022 · 00:14 UTC
This game is soo satisfying to play, once you get started you don't want to stop until you've finally lost. I made it 15 waves. The splat, the screen shake and everything is just so oddly satisfying to me. Nice work!
LDJam user 279622
05. Oct 2022 · 09:10 UTC
I played this one on stream last night! unfortunately the VOD got muted, so no link :(

I enjoyed this one a lot! The upgrades between rounds felt very noticeable, and it was very satisfying to start each wave.
Helzinko
05. Oct 2022 · 12:32 UTC
Simple, but very polished entry. The music is amazing. Really like how you used theme. Good job!
digitaldude555
05. Oct 2022 · 15:30 UTC
Incredibly juicy, you really understand game feel, with that said it's a bit basic in terms of gameplay the theme doesn't add much to the game. But fun to play.
CrociDB
05. Oct 2022 · 15:33 UTC
Wow, very fun! Polished simple games, that's how I like it! Great job!
Cinar
05. Oct 2022 · 15:38 UTC
Effects feels really polished
jcg
05. Oct 2022 · 15:44 UTC
Love the particle effects! Some of the resulting patterns reminded me a lot of the Eye of the Universe from Outer Wilds.

I found that the game was a little too easy if you employed a strategy where you'd defer killing the enemies right up until they were very close to the player. That way, you could get a ton of coins close enough to get really strong quickly.
Pietrek
05. Oct 2022 · 15:47 UTC
I love the game, it's very fun and the music is banging.
nilolo
05. Oct 2022 · 15:49 UTC
Really well polished! A simple idea well executed, so it was enjoyable :)
JRevel
05. Oct 2022 · 15:54 UTC
Really fun ! I like a lot the idea of having limited time to grab coins, it adds a depth of strategy to the game. Well done !
pndaa
05. Oct 2022 · 16:25 UTC
Made it at wave 18. It was really fun, good job ! The game is really original and enjoyable. The music is dope !

![Sans titre.png](///raw/126/z/5259f.png)
Div00
05. Oct 2022 · 16:51 UTC
Super fun game!!! I managed to clear 6 waves (not so impressive :sweat_smile:) We thought about similar concept for our tower defense game, to give the player the ability to move every 10 seconds to collect resources. Which then we changed to be always on move but powerless drone (with a catch :wink:). I like how you implemented this concept. I think you implemented it better than what we would have done.

My only feedback would be that I wish if the player can move faster, or can gain the ability to move faster. Now, a good strategy is to kill a portion of the wave when they are very close to the turret, so you don't have to walk a lot collecting it, in the same time it's very hard to achieve. I wished that I got rewarded clearing them early more than taking the risk of leaving them come close.

Other than that, it's a good game. I will bookmark it for sure to come back and play it :slight_smile:
Narudgi
05. Oct 2022 · 20:01 UTC
Super cool game!! I love the unique mood from all music+sfx+vfx. It's fun and feels good to play!
davidtheginger
05. Oct 2022 · 20:31 UTC
Very well executed game with a lot of polish where the only thing that stands out as needing any work at all is the Unity default slider on the title screen. I really liked the risk/reward balance that is inherent in your game due to your limited movespeed and pickup time: Do you let enemies get close so you can pick up more upgrades faster but risk them permanently lowering the amount of time you have to grab tokens for upgrades? It's up to the player to choose their strategy where the optimal strategy is also naturally the most dangerous and hard to execute due to the games base design. Very hard to accomplish that razor's edge form of game design, and very well done!
JMad
05. Oct 2022 · 21:47 UTC
Thanks for sharing :D The music works so well. And oh my, this juice!
I cleared 16 waves, after being a liiittle bit too daring to optimise money grabbing on the last few ahah.
Paul Avallone
06. Oct 2022 · 05:06 UTC
Fantastic pixel art. I love the health circle animation and the explosions from killing enemies. The music really gets you going too. Very simple game but very well polished. Great use of theme having you get out of the turret to collect coins for 10 seconds. Amazing job!
Faust_Mi
06. Oct 2022 · 07:29 UTC
Amazing mechanic with leaving the turret to collect coins!!!
cobrajs
06. Oct 2022 · 09:50 UTC
This game is awesome!! Definitely got some vibes from Vampire Survivors where I usually try to optimize my path through the pickups, such a cool concept! Really liked the dynamic music and the screen effects and juice were on point. Super well done! Definitely one of my faves so far!
simba
06. Oct 2022 · 13:50 UTC
Wow that was a ton of fun! I played for a good 15 minutes. I think with some added enemy variety and maybe multiple upgrade paths this could be a great full game.

Also that screen shake juice :ok_hand:
Roroto Sic
06. Oct 2022 · 14:26 UTC
really really fun to play ! the game is so "juicy" ! music give the mood !

i dont know if its a bug , but i think around wave 12, the game didnt let me go to collect coins, i was able to only 2or3 steps and i imidiatly jumped back to turret.

![Capture d’écran 2022-10-06 162158.png](///raw/d93/94/z/52875.png)
tybantarnusa
06. Oct 2022 · 16:45 UTC
Very fun! Cool idea that you need to leave the turret first to collect the coin. Also, I love the music.
Oakhardt
06. Oct 2022 · 17:04 UTC
That was crazy good! Such a simple game but fun. All the sfx, screen effects were just right. The music was a banger and dynamic. Reminded me of Vampire Survivors. I got slow downs at the end. Got to wave 18.
SimplePotential
06. Oct 2022 · 17:15 UTC
Very cool game! I liked the audio work up blog you posted too, nice I idea. I'm not sure I have anything to offer other than I wasn't sure what to do about the coins until after the enemies were gone and then it was obvious but prior to that I was trying to figure out if I needed to shot them or what.
Motti
06. Oct 2022 · 17:51 UTC
An awesome and simple game, also its a little difficult to play, but I love it!!
chek out me jam game!
Ginxel
06. Oct 2022 · 18:50 UTC
YES!! This was super fun, love the music, and genuinely fun to play. It's such a simple idea but executed perfectly <3 really enjoyed it!!!
werdnalt
06. Oct 2022 · 19:26 UTC
This is a really addicting game, I enjoyed the aspect of hopping out of the turret to collect the coins! My only criticism is that the guy by himself is too slow, so the playstyle punishes you for killing enemies too quickly. The best strategy is ultimately to wait for enemies to reach you, but they move so slowly that once you've upgraded a few times, you end up with a lot of down time if you want any hope of collecting enough coins to upgrade. All in all, I think this could be tweaked slightly to be an even more addictive time waster - nice work!
MsPlanlos
06. Oct 2022 · 20:10 UTC
Really fun game! Good job! (:
JustARoom
06. Oct 2022 · 21:09 UTC
Very fun game, made it to wave 18.![chrome_53yuIXuUp8.png](///raw/4b1/d2/z/52967.png)
LDJam user 306875
07. Oct 2022 · 03:43 UTC
The game loop is really addicting, makes you keep wanting to go "1 last time" xD The attention to crunchy feedback makes the enemies that much more fun to burst, and the sounds, music, and cool attack upgrades make the overall gameplay click together seamlessly. If this were in an arcade I think I'd be broke HAHA
Jag
07. Oct 2022 · 05:01 UTC
Extremely fun and juicy game and a very addictive game loop! I think this was a fantastic entry! There definitely needs to be a desktop version because at around wave 17 it felt like it wasnt my skill that was the issue but the browser lag that made me lose. Thanks for the great entry!
LDJam user 258850
07. Oct 2022 · 11:21 UTC
Awesome! ^^ I only made it to wave 11 T.T
I keep trying to let things die too close so I can get the coins, especially because the walk around time gets so short. Amazing work, its an all round great game ^^
Wouter52
07. Oct 2022 · 13:11 UTC
Awesome little game! Love it! This one could really use a scoreboard :-)
It is easy to learn, hard to master. The implementation of the theme is not litterally "Every" 10 seconds, but I think it is even more fun the way you implemented it.

I like how the music changes then it its time to collect :-)
shimmerscale
07. Oct 2022 · 15:10 UTC
I like the balance of the two gameplay modes--the game has a really nice flow. I'm not all that great at these types of games, so I only got to level 3 :sweat_smile:
firellon
07. Oct 2022 · 16:51 UTC
This was... surprisingly smart for a shoot'em up kinda game, design-wise. Well done :thumbsup:
nardandas
07. Oct 2022 · 18:26 UTC
I got to wave 14! Really nicely done, though the scaling felt a bit weird. Once I had like six beams shooting every few frames it was more about whether the enemies would overwhelm my rotation speed, which didn't scale. I'm not sure what to do with that, because having six beams shooting every few frames felt great. Had a lot of fun just smashing everything on the screen.
aDeCon
07. Oct 2022 · 22:49 UTC
![изображение_2022-10-08_014814089.png](///raw/576/82/z/52cf9.png)

The games are very delayed, I am a new record holder!
I really liked the dynamics of the game and the effects. The music is just perfect!
fabula_rasa
08. Oct 2022 · 00:29 UTC
Evolving music and the evolving shooting animations are both great. The art is simple, but the animations really make it come alive. The game has really great energy and is very enjoyable.

I am definitely not the record holder :grin:, but I did make it to 15.
![Screenshot_11.jpg](///raw/732/a2/z/52d15.jpg)
CodeRaurus
08. Oct 2022 · 10:42 UTC
Clean execution for simplistic gameplay. I like the implementation of the theme into this, naturally decreasing the upgrading time as your health goes down. Simple graphics work very well together and the varying tracks are quite bangers.

If anything, the movement between the levels felt little sluggish.

Great work!
sirdorius
08. Oct 2022 · 14:28 UTC
Got to the 11th wave. Very fun game! Solid game loop with good upgrades and ramping difficulty. Lots of polish as well. It's a shame that you can't collect much during the later stages of the game because you only have a few seconds to move out.
Salohcin894
08. Oct 2022 · 18:08 UTC
Cute little game! I would have loved if the coins either stayed around between waves, or your character had higher move speed.
resacaGames
08. Oct 2022 · 18:35 UTC
VERY fun game! It was well balanced, making me feel OP but at the same time no. Graphics and music were also polished so it was an overall very fun experience. Good work!!!
![Screenshot (261).png](///raw/f2d/84/z/52df1.png)
Serxiolas
08. Oct 2022 · 22:19 UTC
Smooth controls! Nice visuals and excellent soundtrack and sound design!
Erlioniel
09. Oct 2022 · 16:39 UTC
19 waves! It was quite an impressive, but my browser almost died from amount of stuff to process :smile: I think my DPS even dropped because some bullets were not calculated correctly :upside_down: Anyway a great entry, enjoyed it!
Krasimir Balchev
09. Oct 2022 · 18:44 UTC
Love this game! It definitely has the potential to be developed further! Most of the things that can be said already have been but one thing I didn't see through my brisk read of the comments is that sometimes the 10 second time to get coins would be cut short. This happened to me a couple of times. Not sure if I didn't understand something. But other than that an amazing game jam entry!
LDJam user 242971
10. Oct 2022 · 15:25 UTC
So fun, very addicting. I love it. So simple and elegant. One of my favorites this LdJam! Great job!
Baidan6
10. Oct 2022 · 15:52 UTC
Great game, the game mechanics are interestingly implemented, the music is a bit lacking
koboldtv
10. Oct 2022 · 15:53 UTC
Very enjoyable, really liked the audio and the soundtrack!
messmerd
10. Oct 2022 · 15:54 UTC
I love the art style and music!
bigwhiteshogun
10. Oct 2022 · 15:59 UTC
Oh god I don't remember when was the last time and if ever, that I gave away so many 5 stars! Like the game is almost perfect, it's addictive, it's fun, it uses the theme well, and has a banger soundtrack that I could listen on its own. I'm super impressed. Congratz to the whole team you guys did great!
batkoi
10. Oct 2022 · 16:56 UTC
This is really a good game. Although felt a bit on the easier side. I cleared 25 waves on my first try. It would be cool to see an actual upgrade system for them coins. I mean so that the player can choose what they want to upgrade. Stuff like fire rate, bullet size, rotation/movement speed, etc.
Leopold
10. Oct 2022 · 18:39 UTC
Awesome Game !!
Chocolat-Endive
10. Oct 2022 · 20:19 UTC
Simple idea, little game, and AWESOME work. Everything works smoothly and flawlessly. The only thing I would change is lowering the FX sound, it covers the music a little too much for me.
LDJam user 298496
13. Oct 2022 · 21:35 UTC
Really great work, looks and play awesomely!
AJ Studio
18. Oct 2022 · 04:45 UTC
It seems to me the game is pretty professionally designed and there are experts in the team. Keep designing and developing great games. You got my stars!
Suchista
20. Oct 2022 · 23:13 UTC
My favorite music in this LD :) I also love the polished look with all the effects, good job!
LyaMgtt
15. Apr 2024 · 20:56 UTC
OMG the concept is awesome, I love how it's different !! (i know this ludum dare is over but i was curious and it's brilliant)